Re: Why I Strongly Dislike GURPS
What I really take issue with is the way GURPS goes about providing flexibility. If I were to make a universal system, I would have minimal rules and content, but provide really good advice and guidelines for coming up with rulings and content on the fly, and a system that was simple enough to make it easy. This would be more flexible, user-friendly, and well-paced.
Making a rule or option for every possible scenario, along with making a system that is quite complex by default, is like doing this artificially. Its better in some scenarios, but is usually much worse, at least in my opinion.
I also like combat to be much more abstract and free-flowing, with loosely defined time.
Last edited by Chainsaw Hobbit : 11-12-2012 at 10:06 PM.
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