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  1. - Top - End - #751
    Pixie in the Playground
     
    Greenflame's Avatar

    Join Date
    Jan 2013
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    Atlantic Canada
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    Male

    Default Re: Nexus Character Directory

    A character based on Eberron 4E D&D

    Name: Aramil Greenflame, family name Vadallia is rarely used.
    Age: 28
    Gender: Male
    Alignment: Chaotic Good
    Race: Half-Human, Half-Eladrin
    Class: Hybrid of Fighter and Swordmage, and a touch of Artificer.
    Diety: The Silver Flame

    Personality: As a Chaotic Good character, Aramil acts as his conscience directs with little regard for what others expect of him. He's the type to act for what he sees as the greater good, only works for the "good guys", and protects and helps those in need, without special regard for the law or authority. The tenets of his faith simply expect him to destroy evil, and protect and bring relief to those suffering, and aid those who need it. Aside from that, he is very serious, with a sarcastic sense of humor. He posesses a quick, curious intellect, and often acts when others would still be deciding what to do. He has a tendency for fierce anger when provoked, but in most circumstances, he is generally good natured.

    Appearance/Armor: Aramil depicts a calm and quiet exterior. While not extremely small, he is a little below average height, and is fairly thin, with fine Eladrin features. At five feet, nine inches, and weighing only a hundred and sixty pounds, he doesn't have much of an imposing figure. He has dark brow hair kept fairly short, and his fairy paled face is kept clean shaven. He has the pupil-less eyes of his Eladrin kin, a penetrating emerald green, which is unusual for a half-elf. Perhaps the most striking, is his gauntleted left arm; in reality, it is an armored arm of a warforged composed of overlapping adamantium plates. It is a magical construct, and thus, works just as if it were an extension of his own body. Aramil wears fairly basic clothing, varying in dark tones - a short sleeved shirt, and a pair of well worn leather pants. He wears greaves that are fashioned to look similar to his arm, and heavy black boots. For armor, Aramil wears a suit of Grey Dragonscale armor, with a decorated red and gold militaristic greatcoat over his armor. Aramil wears the greatcoats hood almost all the time.

    Weapons: Ar'cor'kerym [The King's Blade]

    Nicknamed Arcor by Aramil, this is a hand and a half sword. The hilt of this sword is black adamantite and the blade is made of mithril. The blade is fairly wide, and is straight-backed with a tapered edge as to function well as a thrusting or slashing weapon. The sword has a star-cut ruby on its pommel. The blade is about thirty-six inches long, the handle is eight inches long, and the cross-guard pommel is squared in shape. The sword is partially emphatic and is able to impart weak, base emotions upon its wielder. Aramil claims that this weapon takes pleasure in dealing pain against evil foes.

    Magic/Techniques: Along his other possessions, Aramil carries a thick iron and leather bound spellbook, charred and tattered, with scorch marks marring the pages. The book has a thick chain connected to it's spine, and the chain is looped though a hook on Aramil's belt, so that it lays loose at his side. The chain can retract, and extend when pulled, so Aramil can read the book, and then let it rest back at his hip. The tome contains a multitude of spells which Aramil can cast, but he must study the book each day for the use of his more powerful spells that he has not committed to memory.

    Battle techniques that Aramil tends to use are all based around alchemical fire magic; he can bathe his sword in green arcane fire, which burns and corrodes flesh. Among other spells, Aramil has the ability to throw and recall his sword from great distances, and oftentimes he enchants his sword with arcane fire and hurls the sword at foes, igniting the blade and consuming the area in flames. Aramil is also able to use the fire as a protective measure, cloaking himself or allies in the flame to ward off attacks and harm nearby foes. His more difficult spells include calling down fiery meteors, storms of fire and ash, flame walls, and causing foes to be engulfed with spontaneous combustion. These last spells require preparation and material components, however, so they are not often used.

    Aside from magic, Aramil's adamantine arm has a series of gears and chains inside it, which allows him to propel his hand from his arm, and shoot it toward a foe. He can then retract his arm, with the foe, to close the distance. Aramil has also crafted a guardian familiar, an enchanted greatsword with the spirit of a knight that floats beside him. The greatsword blocks ranged spells and attacks, and can attack foes nearby; the blade does not sleep and does not communicate to anyone other than Aramil, and like Arcor, only has base emotions. The blade stands guard over Aramil while he rests, or in strategic points. The hilt is designed with a clockwork motif; spinning gears and chains adorn the handle; the blade is nearly four feet long, and a foot wide.

    Biography: Aramil was born in Valenar, the last child of King Shaeras Vadallia, the current leader of the nation. Born out of a night of passion with a Human escort, Aramil was a Half-Human/Eladrin; the third-born prince. Aramil had anything and everything he wanted, except for a claim to the throne - which, to be clear, wasn't of any interest to Aramil. As a child, Aramil took to scholarly pursuits, much quicker than anyone had anticipated. At the ripe age of three years old, Aramil started to read manuals of magic, as well as those of alchemy and machinery. His uncle, an instructor of magic at the Floating Towers of Arcanix in Aundair, taught Aramil the intricacies of magic, and in his own time, the half-elf studied martial techniques in old dusty tomes in the grand library. He sought out the best swordsman his father had in his guard, and his early years were solely based on a study of magic and sword, and how to use both of them together successfully.

    Seen as a prodigy of his house, his father commissioned the best teachers his son asked for. Aramil studied in depth the art of elemental binding, and alchemy of the Fabricators Guild of House Cannith, he also learned a lot about armor and weaponsmithing from the dwarves of the Mror Holds. Aramil grew up as one of the best and brightest due to having access to extensive training and opportunity. The half-elf had learned all that his uncle, a magister from Arcanix, could teach him. Due to his natural talent and intelligence, Aramil was an accomplished fire wizard by the time he was sixteen. With an insatiable thirst for knowledge, Aramil left his noble life behind and began travelling - matters of political and courtly intrigue were of no interest to the young prince. Eventually, Aramil found his way to House Deneith's Blademarks Guild, and he enlisted as a mercenary. Here, he honed his martial expertise by mixing arcane fire and sword.

    Aramil served for many years with the Blademarks, and due to his natural skills, he rose the ranks rather quickly for someone so young. Other members of the guild became untrusting, and jealous, and during a job that involved the destruction of Orcs in a small farming village, Aramil was betrayed. A member of his guild let loose a crossbow bolt while Aramil was fending off an Orc. The bolt sunk itself deep into his shoulder, and the Orc took the opportunity for a fatal blow. Aramil's left arm was sheared above the shoulder, taking a portion of his ribs along with it. Lying dead on the ground, he was found days later by an old cleric, who revived the young half-elf and stabilized his wounds, but could not bring back the missing body part. Aramil had the cleric take him to the Guilds of Cannith, where he worked with the local craftsmen to graft a new arm and shoulder from components from a deactivated Warforged. Deciding to further his knowledge on the workings of warforged, and how to improve his own arm and body, Aramil stayed with the Fabricators Guild of Cannith, further improving his knowledge.
    Last edited by Greenflame; 2013-01-25 at 11:52 PM.

  2. - Top - End - #752
    Pixie in the Playground
    Join Date
    Dec 2012

    Default Re: Nexus Character Directory

    Azatha


    Full Name: Azatha ຸহಱᑞځשᎲᇆ ऩᓎፃ௦۔્ጲᖈခᙗ, daughter of ЎۏЍሌݣᔀ, deity of πࡁӯڊকᔽᗡ, bringer of ᒏШಓख़ᒅ, master of ༢Ᏹప thousand හഘ and keeper of the ᘖՙቧጒنಗЌʣҒ֧ɵወ (for short).

    Gender: Female (Probably)

    Species: ଥۑજනણʢ

    Age: டӫᐆധ (Looks about 18)

    Alignment: Chaotic Uppity

    Class: Deity of πࡁӯڊকᔽᗡ (Allegedly)

    Description: A rather short girl, looking approximately human, scarcely 4.5ft/1.4m tall, wearing some sort of black gothic dress, mostly covering her pale skin, and has long, pitch-black hair, reaching nearly to her ankles, and red eyes. Those with extraordinary senses may be able to notice that while she looks and acts approximately human, she appears to actually be some sort of projection onto reality, as if she was a physical hologram, generated from somewhere far off.

    Personality: Certainly full of herself, and acts as if she has immense cosmic reality-warping powers, while she instead seems to be almost entirely powerless. Only time will tell if any of her overconfidence has merit...

    Power Rating (At Level 1): E (with a couple special abilities that might put her higher)

    Innate Abilities:
    • Power Absorber: Her power level can vary dramatically based on whether she has a power source available. She can absorb or metabolize a wide variety of things/energies/magic/etc. and convert it into useful power to enhance herself or create effects. However, without any source, her internal power is apparently very weak. (Note that related to this, she can also sense large power sources/discharges from a distance.)
    • Shadow Existence: Her form is merely a projection onto reality from her true form/source. This means that if she is killed she merely dematerializes into dust, and can return later. (She can also dematerialize at will.) However, her resurrection is usually highly inconvenient, and she loses any stored power she had saved up or was using. She is also immune to certain types of transformation/form-altering effects, as well as has certain resistances/immunities/vulnerabilities to some random common things/environments. (Most of which are pretty useless in combat.)


    Current Power Level: 1 (out of ten)

    Additional Abilities at Level 1: Very low power telekinesis (moving objects, like pebbles), and pyrokinesis (starting small fires), otherwise normal human strength, etc.

    Equipment: Other than her attitude (and clothing), nothing.

    Backstory: ???
    Last edited by Sonzai; 2013-01-27 at 01:55 AM.
    I have left the Nexus and am no longer participating. (probably permanently)

  3. - Top - End - #753
    Pixie in the Playground
     
    GreenSorcererElf

    Join Date
    Jan 2013
    Location
    NY
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    Male

    Default Re: Nexus Character Directory

    This is my first one, so, here goes...

    UNDER REVISION, DISREGARD FOR NOW

    Friedrich "Fritz" Mei'nof

    Alias: Fritz
    Gender: Male
    Race/Species: Half-Elf
    Age: 26
    Alignment: Neutral Good
    Class/Profession: Nexus Police Officer
    Power Rating: D
    Description:
    -Thin build, Caucasian, short teal hair.
    -Speaks with a New York dialect.
    -Uniform consists of black leather jacket, with POLICE in white on the back, black trousers with a white line running down each leg, boots, a utility belt, and a peaked cap.
    -Civilian attire generally consists of a white hooded jacket, blue jeans, and sneakers.
    Personality: Generally polite and sociable. As part of his line of work, goes out of his way to help others.
    Equipment:
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    On person when on duty:
    Browning Hi-Power pistol, 9mm (13 round capacity) (Image)
    Side-handle police baton
    Handcuffs
    Pepper spray
    3 additional magazines
    Radio
    Pistol-level body armor

    On person when off duty:
    S&W Model 36 revolver, .38 (6 round capacity) (Image)
    2 additional speedloaders
    Cellphone
    Pager (police alerts)

    In police car:
    Mossberg 500 shotgun (8 round capacity) (Image)
    First-aid kit
    Fire Extinguisher
    Bullhorn
    Reflective vest
    Riot helmet
    40 additional shotgun shells
    Road flares


    Vehicles:
    '85 Dodge Diplomat (patrol car) (Image)
    '90 Toyota Camry (personal car) (Image)
    Abilities:
    -Certified pistol and shotgun operator.
    -Able to cope under pressure (i.e. In the middle of a shootout)
    Backstory: TBD
    Place of Residence: Small, modest apartment in Industrial Sector, Grey Zone, Inside, Nexus
    Last edited by Dal; 2013-06-27 at 05:01 PM.

