Originally Posted by Darth Stabber
It may have something to do with me being lazy, but in my general experience M&M does what I want from gurps and hero with 1/10th the paper work and learning curve (learning curve reduction assumes familiarity with d&d3.5, though even without that it's still easier than gurps). M&M is certainly powergamable, but what system isn't. The bottom line is that it is great for what it is designed for (comic book superheroes), and is still pretty good doing what it's not designed for. My problem with gurps, is that in trying to be usable for anything, it becomes good at nothing, like a swiss army knife with too many tools, it just gets unwieldy.
You say that like it's a bad thing.