Originally Posted by Eighth_Seraph
Well, a large number of the feats homebrewed for the class would make good additions to a Hunter Ranger build, but I don't think the class as a whole would apply to the Avatar
setting as we've built it. Of course, any player could ask for DM approval to play it anyway, and it shouldn't be a problem.
Now, I've gotten an idea in regards to the ranger. What if we traded out two or three of the Favored Enemies in exchange for Favored Environment
? I've always thought that specializing in an environment fit the ranger's flavor much better, but was nowhere near as useful in combat. My current idea is to switch move the first level Favored Enemy to second level, and put a favored environment at first level; then allow a player to choose whether to specialize in a single enemy, environment, or branch out in either direction for the rest of his levels. Thoughts on this?
It seems to me that there are only three types of enemies in the Avatar setting: Animals, Humans, and Spirits. If I'm wrong, please correct me, but I think that would make favored enemy a very limited ability. For that reason, I rather like the idea of incorporating the favored environment idea. Beyond that, I think that it may be an interesting idea to allow the characters to have a favored weapon group, based on the categories listed here:
If, at each level that a ranger would normally choose a favored enemy, it can instead choose from enemy, environ, or weapon group, it would make a much more effective and interesting class to play.