Re: Adventures in Sigil - OOC - Part III [4E]
Slowly starting to poke at it. Still stuck on feats, haven't touched items at all yet.
Thinking of taking Protective Hex, since I'm going to have to do something to keep Aramil from disabling half my strategy other than ditching Virtuous Strike and its Radiant damage for Ardent Strike so I can overwrite his marks to get my Defender Aura back.
Still won't do anything for shifting, but it'd at least keep a penalty on them, and double penalty for smacking close allies if my aura is still working on what I'm attacking.
(Eltain's build is based around the fact that Defender's Aura isn't a mark and thus works perfectly fine with White Lotus Master Riposte. The idea is to get on something and present a catch-22 between attacking me and getting riposted or attacking someone else/shifting away and taking penalties/damage anyway. Basically trying to up the damage output by way of making doing much of anything a bad idea. Gonna be useless for the most part in the fey war, alas, because eladrin are teleporting bastards, but.)