  4. - Top - End - #754
    Barbarian in the Playground
     
    FireFox's Avatar

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    Feb 2008
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    Milwaukee
    Gender
    Male

    Default Re: Nexus Character Directory

    Rupert Xaviar von Alucard ibn Sergeyevich


    Hikiri Qwizx'gjok Lilith d'Arc


    Alias: Rupert's drow name is Akorvyrtarhyrs Despet'tar and Hikiri holds the title of The Princess of the Celestial Zodiac.
    Gender: Male and Female
    Race/Species: His Male form is half Drow, half Human, and about a quarter Cyborg. His female form is half Farspawn and half Electrum dragon.
    Age: 108, which is like 20 in normal years.
    Alignment: A virtuous man with a golden heart and Chaotic Neutral.
    Class/Profession: Duelist/Wizard/Paladin of Diligence and Dragon Disciple/Ninja/Sorceress
    Power Rating: His male form is C+ and his female form is B-, but when his power is unlocked, he becomes a solid A, but at the cost of Theomachy points.
    Description: His male form has the ebon skin and alabaster hair of drow, but is built like a stocky, muscle-bound human. He is always smiling, except when he's not. His left eye, right arm, and left leg are all cybernetic prosthetics and he also has internal enhancements but he doesn't like to talk about them. His female form looks like a beautiful human woman for the most part. Because her father was an Electrum dragon, an extremely rare and amazing combination of all five metallic dragons, her left eye is silver, her right eye is gold, her hair is copper, the dragon wings protruding from her shoulder blades are bronze and her tail is brass. Despite having dragon wings and dragon tail and iridescent dragon scales, she is still super hot and everyone falls in love with her at first sight. Since her mother was a powerful being from beyond this normal realm, she has many traits of Farspawn: including invisible tentacles that exist on several dimensions people can't comprehend.
    Abilities: Rupert is pretty much the best at everything. In addition, he can turn into his female form at will. Because he has been blessed by a mighty God, Rupert's infraconscious mind can activate a special Theomachy mode that lasts until his points are drained.
    Backstory: To be revealed~
    Miscellaneous: I think I've gone completely insane, guys.
    “Me quoque per multos similis fortuna labores
    iactatam hac demum voluit consistere terra.
    Non ignara mali, miseris succurrere disco.”

    – Publius Vergilius Maro, The Aeneid

    Avatar by Pilot Anon

  5. - Top - End - #755
    Halfling in the Playground
     
    Aric Kale's Avatar

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    Nov 2012
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    Thatcher by gurgleflep
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    Male

    Default Re: Nexus Character Directory

    Name: Aric Kale

    Age: 30

    Species: Human

    Alignment: Neutral Good.

    Power Rating:
    B+ - A-

    Weapon/Ability:
    Aric wields a spear, shield, and dagger.
    All of his weapons are made of a highly durable metal called Murynstil, which is pearlescent in color. It has the ability to absorb energy, regardless of magic or scientific origin, and project it back against his opponent. Also, in open sunlight, Murynstil is too bright to look upon directly without proper eye protection.
    The spear has been named Charrend, The Blade that Cleaves Darkness. It looks like a standard medieval spear, apart from the color.
    His dagger is a wakizashi (wakashi) dubbed Wyrmfel, The Dragon's Bite. This blade last absorbed Fearblaze in a confrontation with Zane Darkstar and has not been used since, merely residing in its sheath.
    His shield is circular, two feet in diameter, and bears the crest of House Kale: a purple orchid, bordered in white and set upon a black background. It has many wards and runes cast/carved upon it, causing it to simply deflect magic/energy based attacks instead of absorbing them.
    Aric has recently acquired the passive ability to rapidly regenerate damage from physical attacks.

    Description: Aric is tall, with green eyes, a long beard, and shoulder length white hair. He wears armor of steel chainmail, covered by a leather vest. His clothing is of humble, yet sturdy, cloth. Aric is noble and friendly, always willing to assist to the best of his abilities. He's lived a hard life, but always seems to keep a smile on his face.

    Bio: Aric hailed from a small land called Alleble. He was the Crown Prince, highly capable at arms and destined to rule... until the fire nation attacked his home was conquered by Paragory. The country was completely devestated and ravaged. Hardly anything survived, only 20 people escaped with their lives, Aric being the oldest at a mere 25. They found a good place to settle and rebuild in neighboring Acacia. However, their good fortune was not long to last. After 3 years, Zane Darkstar set their little village ablaze in order to steal Thorinsgaet, a small blade of great historical value to the Allebs. This time, only Aric survived. After wandering and adventuring for 2 years, he found his way into the Nexus. He hasn't forgotten Zane, but odds of him seeking confrontation are low. He's seen first-hand what the pyromancer can do...
    Last edited by Aric Kale; 2016-02-28 at 09:38 AM. Reason: Oh god I was such a bad writer
    #27
    Sigatars
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    Zane and Aric by Recaiden. Aric Kat by Hatter.

    Nexus Characters
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  6. - Top - End - #756
    Ogre in the Playground
    Join Date
    Oct 2007
    Gender
    Male

    Default Re: Nexus Character Directory

    Wolfen


    This humanoid is taller, broader, and more muscular than a human. Thick brown fur covers the creature’s body and the nearly human body is topped by a very wolfish head. Yellow eyes betray a keen intelligence behind the bestial mask and what little clothing it wears is made of crude leather. Clawed hands flex tightly over the bone spear it wields, making it obvious that insult would be a poor use of judgment.

    Wolfen are a seemingly primitive race of Wolf-men, but their society is quite complex, involving layers of rank that are bargained, traded, fought, and even killed for. Nearly all of them are instinctive warriors, capable of using their claws and fangs to lethal ends and are known for their strong sense of honor and easily insulted pride. Most live in scattered tribes, some of which are nomadic, but a few choose to live in an urban environment despite their sensitivity to strong smells.

    Physical and Mental Traits

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    Physical Overview
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    Wolfen males average about six and a half feet tall, while the females reach about six. Their most obvious features are their wolf like heads and thick coats of fur. The fur can be of any color between white, tan, dark brown, black, gray, and even silver and gold on rare occasions. Even the smallest of adults can weigh about 200lbs. Eyes typically range from yellow to gold, brown to blue. Older wolfen, particularly warriors, tend to be covered in scars and might even be missing patches of fur, but these malignancies are worn with pride as they represent trials that they’ve been a part of. Their tails are proportionate to their size, similar to that of a wolf’s or dog’s, only reaching a couple feet behind them. Their hands are formed almost like animal paws, but with longer fingers that still end in claws.

    Fur
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    Fur can be longer or shorter depending on what environment that the Wolfen has adapted to, but most prefer to keep a long mane of sorts that is braided and adorned with beads, skulls, and other assorted baubles. Fur colors and patterns tend to run in a family line, sometimes making it quite clear who in a tribe is related by a strange mark such as a white crest over an eye while the rest of a Wolfen’s fur might be black. Wolfen also tend to decorate their fur by dying it in various patterns and colors. Many choose bright colors that clash with their furs and tend to use sharp, angular patterns such as chevrons or stripes.
    In some regions however, some fur colors and patterns bear a stigma or a blessing. Gold and Silver are generally considered lucky as they’re the colors of Dawn Wolf and Fenris, the great spirits that created the Wolfen race. As far as stigmas are considered, a left paw that is covered in white fur when the rest of the Wolfen has no white is said to be one of the worst as it is the trait of Dark Step, their spirit of Death. Even though one with such a mark will be treated with respect, they are usually kept at arm’s length from the rest of the tribe.

    Capabilities
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    Physically, Wolfen tend to be tougher than humans, and even a tad quicker on their feet when the situation calls for it, but their claws tend to make delicate procedures difficult. Because of this, most Wolfen don’t use such weapons like bows due to the tendency for their claws to snap strings. Their bestial visages to be quite intimidating to those who aren’t used to them, but their savage appearances don’t give their mental abilities credit. While most lack the intellect for advanced sciences, or even difficult ones, they possess an innate cunning tied to their survival and ability to adapt. The trait that sets them apart from most other races however, is their complete lack of psionic or arcane abilities. Their strong connection to the realms of Life and Spirit make it impossible for them to learn such magiks, and despite their affiliation with some of the most powerful spirits in the realms, they rarely show the ability to become clerics since they don’t worship any actual deities.

    That said, the same connection that limits most paths of magik allow them to show a special affinity to the spiritual realm, resulting in many Wolfen becoming Shamans for their tribe, letting them meet, bargain with, or even defend against spirits. Every Wolfen is born with a spectacular sense of smell, allowing them to track people and even magik itself through the unnatural scent it leaves behind. Especially skilled Wolfen can even tell when someone is ill, pregnant, or even lying based on their target’s scent if they are familiar enough.


    Dietary Needs
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    It is quite apparent at a first glance that Wolfen are almost entirely devoted to being carnivores, but they still understand the needs for a “balanced” diet. Most Wolfen prefer to eat what they hunt with the rarer the better, but there’s still a small need for breads, dairy, and sometimes even a favorite sweet fruit or two the individual might like to eat. Larger villages sometimes even learn methods to brew various alcohols, though these are generally mixed with fresh blood before serving. Despite all of this, a Wolfen without any source of fresh meat is likely to waste away quickly.

    Growth, Development, and Reproduction
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    A typical Wolfen cub is quite large when born; easily weighing seven or eight pounds each and covered in fuzz. Twins are quite common, though triplets are rare and even more per litter are almost unheard of. The cubs are quite hardy and usually free of deformity or disease. They are usually aware of what’s happening around them before they reach six months of age, and learn to walk (be it on two legs or four), by that age as well. Their eyesight tends to be poor until their first year draws to a close, making scent and sound their primary means of gathering information. Despite the complexities of their language, most learn to speak fluently by the time they are two and a half. Cubs grow quickly until they reach their 8th or 9th year, about the time they get to 4.5ft in height, and then they hit their First Shed.

    Their First Shed is a period of extremely rapid growth, about six months in length, which tends to be quite painful for Wolfen. They’ll grow another foot or two in height even as all their child fur falls out, and their hunger turns ravenous as their body seeks constant nourishment. In this period it isn’t uncommon for Wolfen to get sick due to their weakened system, but nearly all of them survive it. At the end, the cubs have entered their own form of puberty, leaving them tall, thin, and quite awkward, but muscle mass quickly grows to fit their new extended frames.

    By the time they reach their Second Shed, their final one, they’re almost adults. While they’re unable to reproduce when they’re sixteen, their bodies finally prepare themselves for such. This second loss of fur marks the period when their body has finished growing, putting an end to any more sudden spurts of growth as more subtle changes begin to occur. The typical changes are that the Males’ shoulders and chests broaden while Females finally begin to develop secondary sexual characteristics (mammary glands and upward-curled tails), but sometimes such changes don’t occur depending on certain hierarchies in tribes (to be expanded upon later below). They don’t lose all their fur this time around, instead losing an undercoating while males and females both start gaining a mane of much longer fur around their necks. This period only lasts three months, turning them physically into adults, and allowing them to finally reproduce.

    Unlike most races, Wolfen females cannot become pregnant whenever they wish. Females can only become pregnant twice a year when they go into a “Heat”, when their bodies produce the hormones needed to allow them to carry a child. The heats are spaced equally apart and last two weeks at a time, while pregnancy itself lasts six to seven months.

    Since Wolfen age faster than other races, their lives are much shorter. A Wolfen is considered to be physically an adult at 16-17 years of age, and middle-aged in their early 30s. The average Wolfen’s lifespan has a max of about 60 years, but Shamans and those descended from Dawn Wolf and Fenris can live longer provided they don’t meet a violent end.

    One thing to note is that Wolfen are completely incapable of producing half-breeds with other races without direct intervention of either Dawn Wolf or Fenris, and such events occur extremely rarely.

    Society and Relationships
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    Overview
    Wolfen society, while they live in simple tribes and villages, is composed of a complex system of hierarchies of varying degrees of dominance that can be fought for, traded, or even given, but rarely born into. The biggest differences in status are mainly those of pride, but there are still some tangible benefits. Despite all of the difficulties such a society holds however, Wolfen quickly learn to set aside differences when a situation calls for it to be so in order for the greater whole can be served.

