It's better to light a candle, than curse the darkness...
Tiny Outsider (angel, extraplanar, good)
Hit Dice: 4d8+4 (22 hp)
Speed: 10 ft. (2 squares), fly 40 ft. (good)
Armor Class: 24 (+8 dex, +4 natural, +2 size), touch 20, flat-footed 14
Base Attack/Grapple: +4/-6
Attack: +1 fine spiked chain of brilliant energy +12 melee (1d4+4)
Full Attack: +1 fine spiked chain of brilliant energy +12 melee (1d4+4)
Space/Reach: 2 1/2 ft./0 ft. (5 feet with chain)
Special Attacks: Lights out, shadowbane, spell-like abilities, summon sparks twilight
Special Qualities: Angel traits, basking in the light, darkvision 60 ft., immunity to acid, cold, fear and petrification, low-light vision, outsider traits, protective aura, resistance to electricity 10 and fire 10, shades of virtue, spell resistance 20, tongues
Saves: Fort +5, Ref +12, Will +7
Abilities: Str 6, Dex 26, Con 13, Int 18, Wis 17, Cha 20
Skills: Concentration +8, Craft (any) +11, Diplomacy +12, Hide +23, Intimidate +12, Knowledge (any 2) +11, Listen +10, Move Silently +15, Perform (any) +12, Search +11, Spot +10
Feats: Dodge, Mobility, Weapon Finesse(B)
Environment: Any good-aligned plane
Organization: Solitary, Pair, or Fervent (3-10)
Challenge Rating: 5
Treasure: No coins; double goods; standard items
Alignment: Always good (any)
Advancement: 5-7 HD (Tiny), 8-14 (Small)
Level Adjustment: +4
Ealaín are fairy-like beings that while only a foot or so in height possess the noble bearing and the quiet, watchful demeanor befitting a queen. Her skins changes with the surrounding light level, becoming a pale gold in sunlight and darkening to that of a shadow in the dark. Her eyes though are luminous and continuously reflect light back like a feline's. From her back spread a pair of spikey wings that though feathered have the coloration and patterns of an io moth.
They wear nothing but a long, flowing skirt woven from moonbeams, and an exquisite chain forged from beads of starlit dew that outlines their slender arms and hips.
Ealaín are the candle in the darkness, the spark in the pit, the ray of hope in a shadowed land. Though not of great power, they are an aid to all. To the deepest dungeons to the pits of the abyss itself the Ealaín are to be found, spreading what comfort they can and searching the dark corners of the multiverse to see what hides or has been hidden there. They truly go where other angels fear to tread. Though they enjoy sunlight it is twilight that they prefer, for they say to fully appreciate the light one must experience the darkness. Their love of the moon and stars is equal to that of any fey creature which many at first take them for.
Ealaín are dangerous opponents despite their size. They prefer to blind their enemy and send them stumbling about as the petite angel whips them with their glowing chains. When hurt or witnessing evil they literally glow with ire, making even the hardest demon pause.
An ealaín's natural weapons, as well as any weapons she wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Basking in the Light (Ex):
An ealaín is immune to dazzling and blindness from light and all damage or affects stemming from light, such as Searing Light or Color Spray.
Lights Out (Ex):
An ealaín adds her charisma-modifier to weapon damage.
Protective Aura (Su):
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of the angel. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 4th). This aura can be dispelled, but the angel can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in an angel’s statistics block.)
Creatures of the darkness are sent into a panic at the presence of an ealaín. Undead within 20 feet of an ealaín are affected each round as a rebuke attack as a cleric equal to twice the ealaín's HD. Creatures from the plane of shadow that approach within 60 feet must succeed on a DC 17 will save each round or become panicked, and creatures from underground terrain Shaken. Even if they make the save they are shaken while in range and for 1d4 minutes after.
Shades of Virtue (Su)
: An ealaín sees into a realm of moral twilight, viewing their surroundings by the light of one's heart.
A good-aligned individual illuminates an area out to 60 feet as bright as daylight to an ealaín, while an evil individual emits darkness in a similiar area. Exalted and vile or tainted individuals brighten and darken an area twice that of normally aligned folk. If together they produce the dusk of neutrality, though exalted beings aura overpower evil, and vile folks blacken out that of the lesser good.
This light and shadow also illuminate the ealaín herself, so that in the presence of an evil individual she fades from sight even to creatures with darkvision, requiring True Seeing to be seen.
If nearby a good individual she becomes a radiant being and if within the light of an exalted being her Charisma score increases by +2.
Caster level 8th. Save DC's are Charisma-based.
At Will - Continual Flame, Detect Evil, $Guiding Light, $Light of Lunia, $Moon Lust
3/day - *Dolorous Motes, *Luminous Armor, $Moon Path, *Stars of Arvandor, True Seeing
1/day - Sunburst
* From the Book of Exalted Deeds
$ From the Spell Compendium
Summon Sparks (Su):
An ealaín can summon a heavenspark firefly swarm
once per day. This ability is the equivalent of an 8th-level spell.
: All angels can speak with any creature that has a language, as though using a tongues spell (caster level 4th). This ability is always active.
An elain doesn't emit light so much as her very presence lessens it. This creates an area of illumination similar to the daylight spell up to 400 feet, except the illumination is shadowy. No magical darkness counters or dispels this illumination. An ealaín can enhance the illumination as a true daylight spell, but it requires concentration. Everything within 20 feet of the Ealaín is also illuminated as by the Faerie Fire spell for a number of minutes equal to her Charisma-modifier. Any non-evil creature within 60 feet of the elain gains a +2 morale bonus on saves against fear, poison, disease, and death effects. Evil creatures take a -2 penalty on saves against fear effects.
An ealaín can cease this ability if she concentrates.