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Originally Posted by Yakk
Cute Crab. :)
Note that it takes a -20 on it's Grapple check if it tries to hold someone only using one tentacle.
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Why is that?
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Is there any point in noting that it is mindless?
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How do you mean?
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You might want to include some semi-flavor text about the use of the carapace (ie, treasure) or remaining fluid.
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There is no treasure for them to keep, and the fluid is made specifically to repair this creature, so kill it and the slime dries up.
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It lacks any ability to attack things flying nearby -- in theory, a single archer flying 100' up kills this without taking a single point of damage.
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That cane overcome DR 35, and fast healing 10? I mean, I suppose its possible, but by the time it managed that this thing would have already destroyed most of what it was going after.
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Throwing? Rays? Being able to call down meteors? A jump-type move option every 1d4 rounds? The ability to make a single super-long tentacle? Flight?
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Probably does need something to allow it to fight fliers. Will think on it.