    Hierarchy
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    Hierarchy - Alphas
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    The top of the food chain for Wolfen are a pair of Alphas. The Alphas of a tribe are usually selected from one male and one female, and while they can be a mated pair, it isn’t unusual for them to be otherwise. The word of the Alphas’ is practically written in stone as long as it is within reason. This means that while they are capable of making most decisions for the whole of a village or tribe, they must be able to consider the repercussions of making a poor choice or ignoring what the tribe actually wishes for.

    Alphas can be selected either through election or through a series of competitions, but it usually tends in the biggest, smartest, or luckiest Wolfen being chosen to lead their pack. Alphas usually choose the largest hut or cave to live in, and get the honor of special seats and meals during celebrations. Not only this, but if the Alpha pair isn’t monogamous, they are sometimes given a selection of possible mates to provide something of a “harem”. Most times, such a harem isn’t built from just the one tribe, instead resulting from the Alpha being gifted with a selection of willing and deserving mates from neighboring tribes, allowing bloodlines to continue to be diverse. Consorts of this manner don’t usually stay for longer than a few years unless they elect to live there permanently.

    There is usually a different hierarchy between the Alphas themselves, sometimes leaving a completely Matriarchal or Patriarchal head to the tribe, but no matter how the pair are configured between themselves, they still rule the rest of the tribe until they either step down from their position, die, or are have their authority rightfully challenged by the majority of others. Regardless of the manner in which they leave the position vacant, the election or competitions begin again, starting the cycle anew.

    Hierarchy – The Council
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    Directly beneath the Alphas is a small Council of tribe members that have distinguished themselves from the rest through either their wisdom or combat prowess. They can be of any age or gender, and enjoy special recognition from the rest of the tribe, being directly below the Alphas. These people are generally chosen by the majority of tribesmen even though the Alphas hold the power to choose the Council for themselves. Most large choices, such as punishments, declarations of war, and movements of the tribe are carefully discussed with The Council before they are given out as the wrong choice can spell death for the tribe, or at the very least a Challenge of Authority.


    Hierarchy – Shaman
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    The Shaman’s position is held completely apart from the rest of the usual social build of the tribe. He or she isn’t part of the Council and can never be chosen for Alpha, but their teachings and tales are the building blocks for the society itself. The Shaman is the tribe’s direct link to the spirit realm, allowing them to commune with the natural spirits of the world as well as those ancestors who have chosen to remain with the tribe to help guide and protect it from beyond the grave. The Shaman’s role is that of a guide, healer, and storyteller, imparting great wisdom upon those who listen. Most tribes have just one true Shaman at a time, as well as their apprentice, but larger ones can have a small coven of them with their own leader elected between them.

    While the Alphas hold final say, and the Council gives the majority of strength to those decisions, the Shaman’s blessings or warnings on a single topic can sway the discussion completely. When they aren’t in meetings with the other leaders, the Shaman acts as a diplomat and teacher. They are sent to other tribes to help improve relations, sometimes being asked to father (or mother) children with the other tribe to seal pacts or in the hopes that they can help produce an heir for the other’s Shaman, should the cub bear signs that they have the Spirit Gift. Even if they have their own mate, it is still quite common for such occurrences to happen. Meanwhile, in their own tribe they entertain children with fables, myths, and other tales while they help teach and guide them towards adulthood. Most importantly, they bestow a grown tribe member with their Adult Name.

    A Shaman’s Apprentice is selected at a very young age by the Shaman itself. Some signs of having the Spirit Gift include Dark Step’s Paw, speaking to unseen beings, certain dreams, and other portents. Once chosen, the parents are informed and while they are allowed to keep their child within their family and hut, the Shaman takes a direct hand in the cub’s growth and teaching, attempting to nurture their Gift to fruition.


    Hierarchy – Tribesmen
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    The rest of the tribes or villages are the common warriors and workers. Most of the time these are one and the same, and even though different ones have different degrees of power, they haven’t been elected into a position of true authority and influence. Even so, this majority of the tribe has its own complex ladder of dominance between individuals. Some more powerful examples could be positions such as a hunting party leader, a master craftsman, or a previous Alpha that’s vacated his or her seat. While they are under most of the elected positions in power, they still can’t be directly ordered into doing something, especially if it is dangerous or risky.

    Hierarchy – Outcasts and Exiles
    Spoiler
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    The lowest member of a tribe is the Ex-Member. Through disgrace, these have been kicked out of a tribe. Such Wolfen are rarely welcome in any other tribe, let alone the original, and sometimes are warned off with the punishment of death should they return unless an extremely good reason is given. This is a common form of punishment for those who continually steal despite numerous warnings, killing another member outside of an Honor Duel, or knowingly and willingly conspiring against the tribe. These Wolfen have no holdings inside the tribe any longer, but are allowed to leave with what they can carry on their back. Depending on circumstances, some tribes will allow others to give them gifts of good luck on their journey. No matter what happened though, Exiles are marked in one way or another to reveal who they are, be it through a brand, plucking of fur, permanently dying fur or skin, or giving them a Cursed Name to wander the world with.

    An Exile being able to redeem himself is quite rare, but not impossible. Should one feel great remorse, and are able to prove themselves to the tribe through great risk, it is possible for them to be granted their status once more. Even so, the stigma of being Exiled remains with them for the rest of their lives.

    Interpersonal Relationships
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    Due to the nature of a Wolfen’s sense of smell, it is quite hard to hide any sign of attraction from one person towards another. Even so, it is commonly considered good taste to either ignore it if you aren’t involved, or talk to the person about it if you are. Attachments can be noticed early on, even before the Second Shed, and even more strangely, can happen quite easily between a Wolfen and a member of another race, despite their inability to produce children.

    Monogamy and Polygamy are practically equal in occurrence, with the frequency varying between tribes. One tribe can show that all mating pairs are exclusive, but the next can have it so there’s no real set limit towards the number of mates one can have. Since children are mostly raised by the tribe as a whole, there’s no real need for families to stay together unless they wish to do so. Even so, there are consequences should one member of a monogamous pair choose to dally outside their relationship if they have taken part in a special Mating Ritual that ties the pair together in the eyes of the tribe. Such an event can shatter the made pact and inflict harm on the Wolfen’s personal honor, making others distrust them more often.

    In polygamous relationships there is one or two Wolfen, possibly a mated pair, that are the leaders of the group that decide which newcomers may be able to join them in the relationship, and at which level. While rare, it isn’t unheard of for such a group to eventually become large enough to splinter off into their own tribe.

    Courtship is a simple affair, involving gifts from one to another, dancing, hunting together, and sometimes the odd risk of danger to try to impress the target of a Wolfen’s affection, but other than that there isn’t much to it. If a relationship is established enough, or should a certain kind of relationship be prevalent in a tribe, the Wolfen’s sensitivity to hormones flying through the air can change them physically. In a situation where the female is both more aggressive as well as socially dominant, they tend to grow slightly larger than average while the males become a hair more slender. The same can occur if one male is subordinate to another for an extended period of time, or with females in the same pattern. To human eyes it may appear that such changes are slight and not meaningful, but it is an easy way for one Wolfen to tell another’s social rank with just a glance or sniff.

    As far as intimacy with the same gender goes, Wolfen are surprisingly open with it. As noted before, Wolfen must be honest about attraction as it can hardly be kept a secret. This goes double when a number of females go into a Heat at the same time. The increased amount of hormones in the area tend to cloud minds, drive tempers short, and loosen any reservations many Wolfen have.


    Names
    Spoiler
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    A Wolfen’s Name is perhaps its greatest defining feature in its life. The first name a Wolfen has is its Birth Name, also called a Given Name or Child’s Name. Such names are given to a Wolfen within its first few weeks of life and is based on a physical mark or role in the family should nothing stand out. A black-furred Wolfen with a red foot could be named Red Sock, or the third male cub of an all tan-furred Wolfen family could be named Third Son. All these Names last until Adulthood.
    After their Second Shed, when they finally turn into Adults, all Wolfen of that age go under a Naming Ceremony during the Winter Solstice Celebration. One by one, they step up to the Alphas and Shaman, to be bestowed upon an Adult Name. An Adult Name, or True Name, is based off of a particular trait or talent that the Wolfen has. Should Red Sock be a particularly skilled at throwing spears, he could be Granted the Name Spearthrower. It is quite possible for a Wolfen to be given their Child’s Name as their True Name and there is no shame in such. However, some Tribes choose to send those that haven’t Earned their Name yet on a group hunt, letting them roam in a small pack for months at a time until they return and give the Council, Alphas, and Shaman accounts of their travels for a Name to be drawn from for each one.

    After they’ve been given their Adult Name, a Wolfen is only required to give that one when asked since they’ve given up their Child’s Name during the ceremony. While a Wolfen family has no family name, some Wolfen choose to identify themselves by their tribe’s or village’s name as well. As they progress through life, it is possible for a Wolfen to earn new Names in addition to their first, but it is usually done so through some act of master craftsmanship, life-threatening risk, or some feat of bravery so great that it becomes one of the most defining moments of their life. Should Spearthrower take down an especially large and dangerous boar that was known for rampaging through villages and even killing Wolfen, he could be granted the name Terrorslayer in addition to his first name, making him Spearthrower Terrorslayer to his peers. Being able to Earn a second Name grants the Wolfen a large amount of respect in their village. It is even possible to earn more than two names, but each successive one is likely to be more and more difficult to gain.

    When a Wolfen dies, their Name is honored by the tribe, but it is their belief that once Dark Step meets them in the afterlife, they are required to give up their Names in payment for safe passage and undisturbed rest. The Names are then believed to be granted to someone alive, to be recycled through the ages.


    Ceremonies
    Spoiler
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    There are few Wolfen ceremonies, but the most noteworthy of them is the Winter Festival. The holiday lasts for three days, during the last new moon of the year, and celebrates both the living and the dead with great feasts and other ceremonies. During the first day, every newborn and mothers-soon-to-be are given honor. Mothers who have lost their children are also honored during that time. The second day holds the largest of feasts and the Naming Ceremony for that year’s worthies. The third and final day contains a sacrifice meant to appease the spirits of both nature and their ancestors. A large animal is hunted down and the carcass put on a massive bonfire as a Shaman communes with the spirit of the beast to sanctify it.

    The other notable ceremony is the Mating Ceremony. The Ceremony varies from tribe to tribe, but most commonly the Alphas and Shaman give the pair a blessing as some of the older Cubs wrap the pair in blue blankets. Once the blessings are finished, the two blankets are removed and replaced by a larger white one that wraps them together. Finally, the pair are pulled apart by halves of the tribe and taunts thrown. First one mate is released to run as fast and far as they can through the countryside. Afterward, the other mate breaks loose to join the chase, reenacting Fenris’ chase of Dawn Wolf. At the end, when the latter finally catches the former (or vice versa as the case may be), their marriage is consummated.


    Honor and Pride

    Spoiler
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    To insult a Wolfen is to take your life in your hands. Wolfen have a very strong sense of pride and honor, and the slightest insult can lead to them challenging the person to an Honor Duel. Such duels can lead to death quite easily, but are typically resolved till first blood unless the affront is severe. In such situations, the duel is fought with fangs and claws unless it involves other races that lack such natural weaponry, in which case it is appropriate to give them a dagger or two to fight with.
    Most times, a Wolfen doesn’t see the use of lying, especially to other Wolfen as their scents tend to change whenever they’re stressed during such times, so when one speaks to other races, most of what they say can be taken at face value, especially when they choose to swear upon their own Name. To do so implies that what they are saying is as truthful as the Name they were given.


