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Old 08-01-2008, 03:27 PM   Top  -  End  -  #2
The Demented One
Ettin in the Playground
 
 
Join Date: Apr 2005
Gender: Male
Default Re: Thaumaturge [Base Class]

Thaumaturge Spell List

1st Level
Alarm: Wards an area for 2 hours/level.
Comprehend Languages: You understand all spoken and written languages.
Disguise Self: Changes your appearance.
Endure Elements: Exist comfortably in hot or cold environments.
Enlarge Person: Humanoid creature doubles in size.
Entropic Shield: Ranged attacks against you have 20% miss chance.
Expeditious Retreat: Your speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lb./level.
Grease: Makes 10-ft. square or one object slippery.
Identify: Determines properties of magic item.
Jump: Subject gets bonus on Jump checks.
Mage Armor: Gives subject +4 armor bonus.
Magic Aura: Alters object’s magic aura.
Obscuring Mist: Fog surrounds you.
Protection from Chaos/Evil/Good/Law: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Reduce Person: Humanoid creature halves in size.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.
Summon Monster I: Calls extraplanar creature to fight for you.
True Strike: +20 on your next attack roll.
Unseen Servant: Invisible force obeys your commands.

2nd Level
Augury: Learns whether an action will be good or bad.
Bear’s Endurance: Subject gains +4 to Con for 1 min./level.
Bull’s Strength: Subject gains +4 to Str for 1 min./level.
Cat’s Grace: Subject gains +4 to Dex for 1 min./level.
Darkvision: See 60 ft. in total darkness.
Detect Thoughts: Allows “listening” to surface thoughts.
Eagle’s Splendor: Subject gains +4 to Cha for 1 min./level.
Fog Cloud: Fog obscures vision.
Fox’s Cunning: Subject gains +4 Int for 1 min./level.
Glitterdust: Blinds creatures, outlines invisible creatures.
Invisibility: Subject is invisible for 1 min./level or until it attacks.
Levitate: Subject moves up and down at your direction.
Locate Object: Senses direction toward object (specific or type).
Minor Image: As silent image, plus some sound.
Mirror Image: Creates decoy duplicates of you (1d4 +1 per three levels, max 8).
Owl’s Wisdom: Subject gains +4 to Wis for 1 min./level.
Protection from Arrows: Subject immune to most ranged attacks.
Resist Energy: Ignores first 10 (or more) points of damage/attack from specified energy type.
See Invisibility: Reveals invisible creatures or objects.
Silence: Negates sound in 20-ft. radius.
Spider Climb: Grants ability to walk on walls and ceilings.
Status: Monitors condition, position of allies.
Summon Monster II: Calls extraplanar creature to fight for you.
Summon Swarm: Summons swarm of bats, rats, or spiders.
Undetectable Alignment: Conceals alignment for 24 hours.
Web: Fills 20-ft.-radius spread with sticky spider webs.
Zone of Truth: Subjects within range cannot lie.

3rd Level
Arcane Sight: Magical auras become visible to you.
Blink: You randomly vanish and reappear for 1 round/level.
Clairaudience/Clairavoyance: Hear or see at a distance for 1 min./level.
Deep Slumber: Puts 10 HD of creatures to sleep.
Dispel Magic: Cancels magical spells and effects.
Explosive Runes: Deals 6d6 damage when read.
Fly: Subject flies at speed of 60 ft.
Gaseous Form: Subject becomes insubstantial and can fly slowly.
Glyph of Warding: Inscription harms those who pass it.
Haste: One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Hold Person: Paralyzes one humanoid for 1 round/level.
Invisibility Sphere: Makes everyone within 10 ft. invisible.
Magic Circle against Chaos/Evil/Good/Law: As protection spells, but 10-ft. radius and 10 min./level.
Major Image: As silent image, plus sound, smell and thermal effects.
Nondetection: Hides subject from divination, scrying.
Phantom Steed: Magic horse appears for 1 hour/level.
Protection from Energy: Absorb 12 points/level of damage from one kind of energy.
Sepia Snake Sigil: Creates text symbol that immobilizes reader.
Sleet Storm: Hampers vision and movement.
Slow: One subject/level takes only one action/round, -1 to AC, reflex saves, and attack rolls.
Stinking Cloud: Nauseating vapors, 1 round/level.
Summon Monster III: Calls extraplanar creature to fight for you.
Tiny Hut: Creates shelter for ten creatures.
Tongues: Speak any language.
Water Breathing: Subjects can breathe underwater.
Water Walk: Subject treads on water as if solid.

