RACE NAME
A brief overview of the race.
Physical Description: Speaks for itself.
Society: Speaks for itself.
Relations: What the race thinks of other races, and what other races think of them.
Alignment and Religion: What, if any, alignments the race tends towards as well as who their chief deity is (if they have one). Also note their approach towards (or tolerance of) other deities and religions.
Adventurers: Reasons members of the race take up adventuring.
Male Names: A list of sample names males usually take.
Female Names: A list of sample names females usually take.
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RACIAL TRAITS
- Ability modifiers, and why those modifiers.
- Size. Any bonuses or penalties their size gives them.
- Speeds, and any special movement effects (such as a dwarf's ability to move full speed in armor).
- Other racial abilities, one after another.
- Languages: List what languages the race gets automatically and those it can take as bonus languages if it has a high intelligence
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Random Starting Ages
Adulthood | Intuitive | Self-Taught | Trained |
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| X years | +XdY | +XdY | +XdY |
Aging Effects
Middle Age | Old | Venerable | Maximum Age |
|---|
| X years | X years | X years | +XdY years |
Random Height and Weight
Gender | Base Height | Height Modifier | Base Weight | Weight Modifier |
|---|
| Male | X'Y" | +XdY | X lb. | × (X) lb. |
| Female | X'Y" | +XdY | X lb. | × (X) lb. |