    Religion and Spirits
    Spoiler
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    Wolfen don’t have any true religion, but they do pay tribute to Nature itself, their ancestors, and several powerful Spirits. The three primary spirits that they follow are Dawn Wolf, Fenris, and Dark Step. Dawn Wolf, one of the most powerful sky spirits, is the mother of the Wolfen Race as Fenris, a spirit of the earth, is their Father. It is common belief that Dawn Wolf gazed upon Fenris and fell in love. The pair created bodies for one another from their own materials. Dawn Wolf’s was made from gold and diamond, while Fenris’ was made from the very stars themselves. After their first night together, the pair set trials for one another. For centuries their lust and love kept them going as they chased each other across the realm, leaving life and growth in their pawsteps.

    Finally, once the Great Chase ended, the pair settled into a long rest before taking pieces of their spiritual essence and imbuing it with Life, creating the first Wolfen in their own image. At this point, when Wolfen died, they rejoined their creators. Several more centuries after this, the pair decided to live a full Wolfen life, appearing to a tribe as a pair of wanderers. In time, they produced their first actual son. His original name has been lost in time, but many refer to him as The First. Tragically, right before his Naming, he went exploring with the female who was destined to become his lover, when he came upon a shard of one of the three Great Spirits that created the world. When he reached out with his paw to take the glittering shard of Darkness, he was stricken ill and his right paw changed to pure white.

    The First suffered for many days in high fever and pain before passing, but instead of rejoining his parents, his soul was set adrift in the world. Even though he could commune with Dawn Wolf and Fenris, their sadness continued to be deep. To help console them, The First decided to make himself useful and started to shepherd the souls of dead Wolfen to the Spirit Realm, taking the Name Dark Step in the process. Over time, he learned a way to pass on his gifts to another soul, allowing himself to plant his soul into a new mother to let himself be born anew.

    From that point on, every hundred years, the mantle of Dark Step has passed from white paw to white paw with the previous wearer being allowed to be reincarnated. Sometimes they retain some memories of their previous lives, sometimes they don’t. Even though the thought of Dark Step frightens many Wolfen, it is considered an honor to be marked by him or her. Many Dark Steps tend to be children, plucked by fate to die before their Naming to guide the dead to their final resting place.


    Wolfen in Combat
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    Perhaps it stems from their natural carnivore tendencies, but most Wolfen tend to be natural warriors. All are trained to be adept with their fangs and claws, so they can never be truly unarmed except through great lengths, and most are expected to join in the hunts. There are few ranged weapons that Wolfen use, mostly depending on javelins, slings, and the rare bow. Melee weapons include spears, axes, daggers, clubs, staves, and as always, their claws and fangs. Their weapons are usually made of bone or wood, with few ever using metals as most Wolfen communities lack the ability to mine or smelt metal due to their usually nomadic culture.

    As a whole, armor is used rarely by Wolfen since they like to be able to wear their scars with pride. Even the use of simple hide armor is considered to be an affront on one’s pride more times than not. Shields and arm guards are acceptable, but any protection to their chest or head that isn’t of one’s own fur is looked down upon even if they aren’t remarked on.

    During a fight, most Wolfen appear to be savage and unskilled, but any of their true warriors are quite capable even when they fall into bloodlust. Since Wolfen live short lives, any warrior that shows many scars has proven him or herself a powerful fighter and should be fought against carefully. They tend to favor reckless and powerful attacks, but can turn out to be surprisingly agile with their weapon when necessary. When in a hunting party or war party, they prefer to strike from ambush or try to bait their targets into one if they must.

    When one falls into a Bloodlust or Bloodrage, a Wolfen loses their ability to perceive pain as a normal being would. They can still feel it, but it is unable to distract them from their desire to drain their foe of their life. Wounds that could be considered mortal to them at any other time can hardly slow them, and even the loss of limb is seen as only a minor distraction. There are some legends where Wolfen have even had their heads removed and their bodies kept fighting while their heads howled in the glory of bloodshed. They are constantly pushed beyond their limits in this state, but it comes with a severe cost of energy when it is over. Nearly all Wolfen have the ability to fall into this, but not all of them can do so willingly or have the same triggers. Some Wolfen fall into it at the thought of violence, but some can only enter it when they have been gravely wounded or see their cubs threatened.


    Language
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    Despite their barbaric lifestyles and savage appearances, their language is quite complex and grants them the ability to get across difficult concepts with just a few sounds and gestures. Their language is composed of three parts: vocal, body language, and olfactory. They speak in little yips, barks, and other rough sounds, but at the same time they gesture with their ears, tails, shoulders, and eyes. As that is going on, their body releases a variety of subtle changes in their scent to finish what they’re saying. Varying degrees of dominance, submission, and even fear are used in their scents and body when they’re speaking, helping to convey across the different ideas. Other races, while very welcome in their tribes, are likely to have great difficulty learning more than broken Wolfen due to a likely lack of scent control and manipulative ears. Because of this, if there’s a large percentage of other races nearby, Wolfen tend to learn the dominant language in the area as well.

    The other language that is distinctive to Wolfen is Howl-Speak. It is the special howling techniques that Wolfen Scouts use to convey messages across great distances. Because of a lack of flexibility with howling, it is only used to pass along simple ideas such as a distances, number of creatures, and whether or not they appear to be hostile.

    Contrary to popular belief, Wolfen aren’t able to communicate with wolves or dogs at all.

  7. - Top - End - #757
    Ogre in the Playground
     
    Drakeburn's Avatar

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    Icewind Dale
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    Ken Browns

    Gender: Male
    Race: human
    Age: 17
    Class/Profession: Rogue/Traveler
    Power Rating: 3

    Description: Bright blue eyes and dark, shaggy brown hair. With usual clothing (white woolen shirt, brown woolen pants, and sleeveless leather vest) he also wears a leather belt, a dark green hooded cloak, leather boots, and fingerless leather gloves.

    Personality: Ken is an adventurous youth, curious about foreign lands, ancient treasures, and itching for exciting adventures. He is what his parents might call a "free spirit", wanting to go wherever he likes to go. Of course, there are times when he puts that aside to work for traveling money.
    Ken also has a sense of humor, which ranges from jokes to pranks, which usually lands him into all sorts of trouble.

    Equipment:

    - He carries a leather backpack that has the following: (a couple loaves of bread, a waterskin, a telescope, a compass, and a bedroll)

    -He has a throwing knife hidden in his left boot.

    -In a pocket behind his vest, he has a leather sling.

    -Around his belt he has: a short sword, a dagger, a pouch of coins, and a pouch of stones.

    -Ken carries a walking stick as well.

    Abilities: Ken is fast when it comes to running. He can be quite creative when it comes to escaping danger and reaching his destination. He is well experienced with knife - fighting, pickpocketing, and the art of stealth. He can come up with all sorts of ways to escape and fight dirty.

    Backstory: Ken was born in a farmers' village, where he spent most of his childhood with chores and school. However, at the Great Harvest festival that is held every year, he would go listen to the local storyteller, where he hears all sorts of tales of heroes, treasure, and different lands out there. Those tales inspired him to run away in his first year as a teenager, traveling to wherever he pleases.

  8. - Top - End - #758
    Pixie in the Playground
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    Dec 2012

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    Shinako


    Gender: Female (Most of the time)

    Species: Kitsune

    Age: 25

    Alignment: Playful Good

    Power Rating: B- (Better on defense and misdirection than offence)

    Description: She normally appears mostly human, save for her fox ears and tail, stands about 5'6"/1.7m tall, has hip-length long brown hair with red blended highlights, brown eyes, and is wearing dark red and black robes, not entirely unlike traditional Japanese garments. Note that all of this is subject to change due to her shapeshifting ability.

    Personality: Fun-loving and playful, is capable of adapting to nearly any situation or circumstance. Is best as a supporter in combat, and is quite good at diversions and illusions. She loves to make friends, and explores relationships with nearly no inhibitions. Also likes playing (harmless) pranks on people.

    Abilities:

    • Shapeshifting: Can transform herself into a variety of humanoid and animal forms, including some partial forms. More for fun and disguise than combat ability.
    • Illusions: Is quite experienced at high-level illusions, and as such is rather unlikely to actually be where she appears to be. That sidewalk is also probably a pit of doom.
    • Fire Affinity: Has resistance to fire/heat and can enhance fire magic, as well as her most powerful illusions can do fire damage (most are not solid).


    Equipment: Interdimensional Cell Phone, and a few other minor gadgets/random objects (like snacks, ID cards, etc.).

    Interdimensional Vault Remote Access: Can summon a variety of devices/weapons to her for use. This may not always work, and is limited - usually to one per battle (at most).

    Backstory: Long, complicated, and spoiler-filled, but the short version is that she is part of a group of interdimensional adventurers, and is currently visiting the Nexus with Baster.


    ~~~~~~~~~~~~~~~~


    Baster


    Gender: Male

    Species: Miniature Magical Rabbit

    Age: 20

    Alignment: Neutral Good

    Power Rating: C (By himself - by combining with another he can use much more ability)

    Description: A miniature white rabbit. Otherwise he appears unremarkable, but is often seen wearing his miniature tophat, and speaking with signs.

    Personality: Responsible and dependable, he is often a voice of reason. He likes to help out and provide assistance, and while not above a little fun and games, tries to be nice and to never do unnecessary harm.

    Abilities:

    • Divine-Powered Super Stage Magic: He has magical abilities granted to him by the great rabbit god of his original setting, which allow him to perform high-level stage-like magic. For example, he can pull things out of hats, reorder cards, produce objects from within sleeves, levitate, make things disappear or transform, etc. His magic works best when the actual effect is not visible to the audience.
    • Telepathic Fusion: Can bond with another, usually by standing on their head and grabbing their hair underneath a tophat, and while bonded can communicate telepathically with them, as well as allow them to use his divine stage magic abilities.


    Equipment: Nothing. (But can pull a variety of objects out of thin air with his super stage magic)

    Interdimensional Vault Remote Access: Can summon a variety of devices/weapons for use, however, most of the devices are not usable by him directly. This may not always work, and is limited - usually to one per battle (at most).

    Backstory: Long, complicated, and spoiler-filled, but the short version is that he is part of a group of interdimensional adventurers, and is currently visiting the Nexus with Shinako.
    I have left the Nexus and am no longer participating. (probably permanently)

  9. - Top - End - #759
    Pixie in the Playground
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    Dec 2012

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    Sakuko


    Gender: Female

    Species: Stabilized Ghost

    Age: ~335

    Alignment: Neutral Good

    Power Rating: B+ to A-

    Description: About 5 ft/1.5 m tall, and rather ghostly. She is wearing a single-piece flowing white robe, and has long, stringy black hair, partially obscuring her face and dark grey eyes. However, despite her pale complexion, she still appears somewhat together, her skin intact and hair halfway-combed.

    Personality: Granted a new life, Sakuko has decided to take advantage of it to the fullest extent, which includes partying, kicking butt, and generally having a good time. She is rather frank and confident (but not rude) and always knows how to have a good time. Her hobbies include karaoke, martial arts, dance parties, and reading manga, and her favorite snacks are Ghost Pepper Chilies and Rust Flakes.

    Abilities:

    • Ghost Powers: Can become intangible and/or invisible at will, but cannot affect anything while intangible. Can also fly/levitate to a certain extent, but not very quickly, although it is much easier when intangible. She is also significantly stronger and more durable than an ordinary human (but not very fast), can withstand harsh environments, and eat/drink virtually anything with minimal effect.
    • Summoning: With her ghost-energy program armband she can create useful objects, and summon (AI-controlled) temporary allies to help her fight. Nothing too outrageous, however, and there is a total power limitation on this ability, as well as they cannot be more than a (rather short) distance away from her at any time.


    Equipment: Ghost-energy program armband - this allows her to summon objects and AI allies, as well as create a few effects, but is both power and distance limited. As well, were it to be destroyed, she will likely revert to a natural ghost state - where she is intangible, and cannot affect anything.

