Originally Posted by Jay R
Again, on saving throws, I prefer to treat crits with fluff, without changing the result.
Wizard player: I cast Charm Person on the orc.
Orc player: I roll a 20.
DM: The orc looks you up and down, and responds, "Well, thank you for the compliment, but you're not my type. Besides, I already have a boyfriend."
No I'm LOOKING to change the results. Fluff is fine and all but I'm not coming up with something new EVERY time theres a saving throw. I've got enough work as a DM. I want there to be a mechanical difference when you roll 20's and 1's in areas other than hitting things.
So in general it doesnt seem to unbalanced?