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Old 02-09-2008, 03:52 PM   Top  -  End  -  #3
Eighth_Seraph
Bugbear in the Playground
 
 
Join Date: Jul 2006
Location: 
Water Tribe, South Pole
Gender: Male
Default Re: [Avatar d20 Project] Warrior Base Classes

The Monk
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Hit Die - d8
Class Skills
The monk’s class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
Skill points at 1st Level: (4 + Intelligence modifier) x 4.
Skill points at Each Additional Level: 4 + Intelligence modifier.

The Monk
LevelBase Attack BonusFort SaveRef SaveWill SaveSpecialStances Known
1st
+1
+2
+2
+0
Enhanced Strike, Combat technique, Style Training
1
2nd
+2
+3
+3
+0
Style Feat
2
3rd
+3
+3
+3
+1
Still Mind
2
4th
+4
+4
+4
+1
2
5th
+5
+4
+4
+1
Purity of Body
3
6th
+6/+1
+5
+5
+2
Style Feat
3
7th
+7/+2
+5
+5
+2
Uncanny Dodge
3
8th
+8/+3
+6
+6
+2
 
3
9th
+9/+4
+6
+6
+3
4
10th
+10/+5
+7
+7
+3
4
11th
+11/+6/+1
+7
+7
+3
Diamond Body
4
12th
+12/+7/+2
+8
+8
+4
Style Feat
4
13th
+13/+8/+3
+8
+8
+4
5
14th
+14/+9/+4
+9
+9
+4
Improved Uncanny Dodge
5
15th
+15/+10/+5
+9
+9
+5
5
16th
+16/11/+6/+1
+10
+10
+5
5
17th
+17/+12/+7/+2
+10
+10
+5
5
18th
+18/+13/+8/+3
+11
+11
+6
Style Feat
5
19th
+19/+14/+9/+4
+11
+11
+6
5
20th
+20/+15/+10/+5
+12
+12
+6
6

Style Abilities
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Enhanced Strike Damage
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Class Features
Weapon and Armor Proficiency: Monks are proficient with the club, crossbow (light or heavy), dagger, eskrima, javelin, quarterstaff, shuriken, sling, and any style weapons (see Style Training, below). Monks are not proficient with any armor or shields. When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses her AC bonus, as well as her Enhanced Strike ability and possibly some style abilities.


Style Training: At 1st level, a monk chooses a martial art or style to follow, gaining a +2 competence bonus on a skill associated with her chosen style, as well as adding it to her class skill list. The monk’s style also determines other factors, such as damage done by her Enhanced Strike ability, weapon proficiencies (to an extent), and which bonus feats the monk receives at first, second, and sixth levels. If a monk already has a bonus feat provided by her style training, she may instead gain any other feat for which she qualifies in its place.

Styles are broken down into light, balanced and heavy styles in terms of Enhanced Strike damage. Further, the benefits granted by each style depend on what type of styles they are. Style types stack if any abilities grant similar bonuses.

Also, most monks apply their Wisdom as a bonus to armor class. Specific styles, however, may apply Intelligence or Charisma modifiers instead, reflecting an analytical or impulsive approach to fighting, respectively. Intelligence-based styles are labeled Rational, while Charisma-based styles are labeled Vagrant.


Enhanced Strike (Ex): At 1st level, a monk gains Improved Unarmed Strike as a bonus feat. A monk’s attacks may be with either fist interchangeably or even from elbows, knees, and feet. This means that a monk may even make unarmed strikes with her hands full. There is no such thing as an off-hand attack for a monk striking unarmed. A monk may thus apply her full Strength bonus on damage rolls for all her unarmed strikes.

Usually a monk’s unarmed strikes deal lethal damage, but she can choose to deal nonlethal damage instead with no penalty on her attack roll. She has the same choice to deal lethal or nonlethal damage while grappling.

A monk’s unarmed strike is treated both as a manufactured weapon and a natural weapon for the purpose of feats and effects that enhance or improve either manufactured weapons or natural weapons (though not crafting bonuses, of course).

A monk also deals more damage with her unarmed strikes than a normal person would, though the damage of individual strikes depends largely on her fighting style.

Stances - A 1st-level martial artist knows one stance from his chosen style. At 2nd, 5th, 9th, and 20th levels, you learn an additional stance, either from your chosen style or any of its aspects. For example, a martial artist of the Hand and Foot style may choose stances from Agile, Evasive, Quick, and Strong styles at the appropriate levels. You can enter a stance or change stances as a swift action. Stances are extraordinary abilities unless otherwise noted.

Unarmored AC Bonus: When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC.

Still Mind (Ex): A monk of 3rd level or higher gains a +4 bonus on saving throws against fear or mind-affecting effects.

Purity of Body (Ex): At 5th level, a monk gains a +4 to saving throws against disease.

Uncanny Dodge (Ex): Beginning at 7th level, a monk studying an style retains his Dexterity bonus to AC even when flat-footed.

If a monk already has uncanny dodge from a second class, the character automatically gains improved uncanny dodge instead.

Diamond Body (Ex): At 11th level, a monk gains a +4 bonus on saving throws against poisons of all kinds.

Improved Uncanny Dodge (Ex): Beginning at 14th level, a monk can no longer be flanked.


Agile Style Abilities
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Contemplative Style Abilities (Note: not meant for the Avatar setting)
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Defensive Style Abilities
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Evasive Style Abilities
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Quick Style Abilities
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Resilient Style Abilties
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Strong Style Abilities
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Light Styles
Cobra Strike
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Balanced Styles
Denying Stance
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Hand and Foot
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Heavy Styles
Overwhelming Attack (In Progress)
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Passive Way
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__________________
Water, Earth, Fire, and Air: Benders of the Avatar world
Monks and Rangers for a non-magical world
Quote:
Originally Posted by KKL View Post
Edition Wars and Nerd Rage destroyed Rome. Ceasar died because he was a crappy DM.
Avatar By the amazing Mephibosheth

Last edited by Eighth_Seraph : 08-05-2008 at 09:42 PM.
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