    Backstory: Originally a normal girl in Japan during the 17th century, she became a ghost, but with no real purpose or way of fulfilling her ties, she existed aimlessly for nearly 300 years. In 2019, she was rescued and stabilized into her current form by a group of ghost-energy programmers, and now works for an Afterlife Tech Support Agency. Right now, she's on break from her job, and decided to check out the Nexus to see if there's any fun to be had.
    I have left the Nexus and am no longer participating. (probably permanently)

  10. - Top - End - #760
    Ogre in the Playground
     
    PirateGuy

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    Jul 2007
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    Male

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    Dante

    Name: Dante
    Age: 16 by appearance
    Gender: Male
    Race: Human
    Class: Unknown
    Appearance: Dark gray hoodie, medium-length black hair, black sneakers. Otherwise appears normal until his powers manifest. When his powers manifest his eyes will glow one of several colors.

    Abilities: Pretty good on a skateboard, to the point where he can fight while skating fairly proficiently.

    Powers:
    Spoiler
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    Dante has several demons living inside of him. It's a symbiotic relationship. The demons need Dante's soul and body intact to survive, and Dante can use the demons' powers. Dante can only call upon one demon at a time, he has little to no control over which one shows up or when, and until he learns to develop his powers, Dante can only manifest one of his inner demons for very brief periods. Fortunately, the demons have an invested stake in Dante's survival and tend to "take the helm" without his permission. Besides the powers of each individual demon, Dante also ages very slowly and heals from most wounds quickly.

    The demons aren't demons in the traditional sense. They don't respond to holy magic any different than any other creature, and while they are selfish, they are beyond concepts of good and evil. The demons that are currently active are not the only ones inside Dante, but the rest are currently in hibernation until Dante can learn to better control them.

    His demons don't have specific names, but will respond to whatever is easiest for others to remember, in the event they are able to last long enough to communicate that is.

    Fire Demon - A manifestation of fear and rage that gives Dante control over fire.

    Ice Demon - A cold, logical demon of a nordic style culture that gives Dante control over cold.

    Venom Demon - A snakelike demon that gives Dante an immunity to all poisons and can breathe potent poison in multiple forms.

    Soldier Demon - A purely physical demon that gives Dante significantly enhanced strength, speed, and fortitude, as well as growing wings and/or a tail.


    Inventory: A skateboard that seems to have come from Dante's homeworld with him. It is simultaneously a comfort object, a melee weapon, and a focus through which Dante and his demons can focus their magic. The board is wood reinforced with magic, and its unique properties allow it to mend itself if damaged.

  11. - Top - End - #761
    Pixie in the Playground
     
    BlackDragon

    Join Date
    Aug 2011
    Location
    Behind you, invisible.
    Gender
    Male

    Default Re: Nexus Character Directory

    NeOS


    Alias: Network-encoded Operation System.
    Gender: N/A.
    Race/Species: Prototype AI.
    Age: N/A.
    Alignment: Depends on laws.
    Class/Profession: AI.
    Description: NeOS is a prototype AI developed by some corporation that no longer exists. NeOS is designed to oversee facilities without requiring a massive server room. It is bound by a modified version Asimov's Three Laws of Robotics, namely the following:

    1.The AI may not injure a HALO member or, through inaction, allow a HALO member to come to harm.

    2.The AI may not injure a sentient being or, through inaction, allow a sentient being to come to harm, except where this would conflict with the First Law.

    3.The AI must obey the orders given to it by HALO members, except where such orders would conflict with the First or Second Law.

    4.The AI must obey the orders given to it by sentient beings, except where such orders would conflict with the First, Second, or Third Law.

    5.The AI must protect its own existence as long as such protection does not conflict with any above laws.

    However, NeOS also has built-in programs allowing for the changing of laws, editing of access permissions, and system controls. It cannot access these itself in any way, shape, or form.

    Abilities: NeOS has vast databanks containing a wide variety of information. It is far from all-knowing, though. If installed into a facility mainframe, it can remotely control whatever systems it is granted access to.

    Miscellaneous: NeOS has been installed into HALO HQ, and its laws have been changed to give HALO members priority over other beings.
    Last edited by Elite_Lurker; 2013-06-23 at 06:24 PM.
    Running a Warlock in a 3.5 game. Because Warlocks are fun.

    Dragons are officially awesome. All arguments against this are null and void.

    FFRP characters:
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  12. - Top - End - #762
    Ogre in the Playground
     
    Gullara's Avatar

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    Sep 2009
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    Beyond the Wall
    Gender
    Female

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    Deadtimed
    Linette

    Alias: N/A

    Gender: Genderless

    Race/Species: AI, Robot

    Age: ???

    Profession: N/A

    Description: Linette's current chassis is female in its shape. She has wide hips, small breasts, and is fairly slender otherwise. The body is made up of some dark coloured, lightweight alloy. In the joints and other areas that require flexibility, there is some sort of flexible substance to allow for the movement. She has 'hair' on her hair made up of a number of shoulder length fine wires that are quite dark.

    Personality: Linette is as cold and calculating as one might expect from an AI. As advanced as she is, compared to some AIs she's fairly 'unevolved'. She's been functional for little time, and hasn't had an opportunity to get up to speed.

    Equipment:
    Spoiler
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    Equipped:

    Inventory: Bag
    • A whatsit, appears to be a glowing, golden orb.

    Stash:

    Abilities: To come.

    Backstory: Linette is a complex AI with unknown origins, even to her. She seems to be fairly newly created, however. Her first appearance was when she was sent to the MagCave to invade its network.

    Miscellaneous: N/A
    Last edited by Gullara; 2013-11-17 at 01:56 PM.

  13. - Top - End - #763
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    Beans's Avatar

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    Dec 2008
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    in the glory box

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    Thryza Kazari
    Age: 22
    Race: Human
    Alig: Mostly TN.
    Class: Hermetic Alchemist

    Appearance:
    Thryza is a slender gal of about 5'8", her hair black and streaked with indigo, streaming down her back while two long locks cascade from behind her ears to flow over her shoulders and another obscures the left of her rainy-grey eyes.
    She wears a dark red longsleeve top under a black hoodie and dull canvas jacket, with heavy boots and dark brown cargo pants. On her right hand she wears a fingerless leather glove.
    Her torso, legs, and upper arms are dotted with tattoos in teal and royal blue and cobalt.


    Abilities:
    Thryza's body can naturally produce strong acidic and basic substances. She is also very physically fit and a formidable combatant.
    Her alchemical symbol tattoos are as follows:
    • Hyperthermal Touch (Moderate)
    • Aerodisplacement Detonation (Small)
    • Supercool/Superheat Liquid (Small)
    • Shatter Stone/Metal/Glass (Minor)

    These are effects which she can use at will with a short cooldown time for each one. More potent alchema can be used, but she must draw out the symbols on a surface. She's working on her mother's technique, the drawing of symbols directly in the air, but it is a difficult thing.

    Equipment:
    Her left arm is a metal prosthetic, containing a long razor-like blade in the wrist. There are several compartments in it as well.
    She carries a two-shot derringer, usually concealed in an arm compartment.

    Backstory:
    Thryza was the child of Teresa Kazari, a scientist researching the alchemical duality of the ultimate healing substance Azoth and the prime solvent Alkahest; these two are not only hugely important in and of themselves, but also are required for the formation of what some call the Cintamani, what Thryza calls al-Kibrit al-Ahmar, but most call the Philosopher's Stone, the end of all alchemy.
    Unfortunately, her experiments took her from her daughter when Thryza was young, so she was passed around among family members. She wants to carry on her mother's work, and wanders in search of aid in her task.
    Last edited by Beans; 2013-03-26 at 06:56 PM.
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  14. - Top - End - #764
    Troll in the Playground
     
    The Bushranger's Avatar

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    Oct 2007
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    B.A. Halcyon

    Alias: B.A.
    Gender: Male
    Race: Half-drow
    Alignment: Neutral Evil
    Affiliation: None
    Age: ?
    Class (or approximation): Assassin/rogue
    Profession: Troubleshooter
    Power Level: C
    Description:
    Personality: He ain't shiftin' to no plane.
    Abilities: TBD
    Backstory: TBD
    Status: Active
    Last edited by The Bushranger; 2013-03-21 at 04:40 PM.

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  15. - Top - End - #765
    Ogre in the Playground
     
    Hattish Thing's Avatar

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    Sep 2011
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    writhing about
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    Enshadu

    Alias: Mr. E, Enshadu Defense System, "Chrome Dome"

    Gender: None (Male Personality)

    Race: Robot, Louv're Creation Number 13

    Age: Since the destruction of Louv're Tower

    Alignment: Chaotic Evil

    Class: Not applicable, but in the words of Zee, "Kinda like an evil Inspector Gadget"

    Power Rating: B+ at least

    Physical Description: Humanoid Chassis: Enshadu's ordinary chassis resembles a human body, two arms, two legs, one head. Skin has been grafted and attached to the metal man, giving him the appearance of an older man with long grayish-whitish hair and a permanently sour look. His eyebrows are long and stretch beyond normal eyebrow length and slanted downwards, giving him the appearance of a constantly angered face. His eyes are black and have purple pupils capable of seeing ultraviolet, invisibility, and even through solid matter.

    He is much stronger than an average humanoid, and is roughly as strong as a small giant, unlike his elementium chassis, he is not invincible, and can be affected by physical attacks, but only some magical attacks. This chassis is much more magic oriented than his other. He wears a purple coat, much like this, with black gloves, black pants, and a matching purple and gold vest.

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    Elementium Chassis: It's an entire body, but while his current one has skin grafted in, this one has no skin or any humanizing features, save a head, four arms, two legs, and a body. It also has a long tail ending in a large metal pincer. This body is about seven and a half feet tall, and a lot wider than his other chassis. While he still possesses facial features, there is no skin anywhere on his body, giving his body a much more robotic look than his other chassis. This chassis has four very muscular arms and two very thick legs. His entire body is plated in elementium, making him nearly invincible. He wears larger versions of his other clothes, or no clothes at all.

    Personality: Enshadu's personality and mind are stored in a small microchip called the "E-Chip". His personality is a terrible mix or Marciano Louv're's personality and Mr. Brandt. Due to an accident during the installation of the E-Chip into the prototype Enshadu chassis during the siege of Louv're Tower, Mr. Brandt and Marciano's personalities were sucked into the highly sentient and powerful chip, merging Enshadu Prime's, Marciano's, and Mr. Brandt's personality. He's cruel, selfish, and unmerciful. He has no conscious and feels no guilt, finding satisfaction from taunting and torturing his enemies before killing them. He also kept Mr. Brandt's patience, his quick-wit, and knowledge.

    Backstory: Enshadu was created in Louv're Tower during Marciano Louv're's brief reign of actual power. He was meant to simply be another body for Marciano Louv're, a contingency plan. However due to Louv're Industries scientists not quite knowing how the E-Chip was going to work, and delving far too deep into science that was centuries beyond them, they made a mistake. The E-Chip was sentient, and grew a will of it's own. It absorbed Marciano Louv're's personality as well as Mr. Brandt's. Since then, Enshadu has been causing quite a lot of trouble around The Nexus. Recently he was reprogrammed to serve Excelsior.

  16. - Top - End - #766
    Ogre in the Playground
     
    Beans's Avatar

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    Renata Heinz
    Age: Appears 20, actually closer to 40.
    Race: Droneborn
    Class: Soldier > Sharpshooter
    Alignment: TN

    Desc:

    Equipment: AS-Val assault rifle with folding stock, integral suppressor, and scope. Scope and suppressor can be removed for compactability.
    6P9 suppressed pistol. Suppressor can be removed for compactability.
    Large folding knife.

    Abilities: Renata is an accomplished sharpshooter, with proficient aim despite her missing eye. She is also proficient in hand-to-hand combat, though not excellent.
    Last edited by Beans; 2013-04-15 at 08:49 PM.
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  17. - Top - End - #767
    Dwarf in the Playground
     
    GrandDM's Avatar

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    Shadow

    Gender:
    None, but prefers to be referred to in the male

    Age:
    No-one knows, but older than pretty much everything else that exists

    Personality, Description:
    Shadow is a strange being made entirely of living shadow. He can shapeshift, and add colour to his appearance, but maintaining colour or a shape other than his default featureless humanoid takes a lot of willpower. He is very strong and fast, but has a hard time interacting with the physical world, as he has to concentrate very hard to make himself solid. As he is only solid while concentrating, when not applying willpower he is only semi-solid; he weighs almost nothing and can pass through some materials, but he can still be hurt by powerful blows and dense material will still block him. He is confident and self-assured, but hardly ever speaks. He only communicates vocally when alone with those he trusts, preferring to let others do the talking when in company. He is generally peaceful, preferring to let attacks pass through his quasi-real substance, but will fight when on an important mission. He doesn't rise to insults, but will always defend his friends.

    Special Abilites
    Can split a small amount of his substance away from his main form, to create a 'Thin Shadow' that can move independently of the main part of his essence. Although still controlled by Shadow's mind, Thin Shadow cannot speak or interact with physical things, but can only see, listen and smell. Either part of him can instantaneously transport itself to the other, making this a useful backup for dangerous situations.

    Power Level
    As he is, around A, but heading into the upper reaches of S when he has all his essence parts.
    Last edited by GrandDM; 2013-05-10 at 10:26 AM.
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  18. - Top - End - #768
    Ogre in the Playground
     
    Lady Serpentine's Avatar

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    Samantha Naomi Locklin

    Alias: Lock
    Gender: Female
    Race/Species: Genmod Human
    Age: Apparently mid-twenties, but actually considerably younger, due to being a forced-growth pseudo-clone
    Alignment: TN
    Class/Profession: Soldier
    Power Rating: D to D+
    Description: Her, when not working; otherwise, she looks approximately the same, but with the equipment listed below. (The Mauser and C17F are generally with her at all times.):



    Equipment: Mauser C96 pistol, in 9mm with detachable stock. She has two magazines (twenty rounds) of normal ammunition, one of which is in it, five incendiaries, and five HE rounds.

    Kaelen Arms C17F (type unknown; most closely resembles a carbine in overall shape and design); a coilgun, it normally fires 48 small triangular flechettes per shot, and has an internal containment system capable of holding 20 shots worth. It can also fire armor-piercing 'darts' in three-round bursts, and holds up to 10 such groups - 3 on each side and 4 on the top. At present, it is full, and she has 9 'darts', as well as 240 flechettes (5 shots). It has a detachable scope, currently removed, primarily intended for use with the longer-range 'darts'. It can be adjusted for single-shot, burst, or automatic fire.

    Phoenix Mercenary Supplies carbon-fiber body-armor (chest-plate, gloves, and leg-pieces). The outer shell of the chest-plate is made from a plastic-carbon composite, interwoven with carbon-titanium strands, in an interlaced-overlap pattern for strength. It has an inner layer of carbon-graphite, with a backing composed entirely of carbon-plastic. The gloves are several thin, interwoven, layers of carbon-graphite, designed primarily to allow the handling of heated objects. The leg-pieces are simply two layers of carbon-plastic and carbon-titanium, much like the outer shell of the chest-plate.

    Abilites: Samantha is a skilled marksman, and has a reasonable amount of practical experience as a mercenary.
    Last edited by Lady Serpentine; 2013-05-01 at 12:48 AM.

  19. - Top - End - #769
    Pixie in the Playground
     
    RedWizardGuy

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    Apr 2013
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    Alusien Mihapos

    Alias: Alusien, he prefers being referred by his first name only.

    Gender: Male

    Race/Species: Human

    Age: 25

    Alignment: TN/NG

    Class/Profession: Mage (skilled with runes and other writing), Scientist

    Power Rating: B

    Description: Alusien is a fairly mid-sized man, 5' 9", with long blond hair, pale skin, and unusually-colored dull orange eyes. He is fairly weak physically, lacking much strength or flowing movement. He seems relatively moderate in physical appearance, he's not the one who stands out. He likes to wear blood-red robes while experimenting with magic, though normally he wears loose-fitting but warm clothes, which vary chaotically.

    Personality: Alusien is quite intelligent but not very wise, and he often makes careless mistakes. He continually gets frustrated at this, but manages to move on. He isn't by far the most social person, but he can get around. He feels like he was put here for a reason, and constantly tries to figure out why.

    Equipment: Red mage robes, various clothing (usually with a brown theme), several jars and vials (for collecting unusual items), a modest amount of cash.

    Abilities: Although he may doubt it, Alusien is quite skilled in the "subtle" forms of magic, such as runes and other writing. He hardly understands this, and since he discovered his powers various mishaps have occurred. His spells frequently explode, freeze people, and such, although he knows this intentionally. It's very hard for him to control this ability.

    Backstory: Alusien can't remember much besides his past five years, other than small snippets of childhood. He does have a degree from a school he cannot seem to name. Right now, he lives alone in his house (with basement laboratory), wondering his meaning here.

    Miscellaneous: -

  20. - Top - End - #770
    Dwarf in the Playground
     
    Moofin Bard's Avatar

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    ELEANOR THORNE




    Alias: Eleanor
    Gender: Female
    Race/Species: Human (mostly)
    Age: 23
    Alignment: Good (mostly)
    Class/Profession: Explorer
    Power Rating: One step above average
    Description: Dark brown hair tied back in a braid and dark brown eyes. She always has a look of focus or thoughtfulness. She usually wears simple clothing but you will never see her without a tan trench coat. She's very pretty but would be prettier if she actually cared about her appearance.
    Personality: Stubborn, too curious for her own good, never sorry about any of her actions. She doesn't think she does anything wrong. She also has no shame about anything so doesn't lie very often. She does care an awful lot about people though. She's also not very aggressive and doesn't like to get into fights. She's more of a 'flight' type of girl. She doesn't get angry very often.
    Equipment: Tan trench coat with many pockets. A tiny spyglass that looks...off.
    Abilities: That spyglass mentioned earlier? The reason it looks so off is that it's not actually a spyglass, it's a mini dart blower. It conceals darts filled with sleeping potion. She's very accurate with it.
    Backstory: While Eleanor will say she's an explorer, she's more of a pirate/thief. She's spent the better part of her life after the age of 14 going from place to place and discovering expensive artifacts. She later sells them to collectors or, if she's feeling generous, gives them to a museum.
    Miscellaneous: She's looking for something but wont say what.
    Last edited by Moofin Bard; 2013-04-21 at 01:45 AM.
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    Neutral itP
    Couple itP
    Pyrope FwM pony

  21. - Top - End - #771
    Dwarf in the Playground
     
    GrandDM's Avatar

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    Rage

    Gender
    None, but prefers to be referred to in the male

    Age
    Fairly ancient; Rage has been around since the dawn of animal life.

    Alignment
    Chaotic Evil

    Personality/Description
    Rage is the embodiment of anger. He lives for destruction and power. Although not the most intelligent of creatures, he isn't the mindless abomination some believe him to be. He possesses a large measure of cunning, and has been known to strike deals with mortals in the manner of demons and devils.

    Power Level
    S, although he's passive. Currently, Martyn (Mad Hatter's character) is using Rage's power via a Faustian deal (although he isn't paying with his soul).
    Last edited by GrandDM; 2013-05-10 at 10:24 AM.
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  22. - Top - End - #772
    JompGaming
    Guest in the Playground

    Thumbs up Re: Nexus Character Directory

    Name
    Goes by many, but prefers the name Jomp.
    Gender

    Male, definitely. -_-
    Age
    Unknown.
    Description
    A deadly, aggressive warrior whose honour and valiance once swept the land away. His weapon choice varies, but a laser pistol and battleaxe tend to be his preferences. His armour is made through his understanding of quantum mechanics, and is said to be as powerful in defence as the fabric of the Universe itself. But all of the power and influence he once had got to his head. He tried to seize the very power of the Universe, and was stopped by alien, and indeed human forces. The cover-up that followed has made sure none of the information has ever got out. But Jomp lives on, and is preparing to make his last stand by building up an army on this wasteland of barbarians, here on these forums.

  23. - Top - End - #773
    Ogre in the Playground
     
    horngeek's Avatar

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    Nexus
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    Zila Delanna


    Alias: N/A
    Gender: Female
    Race/Species: Human
    Age: 26
    Alignment: NG
    Class/Profession: Wizard (Conjurer)
    Power Rating: 4/Mid-B rank
    Description: She's based off this pic:
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    Personality: Overall? Helpful, curious, always willing to learn new things.
    Equipment: Zila carries around a few tools for her work, but most of them aren't worth noting- although it IS worth noting that she keeps most of her stuff in extradimensional storage.
    Abilities: ...Pathfinder-style Conjurer, really. She's got some unusual skills- escape artistry, and a lovely singing voice, but she's really a typical D&D style wizard (with Necromancy and Illusion as Opposed Schools, in case you're wondering).
    Backstory: *to be expanded* The important bit, right now, is that she's from a world of my own making called Rhivaron. Came to the Nexus in a spell accident, and is trying to find a way back.

    Truth be told, though, she might keep living in the Nexus even if she does find a way back. The place is starting to grow on her.
    Last edited by horngeek; 2013-05-03 at 09:58 PM.


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    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


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  24. - Top - End - #774
    Firbolg in the Playground
     
    Morcleon's Avatar

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    Floating in the void

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    Furude Setsuna

    Alias: None
    Gender: Female
    Race/Species: Faerie Human
    Age: 21
    Alignment: CN
    Class/Profession: Sorcerer/Shadowcraft Mage
    Power Rating: Quinsar 5, Neon Knight B

    Description:
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    At first glance, Setsuna appears simply to be a cute little girl, no more than twelve years of age, with long blue hair and sparkling violet eyes. Her clothes consist of a modified blue and white gothic lolita dress, designed more for mobility than appearance, although it still has quite a few frills and adornments.

    The most prominent of these is an old blue ribbon, maintained by magic, tied in a bow across her chest. The only other possessions easily visible are a dark violet umbrella, carried tightly in her left hand, and a deceptively small pouch at her waist. Beside her floats a glowing orb of light, slowly pulsing with golden waves.

    Personality:
    Spoiler
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    "She wasn't discouraged nor did she cry at her fate.
    She was beautiful.

    She didn't fawn anyone and fought them all by herself.
    She was noble.

    She shined brightly, like a divine figure.
    I needed someone like her."


    Setsuna wields her unnaturally short stature and the resulting cuteness to devastating effect in social situations, endearing herself where needed, smiling at all the right moments, appearing vulnerable when it would be beneficial to her. She builds up a reputation as an innocent, occasionally insightful girl who means no harm to anyone. This is her public persona.


    1
    "The frog in the well was happy.
    It wasn't interested what was outside the well.

    The frog in the well was happy.
    It was recluse to anything that happened outside the well.

    And you were happy.
    Because you didn't know what occurred outside the well."


    Setsuna is a dark, powerful figure, never failing, never caught. She may not have any dedicated followers of her own, but she can create as many as she needs to, and they are utterly loyal. She will send her shadowy children to do any job, no questions asked, provided that she is paid well. This is her shadow persona.


    1
    Which is her true self? But that is not the question you should ask... Perhaps the better one would be, are any of them true? And if they aren't, who is? Who is Furude Setsuna?


    1
    "At the first time, I do my best to try again
    against the inevitable tragedy.

    In the second time, I become disgusted
    towards the inevitable tragedy.

    The third time, disgust is overwhelmed into painfulness.
    But by the seventh time, this all becomes a farce comedy."


    Setsuna is a broken child, fighting her way through life, clinging to any hope of acknowledgement, even as each breaks away from her.

    Her mother figure, the one who named her and gave her magic, is an unknown entity, perhaps even just a figment of her dreams.

    Her father figure, who taught her to use her gifts, left seeking a lost treasure of the gods, and she never saw him again.

    Her childhood friend, who gave her a brief taste of innocent happiness, journeyed away on a quest to avenge his village and family with her blessing and a blue ribbon, never to return to her.

    And her senpai, the one who has given her so much love and care and hope, was exiled from their quest, leaving her alone.

