G&G: Magic v2 (Working Draft)
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11-14-2012, 04:52 PM
Colossus in the Playground
Join Date: Jan 2007
Re: G&G: Magic v2 (Working Draft)
What i mean is this: if we have a spell check to cast, the spells should at least do something on a failed save. Otherwise, you have two chances to fail, which seems unfair.
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“Not a promise, not an oath, or a malediction or a curse,” I said, sounding calm, probably inaudible in the midst of the screaming. “Inevitable. Wasn’t that how she put it? I told them. Warned them.”
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