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Old 01-07-2008, 01:57 PM   Top  -  End  -  #22
Mephibosheth
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Join Date: Jul 2005
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Default Re: [Avatar d20 Project] Bending System and Bending Classes - Thread II

Hmm. Interesting issues.

Editing and Grammar:
Inevitably when a project has this many contributors, problems with word choice and grammar will arise. I welcome any editing assistance you can give. Post edits in the PDF editing thread (maybe note at the top of your post that you’re editing content from the bending thread, not the PDF). The PDF editing thread should be in the main hub. Thanks a lot for the help.

Prestidigitation for Airbenders:
There is supposed to be one. Maybe it didn’t get transferred well. I’ll look into it and make the change. Good catch.

Bending Time:
Unless specifically stated in the form, all bending forms are Standard actions. The Bending Overview goes into this issue.

Base Deflection Bonus:
This project recommends using the Defense Points variant from the SRD. The defense bonuses listed on the tables in the PDF and the Avatar d20 website are the values from that variant. I hope that clarifies.

Non-Bending Classes:
One goal of the project is to craft bending classes that are balanced with core classes (rogue, fighter, barbarian, etc). At it’s most basic, the setting uses these already-existing classes to represent non-benders. As Ceiling009 said, there are a few sets of variant non-bending classes that you can find through the main hub thread (see link in the first post of this thread). Also, check out the Avatar d20 website or the iconic character builds thread (again, through the main hub) for examples of how core base classes can be used to represent major characters from the show.

Armor Proficiency and ACP:
I think we need to remember that bending is not spellcasting, no matter how similar many of their effects may be. Bending doesn’t require fine manipulation and precise hand gestures; rather it uses motions similar to unarmed combat. I don’t see any reason why armor needs to hinder bending more than it does any other skill. However, if the consensus is that armor should hinder bending, I support ErrantX’s compromise wherein the ACP is doubled for Bending checks and feats can be used to reduce or eliminate this penalty.

I also support leaving armor proficiencies as they are. We can argue back and forth about what kind of armor different characters in the show wear, but ultimately, being allowed to wear medium isn’t that overpowering, especially since the use of the Defense Bonus variant discourages wearing armor anyway. It’s true that the crafting system eliminates the disincentive to wear armor somewhat, but the system still deemphasizes armor use. I wouldn’t necessarily oppose eliminating medium armor for Earthbenders and Firebenders if that’s the consensus, but it’s clear that benders wear armor.

I also don’t quite get why armor should prevent overbending. Can you post an example from the show where this is the case?

Immobilization:
I support the “10 plus half class level plus wisdom modifier” solution presented both here and in the first bending thread. It allows for more reasonable (but still difficult) DC’s and scaling, and seems to have a broad base of support among contributors.

Ice Shards:
The Ice Shards seed has been a bone of contention before, and apparently all issues aren’t resolved. What about something like this:

Ice Shards
Base DC: 10

Spoiler


Finally, I haven’t seen the newest episode yet. I’ll try to watch it this evening and post more comments later.

Mephibosheth
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