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Old 03-09-2008, 07:24 PM   Top  -  End  -  #2
The Vorpal Tribble
Banned
 
 
Join Date: Dec 2004
Location: 
The Mindfields
Gender: Female
Default Abandoned to the shadows...

Neverwhere



The neverwhere are beings who have fallen through the cracks of reality and into the darkness of the underside of the world. They are the forgotten and cast away who matter no more to those in the overworld.

They take to the filthy crannies, the sewers, the lost buildings and basements and cellars of the world. The more man-like beings eek out livings by trade and barter, often setting up mass impromptu markets in the dark of night above or in the vaster locales beneath. Neverwhere beasts are found in abundance however, preying upon those of the unwholesome shadows...

Neverwhere creatures speak Common and a dialect of Undercommon.

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Sample Neverwhere Creatures


Neverwhere Giant Crocodile

Spoiler



Neverwhere Rat Lord
Spoiler


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Creating a Neverwhere Creature

Neverwhere is a template that can be added to any being, hereafter referred to as the base creature. This template can be inherited or acquired. A neverwhere creature uses all the base creature’s statistics and special abilities except as noted here.

Size and Type: Animals or vermin with this template become magical beasts, but otherwise the creature type is unchanged. Size is unchanged.
Hit Dice: Animal and vermin HD become d10's.
Special Qualities: A neverwhere creature retains all qualities of the base creature plus the following qualities.
Dark Cunning (Ex): A neverwhere being's natural proclivity for twists and turns prevents them from ever becoming lost.
Forgotten (Su): You no longer seem to exist. To creatures who live anywhere but in Underground enviroments you are considered invisible and inaudible to the creature. They cannot even detect your presence by means of blindsense, blindsight, scent, or tremorsense. They cannot pinpoint the neverwhere creature's location by any means short of True Seeing.

They remain unaware of your actions, provided the neverwhere creature does not make any attacks or cause any obvious or directly threatening changes in the subject’s environment. If you attack a non-neverwhere creature the effect ends.

If the neverwhere creature takes an action that creates a sustained and obvious change in the environment - for example, attacking a non-neverwhere creature or moving a large or attended object others can see - those within sight immediately notices the neverwhere creature.

Reguardless of your actions, within 2d4 rounds (+1 per round of combat) of the encounter the effected forget the neverwhere being. If this is an acquired template then your family, friends, any non-neverwhere creature, forgets you ever existed, your existence becoming but a vague hole in their memory.

A neverwhere being may be remembered with a DC 20 Autohypnosis check or the Remember the Forgotten feat.

An object built by a neverwhere creature becomes unnoticed for as long as the neverwhere creature remains within 60 feet of it and for 1d6 hours thereafter.
Low-Light Vision (Ex): A neverwhere creature can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
Resistant to Disease (Ex): Neverwhere creatures live in the filthiest of places. They gain immunity to any two diseases of their choice, and gain a +4 racial bonus to checks against all others.
Unveiled Sight (Ex): Three times per day a neverwhere creature may see things as they truley are as if they had cast True Seeing. As well, a neverwhere creature who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if they were actively looking for it. They gain a +6 racial bonus to this check.

Abilities: Increase from the base creature as follows: Con +2, Wis +2. An animal's intelligence is increased to at least 3.
Skills: A neverwhere creature gains Climb and Knowledge (architecture/dungeoneering/local) as class skills with a +2 racial bonus to such checks.
Feats: A neverwhere creature gains Blindfight as a bonus feat.
Environment: Any Urban
Challenge Rating: Same as the base creature +2
Alignment: Often chaotic (any)
Advancement: As base creature
Level Adjustment: +4

Last edited by The Vorpal Tribble : 03-09-2008 at 07:25 PM.
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