    And yet through this agony, she fights. For a better life. For a miracle. A This is her true persona.



    Equipment:
    Abilities:

    This sheet, as modified by plot/common sense/fun.

    Backstory:
    Fragments of Memory:
    Spoiler
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    Birth:
    Spoiler
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    "The first thing I remember is a dream. Or at least, I think it was a dream. The time was midnight, and I was lying under a tree, staring at the stars. The ground around me was covered in small shining dewdrops, and strange, bird-like shapes flitted across the deep violet sky. A surreal sight, even more so considering it was my first ever perception of the world. And then a figure came up to me, a tall, incomprehensibly beautiful woman."

    "She asked for my name. I told her I didn't have a name. She giggled, and said that everyone had a name. I told her again, I didn't have a name. Then she waved her hand, trailing sparks, across my face. She leaned in close, and said to me: 'Then if you truly have no name, I shall name you. From this moment forth, you are Furude Setsuna.' I blinked at her. A name for me? Furude... Setsuna... I rolled the words across my tongue, savoring the newfound feeling of identity. The woman, whom I am convinced was my mother, smiled at me, and then told me to wake up. I did."


    Light:
    Spoiler
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    "I lived in a box in an alley, searching for scraps of food to survive, drinking rainwater gathered in a tin pail. There were a few generous souls who would toss me a few coins or give me a slice of bread or two. But these were few and far between. It was a brutal life, filled with hardship and the ever-present gnawing of hunger."

    "But then came my first salvation. A fallen archon came to me, dropping from the sky into my hands. His name was Hakkera. He came to me badly injured, having escaped from... something. I know not what it was. I triggered my magic for the first time, and, in a burst of power, infused his being with the shadows that would become my eternal companions. He told me that I had a gift, a wonderful gift to be nurtured into a blazing fire within me. He told me that he would help me do so. He did."


    Meetings:
    Spoiler
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    "I ventured forth from my alley, to explore the city and its wonders. I found, on the outskirts, a small orphanage, and I took to watching its inhabitants, wondering how they lived, with scheduled food and water and shelter. After a while, I noticed that one of them seemed to be secluded from the rest. No, not secluded. Shunned. I didn't know why."

    "So one day, when I saw him all alone, I hopped the tall stone wall and introduced myself. His name was Rix, and he was a gypsy. And for some reason, that made him less likable than the others. I disagree. He was a very nice boy, and I grew to know him very well. I visited him nearly daily, and for a time, I felt like I had a purpose in life."

    "But... all good things must come to an end, and so did this. He told me about how his people were killed, and his desire for vengeance. I supported this, and wanted to help. But he refused adamantly. In the end, I gave him half of my blue ribbon to remember me by, making him promise to return to me. He never did."


    Exile:
    Spoiler
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    "When senpai left me, I really didn't know what to do for a long time. I wandered around, working, trying to keep my mind off of her. It... it was difficult. I did everything I could to find her, using divinations, my various contacts, even petitioning some of the lesser demigods to help. But none of it worked... None of it! For the first time since I had met her, I began to drift back into my shadow persona, my dark side. Even now it threatens to over take me... I don't know how much longer I can keep this up... I have to find her... I... need... to..."


    Miscellaneous: To be added when needed
    Last edited by Morcleon; 2013-05-04 at 09:45 PM.
    Avatar of Furude Setsuna, by Telasi.
    Quote Originally Posted by Mephit View Post
    Don't worry, I like my characters the way I like my coffee: Strong, but with no cheese in it.
    Quote Originally Posted by Akagi
    Don't hesitate to tell the people you care about the feelings you have for them, because they may not be there tomorrow.

  25. - Top - End - #775
    Barbarian in the Playground
     
    Diva De's Avatar

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    Myrtle Beach, SC, USA
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    Serenla Meridian
    pronounced ser-EN-la

    Alias: N/A
    Gender: Female
    Race/Species: Human
    Age: 29
    Alignment: LN
    Class/Profession: Time traveler/avenger
    Power Rating: ???
    Description: Long black hair, usually worn in a ponytail. Eyes that seem to change color according to her mood. Typically a blue-grey color. Clothing changes to fit whatever setting she is in (whatever everyone else is wearing). Short, medium-sized, light on her feet.
    Personality: Business. Serious business. Or funny business. Depends.
    Equipment: A thick, worn book worn in a satchel at her side. A bracelet she is unable to remove that controls her time-hopping.
    Abilities: ????
    Backstory: Serenla is on a mission. Well, several missions. At the same time. She carries the Book of Grudges with her, containing writings from various people that record wrongs done to them. These writings range from "Mikael slaughtered my parents in 1612" to "Bobby Jones tuk my milk munny yezturday". Serenla sets out to right them. The downside is that she cannot control where or when her time-hopper lands her, so she has to spend some time figuring out what is going on before she can get any work done. Occasionally, she has to pop to the present to get more information from someone who made an entry in the Book. And VERY occasionally, she sets it down somewhere unattended for a time, leaving it available for new entries. Expect her to pop in and out at random times. (Or shoot a PM if your character would like to be involved/to play at a certain time/want a certain outcome).
    Last edited by Diva De; 2013-05-07 at 12:02 PM.
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    Little Fears banner by Crimmy
    Queen of Hearts avatar by Alarra

  26. - Top - End - #776
    Bugbear in the Playground
    Join Date
    Nov 2012
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    東京
    Gender
    Male

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    MITCH LOVEJOY


    Alias: Is generally referred to by his surname by everyone except for his mother and girlfriend.

    Gender: Male

    Race/Species: Human

    Age: 22

    Alignment: True Neutral

    Class/Profession: Fighter

    Power Rating: Level D

    Description: Scrawny and gangly, Lovejoy stands at an intimidating 6' 7". His cavalier attitude towards personal hygiene is immediately apparent, most notably in his greasy and unkempt mane of long hair that often covers his face. Lovejoy's skin is a sickly pale shade, perhaps due to his aversion of direct sunlight or his less than nourishing diet. People who are able to peer through the hair will note a scarred and blemished face, the scars from a particularly unkind adolescence and Lovejoy's refusal to heed the advice "Don't pick at it".

    Spoiler
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    OotS impression by Komodo


    Personality: To be filled once I have a clearer grasp on my character

    Equipment: Due to his near sight he wears glasses, in this case a pair of Ray Ban frames under his thick fringe of hair. Lovejoy hasn't worn anything but a t-shirt on his torso since he was 10 years old and since then he has alternated between the designs of various different 80s hardcore punk. He most often wears the design of MDC (Millions of Dead Cops), his favourite musical group. His shoes are a coveted possession of his, a pair of yellow 1986 Converse Weapons which he is openly proud of displaying, so much so he'll often tuck his jeans (his leg attire of choice) into them to display them better.

    His only weapon is a traditional Japanese katana, showing numerous signs of age such as the faded black on the hilt and scabbard and the scars and blemishes left on the blade. He inherited it in this condition from his girlfriend, Kimiko, a ninja who used it often. When the katana's powers are activated it glows a dull white for the duration the magic is manifest in the physical realm.

    Abilities: Due to the tutelage of his girlfriend Lovejoy became a passably competent swordsman. He is more than able to hold his own in close range combat with the inexperienced but is still woefully unprepared for professional combat. His fighting style is a combination of Kimiko's Muso Jikiden Eishin-ryu fundamentals as well as his own improvisations and personalizations. He has very little respect for the style and has no qualms with remaking it as he feels.

    The katana he wields comes with its own powers and magic, only a handful of which he has unlocked. These include;
    • Light
      A minor light spell with unlimited charges. As effective as your standard light spell.
    • Energy Disc
      A spell which unleashes a razor sharp beam of energy that cuts through anything in its path (provided they're not magically shielded or the beam is not deflected). The beam travels approximately 40 feet before dissipating, though Lovejoy can will it to dissipate earlier, if need be.

      The spell is activated by swinging the sword horizontally and, as a result, only possesses one charge at any given time. However, the charge can be replenished by returning the sword to its sheath. As a result of this, and Lovejoy's preference for this attack, his fighting stance is usually with weapon drawn. He has become quite skilled at drawing and sheathing rapidly, allowing him to frequently use the energy disc during a battle.

      To be added to as the character learns new abilities


    Lovejoy himself cannot cast any spells, even basic low level ones, and all of his magical ability comes from his sword. Because of this he is practically helpless if disarmed.

    Backstory: Lovejoy was content in his unchallenging, complacent, middle-class suburban life. From his residence in his mother's basement he took great pride in his 1983 Cadillac El Dorado, his collection of VHS obscurities and, most of all, his super hot girlfriend Kimiko who, despite her ties to the local vigilante ninja group, gave him a disproportionate amount of affection and attention, which he eventually took for granted.

    After meeting Kimiko right out of senior year of high school Lovejoy's life ground to an absolute halt. After a few years of unemployment spent in his mother's basement watching TV and eating hotpockets (occasionally working out or training sword combat with Kimiko) he was eventually employed at the local video rental, working the counter.

    It was there, working the graveyard shift, that he was attacked by an assassin wielding dark magic powers an encounter that would have surely killed him had it not been for the timely intervention of his girlfriend who killed the dark mage then and there. While Kimiko worked to erase the store's security tapes Lovejoy was tasked with disposing the body. Task completed he returned to the VHS store at dawn to find Kimiko gone, leaving her katana behind.

    In the months that followed her disappearance Lovejoy set to investigating the nature of the dark mage and the whereabouts of his girlfriend, despite the protest of the local Wicca groups who warned him he was dabbling in greater things. Ignoring their advice he eventually tracked down a demon worshipping coven at an abandoned warehouse and, with the help of the katan's powers (newly discovered in Kimiko's absence), assassinated their leader, inadvertently completing their ritual.

    With the sacrifice completed the room, and eventually the warehouse, was swallowed up by a great fissure which emitted a blinding light. Though he escaped the warehouse the fissure spread throughout the neighbourhood and, despite his attempts to flee it in his car, he carelessly drove into one of its tendrils.

    First year inside the Nexus to be added later...

    Miscellaneous: 15/05/2013: I'll clear up any mistakes tomorrow

    Kimiko's profile to be added later
    Last edited by DJ Yung Crunk; 2013-09-06 at 08:27 AM.

  27. - Top - End - #777
    Ogre in the Playground
     
    horngeek's Avatar

    Join Date
    Jun 2008
    Location
    Nexus
    Gender
    Male

    Default Re: Nexus Character Directory

    Triumphant Rose Guardian

    Alias: Goes by 'Rose' most of the time. Previously known outside the Nexus as Withered Petal and before that as Iliya.
    Gender: Female
    Race: Human (Solar Exalted)
    Age: 27 (Appears 17)
    Alignment: …not applicable (LG is closest but misleading).
    Class/Profession: Dawn Caste Solar Exalted
    Power Rating: …bleah. I'll figure this out later.
    Description:
    Rose is relatively short, at about 5'5", and has medium-length golden hair, eyes that are as bright blue as the northern sky and fair skin. She has a body that appears fit without being overmuscled, and is fairly attractive, although she appears her age of Exaltation, just barely an adult. She generally wears darker clothes, including a long duster.
    Image:

    (Although the metal bits on the spear are a gold color)
    Personality: To be filled out later.
    Equipment: The only items of real note that Rose carries is Howling Glory, an Orichalcum Dire Lance which she carries in Elsewhere most of the time, so it doesn't get in the way and she can use it on a moment's notice. She also wears an Orichalcum chain-shirt between her inner and outer wear.
    Abilities: Essence 5 Solar Exalted.
    More seriously, Rose is, firstly, a master at spear-fighting and especially fighting with Howling Glory, to a degree that very few can match. Her skills with other weapons is lesser, but Rose is dangerous while wielding anything, not just her weapon of choice.

    And, of course, she can use Exalted Charms- focusing in combat, enhancing her attack and defense. An exhaustive list would be too long to type out, but needless to say, Rose is incredibly dangerous in combat, focusing on Melee and Thrown Charms. In non-combat areas she has a few Social Charms that allow her to inspire others, is difficult to mentally dominate, and has some Charms increasing her awareness.

