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Old 10-11-2007, 05:28 PM   Top  -  End  -  #1
Lyinginbedmon
Ettin in the Playground
 
 
Join Date: Apr 2007
Location: 
Darlington, Co. Durham
Gender: Male
Default HAL: Handy Alchemy Laboratory

Because Craft is an untrained skill, and alchemy only needs even 1 piddling level of spellcasting, I'm trying to put together a laboratory that any old Adept or other spellcaster could walk into and start producing whatever alchemical item they want, based on equipment and scrolls/wands.

So far, this is what I have:
  • +2 Alchemist's Laboratory itself (500 GP){Superfluous, but integral to the concept}
  • +2 Headband of Intellect +4 (16,000 GP)
  • +10 Command Word Wand of Improvisation (36,000 GP)
  • +15 Command Word Wand of Divine Insight (54,000 GP)
  • +30 Magic item of +30 competence (90,000 GP)

Total bonus: +57
Total cost: 196,000 GP (15th level wealth)

So, with that, we can now make Liquid Mortality with a 185% success rate, in 4.385 weeks. Anything we can add?

Alchemy DCs
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DAVE: Difficult Alchemy & Venom Expert
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