Re: G&G: Magic v2 (Working Draft)
I can take out the spellcasting roll if we don't like it. I mean, my personal thinking is still that regardless of balance, it's silly to be able to cast your strongest spell every time with 100% success, but if the response is so overwhelmingly negative, we can take it out, sure. I'm still happy with the rest.
-- The Simple Tabletop Roleplaying System; my attempt at a generic rules-light system.
Giants and Graveyards
: My collected 3.5 revisions-- houserules, class fixes, ban lists and more.
The Fixed-List Caster Project
: my attempt to create classes in the vein of the Dread Necromancer for all relevant aspects of magic. (Now a part of the larger Giants and Graveyards collection)