Remember, the creeps get hungry at the start of a turn, and will automatically eat any rations that have been gathered. If there are not enough to feed everyone, those that do not eat become Hungry. They must spend an eat action to not be hungry. They'll then need to eat again at the start of turn unless there are not enough rations. Also introducing a new option for Creeps: Guard. NPCs that are not given any actions will automatically go into Guard mode. They will stack up with other Guards and automatically attack non-allied units that enter the hex. A unit that is set to Guard can not take any action to harvest or craft; they can eat, pick up or drop equipment, and use movement actions.
C1(HerbieRAI) Orders C5, Orders C6, Orders C7, Orders C8
C3 Gather berries, gather berries, gather berries, gather berries
C5 Finish Spear, chop wood, chop wood, chop wood
C6 Tend bush, tend bush, tend bush, plant bush
C7 Finish shield(equips), chop wood, chop wood, chop wood
C8 Plant bush, plant bush, Start building watchtower, Finish watchtower
Crude Axe grants +1 CDR, and allows chopping down trees for Wood, requires 1 action and 1 wood
Crude Club grants +1 CDR, Requires 1 action and 1 wood
Crude Spear grants +1 CDR and DNR, Requires 2 actions and 2 wood
Wooden Shield grants +2 Defence, Requires 2 actions and 2 wood
Watchtower Grants +2 Defence against ranged attacks, +1 Combat to ranged attacks, Automatically deals 1 damage to 1 invading stack, can hold 3 units. Counts as a shelter. Takes 2 actions to get in or out of. Units set on Guard inside a Tower can watch 1 adjacent hex and learn whats in it every turn. Costs 3 wood and 2 actions to construct.
The two bushes that have been tended for the past 4 turns no longer require tending. They will now always grow 2 berries at the start of each turn.
4 Berries are collected, 3 are planted, 1 from previous turn. 2 Rations remain.
6 Wood collected, 3 Wood used. 3 Wood remains
Turn ends, 2 Rations are consumed. (By C1 and C3)
C9 spawns next to hut.