Originally Posted by Eldan
There are a few things in the magic system you haven't adressed yet at all and that I think we should:
Defensive casting? Do we want it at all? I'm rather against it, I must admit.
Material and XP components. What do we do with those? As far as Iknow, pretty much everyone hates XP components.
Counterspelling. How does that work with no spell slots?
Casting provokes AoO's. Period, end of discussion, aye.
Material components can stay, as they're a good way of preventing people from spamming certain spells. XP components... hadn't really considered. They're pretty obnoxious, though... might go. They're certainly not used for much outside of wish/miracle/permanency.
Counterspelling doesn't mention spell slots at all, so it works exactly the same with spell points.
-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
Giants and Graveyards
: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
The Fixed-List Caster Project
: my attempt to create classes in the vein of the Dread Necromancer for all relevant aspects of magic. (Now a part of the larger Giants and Graveyards collection)