Halfling in the Playground
Join Date: May 2006
The center of The Void
Re: GITP Monster Competition XIII - Dream A Little Dream
Small Outsider (Native)
Hit Dice: 9d8-9 (31 hp)
Speed: 30 ft. (6 squares)
Armor Class: 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15
Base Attack/Grapple: +9/+3
Attack: Bite +8 melee (1d4-2) or 2 claws +8 melee (1d3-2)
Full Attack: Bite +8 melee (1d4-2) and 2 claws +3 melee (1d3-2)
Special Attacks: Spell-like abilities
Special Qualities: Aura of dreams, darkvision 60 ft., shadow shroud
Saves: Fort +5, Ref +7, Will +6
Abilities: Str 6, Dex 13, Con 8, Int 10, Wis 11, Cha 18
Skills: Concentration +8, Hide +18 , Intimidate +13, Know (Planes) +9, Listen +9, Move Silently +14, Sense Motive +9, Spot +9
Feats: Ability Focus (Aura of Dreams), Sneaky, Spell Focus (Enchantment), Spell Focus (Illusion)
Organization: Solitary, Pair, or Pack (2-4)
Challenge Rating: 6
Alignment: Normally chaotic neutral
Advancement: 10-18 (Small); 19-27 (Medium)
Level Adjustment: ---
Frantically using all of your senses to find the source of the previous magical attack, your eyes finally alight upon a dog-sized form hunkered down in the shadow of the alley’s far wall. Its entire body seems to be exuding a strange, dark vapor. Principally, it appears to be some kind of wolf, but it lacks a true muzzle causing one to suggest a more feline association. Its most bizarre quality is the addition of a pair of legs and second tail.
To the educated, träumen are creatures of mythology. According to legend, they are believed to come from the theoretical plane of dreams. Tales differ from one people group to another, but the most common opinions support either exile or an arcane mistake (almost exclusively by a human spellcaster). Of course, any debate over origin is moot, as not even the plane of dreams can be found.
>>>Träumen are naturally passive creatures. They extract the nutrients necessary to live from other things’ dreams. To accommodate this they will most often make their dens near small hamlets (where they will be less likely to be noticed) and sneak into the village after night has fallen. Their feeding generally has no effects, beyond a less restful sleep, on the subject and träumen rotate dreamers every night. If feeding were to occur regularly, however, severe side effects are said to appear from sleep deprivation, such as insanity or even death.
>>>Träumen stand no taller than an average size work dog but weighs abnormally little for its size; these dimensions being approximately 3 feet tall at the shoulders and no more than 15 pounds. Traditionally, it is said that they communicate solely through dreams, though they retain a grinding yowl for warning off conscious enemies. Obviously, träumen are rare enough that they most likely will be found alone, however the more vivid myths depict them working together in small packs.
When a Träumen becomes cornered, it will start by disabling as many enemies as it can in hopes of escape. If it finds out that these enemies are extremely hostile and escape is impossible, it will put its most powerful abilities to work with the intent to kill.
>>>It prefers to use its detect thoughts ability to get an idea of how long it has until it will be encountered. If it can’t escape before that time, it will ambush its foes from the shadows in hopes of taking them out before they can react.
Aura of Dreams (Su): Träumen possess a suppressible aura that siphons the magic from dreams. Suppressing or activating its Aura of Dreams is a standard action that does not provoke an attack of opportunity. This aura affects any sleeping creatures within a 20ft. radius. A creature subjected to the aura must succeed on a Will save DC 20 or be effected. Creatures that successfully save cannot be affected again by the same träumen’s aura for 24 hours. Normally, this aura simply supplies the träumen with nutrition, but if it intensifies the aura (the same action required to suppress or activate the aura in the first place) it begins to siphon off the creature’s life force. During the first round, all affected creatures suffer the effects of a nightmare, as per the spell (DC 20 negates; no will save modifiers). The damage dealt is gained by the träumen as temporary hit points. Every round after the first, each affected creature loses 1 hit point, which the Träumen in the same matter. Each round the subjects may make a new Will save to end the effect. Creatures immune to Mind Affecting abilities or dreams are immune to this ability. The DC is Charisma-based.
Shadow Shroud (Su): A träumen is constantly surrounded by whispy “dream stuff.” This matter, if it can be called matter at all, is pitch black and seems to slowly flow from everywhere on the träumen’s body like smoke from a long-since doused fire. It also seems to dampen sound emitted by the creature. This shroud grants the träumen a +2 circumstance bonus to hide and move silently checks. It also grants the träumen concealment from other creatures. The concealment can be negated by a true seeing spell.
Spell-like Abilites (Sp): At will- detect thoughts (DC 17), dream (DC 20); 1/day- mind fog (DC 20); 3/day- deep slumber (DC 18), rainbow pattern, confusion (DC 19). Caster level 9th. The saves are Charisma based.
A strange languor has been overtaking peasants in a small hamlet. Clerics and sorcerers who have been hired can find no trace of magic present in the victims. The cause has therefore been attributed to an external sapping of the strength by some necromantic creature. The adventurers are hired to find and slay this malevolent being in order to save the afflicted citizens.
Races and Monsters:
| Diverion | Tori | Zodiacal Hydra
| Grecklerot | [Unnamed] | Faddle | Träumen
Expand Wild Shape | Psionic Void | Quick Grab
Ethereal Anchor | Twist Fate | Ghost Instrument
Last edited by Calver : 09-26-2007 at 07:18 AM.