I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.
Round - 2
Currently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.
Attack Roll Against AC5 to hit the square:
(1d20+2)[12] Took off for range increments.
Miss Chance 50% need over to make it.
(1d100)[76]
Ignore the scatter dice it hit the square.
Scatter die on a miss:
(1d6)[3] 1 is north, goign clockwise.
Scatter distance:
(1d4)[3] squares.
There is a light spell in H18
This should light up everything between wherever this lands and where I "was" as it travelled, if only briefly.
Now that I'm back in the darkness I'll wait for LOS before finishing my turn.
Remaining Actions:
Edited based Off LOs reports.
Spot:
(1d20+4)[20]
Opening Status & Position:
Spoiler
Current Action/Location: / R2
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions: