This large, dense thicket is so intertwined that the mass is nearly solid. Despite the time of year beautiful, enormous roses of a purplish-blue hue blossom, releasing a captivating scent...
Hit Dice: 6d8+18 (45 hp)
Speed: 0 ft.
Armor Class: 20 (+4 deflection, +2 dex, +6 natural, -2 size), touch 14, flat-footed 18
Base Attack/Grapple: +4/+20
Full Attack: Brambles
Space/Reach: 15 ft./-
Special Attacks: Brambles, constrict, essence of indigo, improved grab
Special Qualities: Blindsight 120 ft., fey, plant traits, scent, whispering wind
Saves: Fort +7, Ref +4, Will +5
Abilities: Str 26, Dex 15, Con 17, Int 10, Wis 16, Cha 18
Skills: Listen +12, Sense Motive +12
Feats: Deflect Arrows, Great Fortitude, Snatch Arrows
Environment: Any land
Organization: Solitary or Coven (1 indigo rose thicket plus 3-20 indigo beauties)
Challenge Rating: 7
Alignment: Often chaotic good
Advancement: 7-19 HD (Huge), 20-36 HD (Gargantuan), 37-52 HD (Colossal)
Level Adjustment: -
An indigo rose is most often found within isolated gardens, as they sense their time growing near and alert their sisters who prepare them a place to flourish. However, in the course of their dangerous life they may die in less ideal locales, though they seem to have no difficulty cracking through the stone of street and wall for the soil below.
This existence brings to them a wisdom and understanding of the life around them that they impart to the indigo beauties they attract. A ceremony is performed to bring new beauties within the sisterhood, whereupon the souls of the rose and the initiate bond at a primal level. The initiate crawls through the thicket to the middle, sustaining horrible lacerations down their back from the cruel thorns. The trance however is of a depth to numb them to all pain. Mins and body are changed as the supernatural scent infuses their system. As they are released the cuts heal, leaving only the faintiest criss-crossing of tiny scars. A drowsiness soon takes the initiate, causing them to sleep through a full day and night. Upon awakening the transformation has been completed.
Indigo roses know any languages they did in their previous life, though cannot speak except through their whispering winds.
An indigo rose is only mobile within the reach of its thorns, and as such is often vulnerable to those otuside their reach. In such occassions they send forth numerous messages upon the wind to call for aid amongst the indigo beauties.
If the rose wishes, any creature forced into or attempting to move through its space takes slashing damage per round of movement equal to 30 minus the creature’s AC. Dexterity and dodge bonuses to AC do not count for this calculation. (Creatures with an Armor Class of 30 or higher, without considering Dexterity and dodge bonuses, take no damage from contact with the thicket.)
Creatures can force their way slowly through the wall by making an opposed Strength check as a full-round action. For every 5 points by which the check exceeds the thicket's, a creature moves 5 feet (up to a maximum distance equal to its normal land speed). Of course, moving or attempting to move through the thorns incurs damage as described above. A creature trapped in the thorns can choose to remain motionless in order to avoid taking any more damage.
The thicket can be breached by slow work with edged weapons. Chopping away at the roses creates a safe passage 1 foot deep for every 10 minutes of work. Normal fire cannot harm the barrier, but magical fire burns it away in 10 minutes.
An indigo rose deals 4d6+8 points of damage with a successful grapple check. This damage is not negated by armor as mentioned in Brambles.
Essence of Indigo (Su):
An indigo rose may choose to open its blossoms, releasing a cloud of perfumed spores 5 feet wide and 10 feet high. Females that breathe in this cloud are unaffected unless exposed for an hour. If humanoid, the woman gains the Indigo Beauty template above. Male beings of any kind however must succeed on a DC 16 fortitude save or become Dominated for 24 hours. Those that make the save cannot be affected against for 24 hours. The save DC is Constitution-based.
An indigo rose cannot be identified as a fey by any spells or powers. However, for all effects related to type, an indigo rose is considered a fey. It is thus unaffected by spells that affect plants.
Improved Grab (Ex):
To use this ability, an indigo rose must have its opponent within its space. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.
Whispering Wind (Sp):
An indigo rose may use whispering wind as the spell at will. If sending a message to an indigo beauty the wind goes straight to the individual instead of to an area even if the indigo rose has no knowledge of the location. This is still limited by range. Caster level 10th.