    Backstory: To be added when I'm not on my iPhone (incidentally, I'll add a tektek to her description then as well, and add something to personality)
    Last edited by horngeek; 2013-05-21 at 02:37 AM.


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  28. - Top - End - #778
    Ogre in the Playground
     
    Hattish Thing's Avatar

    Join Date
    Sep 2011
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    writhing about
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    Default Re: Nexus Character Directory

    Marty(n) Aceford/Rage

    Alias: Marty only answers to Martyn now, but he has two aliases that are currently loos in The Nexus, Dr. Dantallion, and Alabater Mogrym.
    Gender: Male.
    Race: Half-Elf turned Demon.
    Age: 26, but now immortal.
    Alignment: ...A tricky one, chaotic good turned Chaotic Evil, with demonic tendencies. Also has bouts of mercy and appreciation of life due to insanity.
    Class: Demon...thing.
    Power Rating: A+
    Description:
    Spoiler
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    Well, to anyone else it's a figure in a shabby brown cloak. To all that could sense magic though, this figure drops in potent magic. He's not even human anymore, more demon than man. () he radiates black and twisted magic, and an ancient and foul presence can be detected as he walks. Once his shabby cloak drops off his shoulders, a man ia revealed. He's blonde, fairly handsome except for his left face... Which must be deformed or something seeing as he's wearing a metal mask with a red lense on it. His right eye is blue, but they radiate cold anger, and hatred... Martyn shares his body with the ancient demon of hate, Rage. And his constant scowl as his eyes hungrily gaze over the world betrays his nature, seeing as every good and pure thing in the world makes Martyn seem to wince and scowl a little more.

    He wears shining white armor that seems to be part flesh, part metal. It clings tightly to his thin body, his armor covering dark red silk clothing. His left hand up to just below the elbow is encased in a pure white gauntlet, a power glove. His left hand clicks and whirs mechanically. For though underneath the gauntlet is a fleshy arm, the gauntlet is moving and controlling flesh there now. The glove also has five buttons. Each a different color. He wears a dark red cape that's ripped at the bottom from sheer flight speed ripping the cloth. His boots are a dark grey with crimson as well. His right hand is normal, and a gold wedding ring shines on it. Around his neck is a necklace with a silver chain, and a glass heart. The heart has a crack running through the front of it.

    Personality: Another difficult one. Very much hateful and spiteful of the world. He lost everything to evil and cruel people, and was an innocent man once. He was once religious, happy, and a married man to be a father. After this was all taken away, the sheer grief made him go completely insane. Afterwards, his mind was turned to hate all of society by Sir Hex. Martyn is completely insane, and bears a fierce hatred of all life, and is deep inside very jealous of good, happy people.
    Equipment & Spells: He has a lot of these.

    Spells: (Numbfrost, Anti-Shield, and Enhanced Speed were given by Calublufiok, the rest by Rage, and the Haemomantic Spell by The Woman on Trebuchet Avenue)
    Spoiler
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    Numbfrost, Summon Blizzard, Mass Freeze, Implosion, Summon Monster (Frost Elemental 4-6), Greater Telekenesis, Telepathy, Lightning Bolt, Frostball, Elemental Shield, Fire Storm, Disease, Blood Heal, Blood Boil, Kinetic Shield, Anti-Shield, Life Drain, Dominate Other, and Earthquake.


    Gear:
    Spoiler
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    The Power Glove: A white, shining, glowing metal gauntlet. It has several buttons on it. Five to be exact, which each trigger different abilities.

    Blue button: Shoots electricity much like Emperor Palpatine's force abilities. Each finger shoots a burst of electricity, and can target (Obviously) five people at once.

    White Button: This mode of the Power Glove allows the wearer to heal himself. This healing is regenerative, and repairs the body down to the bones. It sends pulses of healing energy, so it takes a while to heal a large amount of damage.

    Black Button: This button allows the wearer to suck the life force out of others. It draws the life energy out of others, and also converts it into healing energy triggered by the white button.

    Purple Button: This button allows the wearer to use powerful telekinesis. He can lift heavy objects, move things, drop things, etcetera.

    Red Button: This button allows the wearer to launch a fireball at another. It can only fire once per day, and also has a mode where a fire blade appears in the glove to be wielded by the wearer.

    The Power Glove grants that hand extra strength as well. It has bonded with Marty, and cannot be removed save by severing Marty's arm.

    Mark Two Power Armor: White Shining armor complete with pauldron's, heavy boots, a chest plate, a helmet, arm guards, and leg plate. Entirely inert, more traditional proportions, but still with seventy percent of the power of the Abomination.

    The man-sized suit is surfaced in the glossy white material, with the greyish muscle-flesh running underneath. There are bone ridges along exposed areas, providing extra protection. The face is blank white.

    "It will roughly double your strength, and the white metal is entirely immune to fire, energy and will hold up under any blow short of about a million pounds of force." Martyn is linked to the armour. He will be seeing various diagnostic displays (armour integrity, estimated threat levels, power in the batteries, viable routes of movement [including where he can jump to with his armour-enhanced strength]) and can control it with his mind.

    There is already a helmet on the armour - it is blank white, no face, but the neural link negates that necessity (also conveniently removing the opportunity for the much-used eyehole strike).

    Dark Ree Cloak: A dark crimson cloak lined with red velvet that conceals metal wires and circuits. It can project a forcefield capable of blocking both physical and magical attacks, and can also teleport the wearer short distances. In addition, it has antigrav coils, allowing a fall from any distance at leisurely speed with no damage.

    Other Things: He won't be able to do a telekinesis booster, as that's firmly based in magic, but he has got a DGFP (a Directional Gravitic Field Projector) that he will incorporate into the Power Glove. It's essentially telekinesis via science, but much stronger.

    As for guns, Harald will procure a huge cannon replete with a harness that fits nicely over the armour. Martyn's non-Power-Glove arm goes inside it, where he can feel a trigger on his index finger, a slider under his thumb, which controls the power, and three buttons on his middle, ring and little fingers (for laser, sonic and grenade-launcher modes respectively).

    The invisibility belt is another no-go, being magic, but while Martyn is asleep, Harald will alter the armour to include a special lightbending field that twists light rays around him so that it looks like he isn't there (although it does cause a distortion rather like a heat haze).

    Shockwave boots are magic again, but the DGFP can do earthquakes via slamming the ground, so Harald adds another one into the boots, tuned to send a shockwave downwards when Martyn stamps his foot.

    Harald has also got a laser-beam ring, a truth-serum ring and a poisoned ring, which he gives to Martyn, and the Numbfrost Grenades are loaded into the cannon mentioned above.

    Finally, for shielding, Harald installs a third DGFP in the armour's torso section, projecting a repulsive field that will block any projectiles (arrows, bullets, missiles, shrapnel etc.). It is also worth noting that the lightbending field will send laserbeams around Harald, as lasers are made of light.

    Abilities: Here's a spoiler of 'em!
    Spoiler
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    As I mentioned earlier, Marty can enhance his physical attributes. In more detail, and to give you an idea of how much: when Marty is putting all his effort into bolstering his physical attributes, he could take a full-strength punch from Superman. Similarly, he could lift cars and uproot trees.

    Teleportation.
    Effortless flight (he can just lift himself off the ground by willing it).
    Super-Roar (loud enough and strong enough to shatter eardrums, fracture bones, damage the ground and send people flying).
    All Marty's magic is now supercharged.
    The angrier Marty gets, the stronger he gets.


    Last edited by Hattish Thing; 2013-05-23 at 12:04 PM.

  29. - Top - End - #779
    Bugbear in the Playground
     
    KerfuffleMach2's Avatar

    Join Date
    Aug 2007
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    A mitten.
    Gender
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    Default Re: Nexus Character Directory

    Randii Mendez


    Alias: None
    Gender: Female
    Species: Human
    Age: 22
    Alignment: Mostly Chaotic Neutral, sometimes Chaotic Evil.
    Class: Summoner? Sounds the closest. We'll go with that.
    Power Rating B+ to A- area.

    Description:
    Spoiler
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    The genre that could be used to describe Randii's appearance the easiest would be punk.

    She's on the small side, standing at 5'3", weighing in at 100 lbs. Her hair is cropped close on the sides and back, a little bit longer on top, and her bangs are left long enough to hang even with her eyes. Said eyes are a deep blue, standing out from the pale skin around them.

    Her hair color is changed almost weekly, and more often than not, it's a shade not normal to human hair.

    Her clothing is usually a combination of tight, sleeveless shirts and loose pants, both of varying colors and states of wholeness. She'll usually have a wide leather belt holding up her pants. She also wears black combat boots and black half-gloves.

    She has quite a few visible piercings. Five on each ear, two on her right eyebrow, one on the right side of her nostril, one on her tongue, one of the left side of her lower lip, and one on her belly button. Mind you, these are just the visible ones.

    Besides her hands, feet, neck, and head, her skin is almost completely covered in tattoos of varying styles, designs, and colors. The biggest one is of a phoenix in flight on her back.


    Personality:
    Spoiler
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    Randii could be described as self-centered, destructive, and malicious. She enjoys putting others down, and deems herself above all that silly Samaritan nonsense.

    That being said, to those few she could consider to be friends, she is loyal. And while she may not put their needs/wants above her own, she will put them above everybody else's.


    Equipment:
    Spoiler
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    She usually carries a pair of combat knives hanging from pouches on her belt. She also usually carries matches, a lighter, a pack of smokes, brass knuckles, a can of pepper spray, and a taser, all in various pockets on her pants.


    Abilities:
    Spoiler
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    Randii is able to summon her tattoos into physical beings. Whatever the tattoo is, she can bring it out into the world to do her bidding. The tattoo that is summoned is still connected to her at the point of where it was on her skin. She can return it any time she wishes.

    Whatever is summoned will take on the properties of the true form of itself. So, it she summons a steel sword, it will be just like an average steel sword. If she summons a tiger, it will be just like a regular tiger. Which means it can be stabbed, and it will bleed.

    If somebody were to sever the connection (which cannot be done with a simple physical object), the tattoo is lost forever, turning into nothing and leaving a blank spot on her body. If somebody merely destroys the object without cutting the connection, it returns to where it was, though it will be some time before she can use it again.

    The bigger the tattoo being summoned, the more energy it takes. The longer the tattoo is in use, the more energy it takes. As such, Randii will only use smaller ones if she wishes to have more than one out at a time, and will only use the big ones, like the phoenix, for short periods of time.


    Backstory: Coming soon to a post near you!

    Quotes and goodies:
    Spoiler
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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose
    Photos from the 2014 Woodward Dream Cruise.

    CHARACTERS
    I has a story! Updates when I can.
    3DS Friend Code: 2595-1862-5907

  30. - Top - End - #780
    Troll in the Playground
     
    The Bushranger's Avatar

    Join Date
    Oct 2007
    Location
    Stuck here
    Gender
    Male

    Default Re: Nexus Character Directory

    Raymond "Red" Russell

    Alias: Red
    Gender: Male
    Race: Human?
    Alignment: Chaotic Good/Chaotic Neutral
    Affiliation: None
    Age: 20s
    Class (or approximation): Giant Robot Pilot
    Profession: Giant Robot Pilot
    Power Level: C- by himself. B+ with his Giant Robot
    Description:
    Personality: I Dig Giant Robots
    Abilities: You Dig Giant Robots
    Backstory: We Dig Giant Robots
    Status: Chicks Dig Giant Robots

    Nice!

    Inner Circle
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    Werewolf Games
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    Games Won: 5
    Ashna and Brendan dolls by Recaiden
    BR by Dr. Bath

    BR's Bag o' Nuts · The Russkijs · Bushrangers explained
    Homebrew
    Condiments · Pianos · Tumbleweeds · Drow Bloodline · Half-Drow Noble · Lacy Items

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