A guardian angel discipline is in the works, which will likely incorporate some of it's abilities into maneuvers/stances.
Medium Outsider (angel, extraplanar, good)
Hit Dice: 16d8+96 (168 hp)
Speed: 60 ft. (12 squares), Fly 180 ft. (good)
Armor Class: 33 (+7 dex, +16 natural), touch 17, flat-footed 26
Base Attack/Grapple: +16/+22
Attack: +3 keen aurorum bastard sword +26 melee (1d10+9/17-20x2)
Full Attack: +3 keen aurorum bastard sword +26/+21/+16/+11 melee (1d10+9/17-20x2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Godspeed, holy missile, maneuvers, sacrifice, stances
Special Qualities: Angel traits, darkvision 60 ft., empathy, immunity to acid, cold, and petrification, low-light vision, outsider traits, protective aura, protective instincts, resistance to electricity 10 and fire 10, regeneration 15, spell-resistance 30, steady hand, tears of regret, tongues
Saves: Fort +16, Ref +17, Will +16
Abilities: Str 23, Dex 25, Con 22, Int 18, Wis 23, Cha 24
Skills: Concentration +25, Craft (any) +23, Balance +26, Diplomacy +27, Heal +25, Intimidate +26, Listen +25, Martial Lore +23, Move Silently +26, Sense Motive +25, Spot +25, Use Rope +26
Feats: Blind-Fight, Combat Awareness
, Combat Focus
, Flyby Attack, Improved Initiative, Subduing Strike
(B), *Unnerving Calm, Weapon Finesse(B)
Environment: Any good-aligned plane
Organization: Solitary, pair, squad (3–5), or calling (10-15)
Challenge Rating: 17
Treasure: No coins; double goods; standard items
Alignment: Always good (any)
Advancement: 17-22 HD (Medium), 23-45 HD (Large)
Level Adjustment: -
* From Tome of Battle
A parley angel is a whiplash of explosive energy barely contained within a man-like shell. His movements are calm yet almost dance-like, with inhuman poise and strength. Their golden eyes are calm and filled with a loving gentleness, but more often than they would like this is mixed with a determined grimness. Wings alike to a peregrines adorn his back, twitching in a blurred motion as they prepare to leap but then are pulled back just as swiftly.
Parleys believe in the axiom, 'A true warrior hates to fight' but if forced, their battles are swift and merciful. Though they grow angered as any, they never let it rule them or provoke them into doing deeds they would not otherwise commit. Their place in battles are often as a diplomat, sent forward to discuss terms or give ultimatums. They are the scholars of combat, studying how to do what needs to be done to end a battle quickly and decisively. They are particularly well known for forming bonds with others that they protect at all costs.
Parley angels stand some 7 feet in height and weigh nearly 300 lbs.
Parley angels try greatly to defuse situations, using pleasant words and comforting gestures. They almost never instigate their attacks unless to protect another, but when they are forced to battle, it tends to be over swiftly. With a sudden blur of shattering speed they move towards their opponent, who often fall dead before they can even react.
A parley's natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
A parley can detect the surface emotions of any creature it can see within 60 feet at will. It can sense basic needs, drives, and emotions. Thirst, hunger, fear, fatigue, pain, rage, hatred, uncertainty, curiosity, friendliness, and many other kinds of sensations and moods can all be perceived.
They gain a +2 insight bonus on any Bluff, Diplomacy, or Sense Motive checks made in regards to a being they can sense the emotions of.
At an point while a parley has achieved combat focus they may throw themselves into a moment of impossible velocity. They seem simply to disappear, though to them everything else has frozen. They are free to act for 2 rounds of their apparent time. This is similar to the Temporal Acceleration power except the angel may make physical attacks as normal against anyone they wish in that round. While using this ability their opponents are considered Helpless though gain a +10 unnamed bonus to their AC. A parley loses their combat focus once they return to normal time.
Holy Missile (Ex)
: As a full-round action a parley can suddenly launch itself forward with a thunderous flap of its wings. They speed towards any opponent to which they have line of sight in a blur of motion as a ranged attack with a +2 bonus. The distance they may travel is equal to their base fly speed x10. If they strike their opponent they do damage based on their size (3d6 for Medium parleys, 4d6 for Large parleys.) They also add the standard damage of their currently wielded weapon (if they are wielding 2 weapons they must choose which to use) plus twice their strength modifier. This likewise acts as a Bullrush attack, to which they gain a +4 bonus.
A parley angel can use martial maneuvers as though they were a 16th level swordsage, and has access to the Devoted Spirit, Diamond Mind, Iron Heart and Guardian Angel maneuvers. As a swift action, it may regain all of its expended maneuvers, although it cannot initiate any in the same round. It may change its readied maneuvers by training for five minutes.
Typical Maneuvers Readied:
Strikes: Bounding Assault, Divine Surge, Greater Insightful Strike, Radiant Charge, Rallying Strike
Boosts: Moment of Alacrity, Quicksilver Motion
Counters: Manticore Parry, Moment of Perfect Mind, Shield Block
A parley angel has knowledge of stances as if he were a 16th level swordsage, and has access to the Devoted Spirit, Diamond Mind, Iron Heart and Guardian Angel disciplines. It can change stances as a swift action.
Typical Stances Known
Absolute Steel Stance
Aura of Triumph
Dancing Blade Form
Hearing the Air
Protective Aura (Su):
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 16th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.)
Protective Instincts (Ex):
A parley is considered to be constantly under the effects of a Status spell, caster level equal to his HD. They may replace or choose a new ally to keep track of as a free action. They also gain the benefits of the Deflect Arrows feat except once per round they may also deflect an attack aimed at an ally in an adjacent square even if it is not their turn. If they have a reach weapon they may attempt to deflect the ranged attack of anyone in their reach. Finally, a parley may use the Aid Another action as a free action, though the bonus is increased to +8. This bonus is only in regards to combat and defense and do not apply to skill checks and similar.
A parley angel takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.
: Once per day a parley may select a single creature that they are willing to die for and a bond is connected between them. When the chosen creature needs to make a save he may use either their's or the parley's, whichever is better.
If the chosen one of the parley is the target of a spell that would kill them they do not die, but the parley, no matter his location, even across planar boundaries, takes the consequences.
In addition, the caster must also make a save at the original DC of his own spell or be also be affected, whether the parley makes his save or not.
Steady Hand (Ex):
A parley is immune to fear and rage.
Tears of Regret (Ex):
If a parley kills another by accident, or finds cause to deeply regret their lethal action, they may weep over the remains as a full-round action, bringing them back from the dead regardless of how long they have been dead. They are at 0 hit points, but stable, though gain no other benefits from their resurrection. An enemy brought back in such a fashion instinctively understands what occurred and will not seek to harm the angel for 24 hours unless the angel strikes the first blow. The angel gains no other benefits over their resurrected opponent. Mind-affecting effects used to bring remorse to the parley does not allow them to bring another back from the dead. A parley may also use Resurrection as the spell on a non-opponent 3 times per day.
All angels can speak with any creature that has a language, as though using a tongues spell (caster level 16th). This ability is always active.