4th Level
Arcane Eye: Invisible floating eye moves 30 ft./round.
Black Tentacles: Tentacles grapple all within 20 ft. spread.
Detect Scrying: Alerts you of magical eavesdropping.
Dimensional Anchor: Bars extradimensional movement.
Dimension Door: Teleports you short distance.
Discern Lies: Reveals deliberate falsehoods.
Divination: Provides useful advice for specific proposed actions.
Enlarge Person, Mass: Enlarges several creatures.
Freedom of Movement: Subject moves normally despite impediments.
Globe of Invulnerability, Lesser: Stops 1st- through 3rd-level spell effects.
Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
Illusory Wall: Wall, floor, or ceiling looks real, but anything can pass through.
Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
Locate Creature: Indicates direction to familiar creature.
Reduce Person, Mass: Reduces several creatures.
Remove Curse: Frees object or person from curse.
Resilient Sphere: Force globe protects but traps one subject.
Scrying: Spies on subject from a distance.
Secure Shelter: Creates sturdy cottage.
Solid Fog: Blocks vision and slows movement.
Stoneskin: Ignore 10 points of damage per attack.
Summon Monster IV: Calls extraplanar creature to fight for you.
Wall of Fire: Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Wall of Ice: Ice plane creates wall with 15 hp +1/level, or hemisphere can trap creatures inside.
Zone of Silence: Keeps eavesdroppers from overhearing conversations.

5th Level
Baleful Polymorph: Transforms subject into harmless animal.
Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
Cloudkill: Kills 3 HD or less; 4-6 HD save or die, 6+ HD take Con damage.
Contact Other Plane: Lets you ask question of extraplanar entity.
Dismissal: Forces a creature to return to native plane.
False Vision: Fools scrying with an illusion.
Hold Monster: As hold person, but any creature.
Insect Plague: Locust swarms attack creatures.
Mage’s Faithful Hound: Phantom dog can guard, attack.
Mage’s Private Sanctum: Prevents anyone from viewing or scrying an area for 24 hours.
Mind Fog: Subjects in fog get -10 to Wis and Will checks.
Mirage Arcana: As hallucinatory terrain, plus structures.
Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances.
Passwall: Creates passage through wood or stone wall.
Permanency: Makes certain spells permanent.
Persistent Image: As major image, but no concentration required.
Planar Binding, Lesser: Traps extraplanar creature of 6 HD or less until it performs a task.
Prying Eyes: 1d4 +1/level floating eyes scout for you.
Secret Chest: Hides expensive chest on Ethereal Plane; you retrieve it at will.
Seeming: Changes appearance of one person per two levels.
Sending: Delivers short message anywhere, instantly.
Summon Monster V: Calls extraplanar creature to fight for you.
Symbol of Sleep: Triggered rune puts nearby creatures into catatonic slumber.
Telekinesis: Moves object, attacks creature, or hurls object or creature.
Telepathic Bond: Link lets allies communicate.
Teleport: Instantly transports you as far as 100 miles/level.
Wall of Force: Wall is immune to damage.
Wall of Stone: Creates a stone wall that can be shaped.

6th Level
Acid Fog: Fog deals acid damage.
Antimagic Field: Negates magic within 10 ft.
Analyze Dweomer: Reveals magical aspects of subject.
Bear’s Endurance, Mass: As bear’s endurance, affects one subject/level.
Bull’s Strength, Mass: As bull’s strength, affects one subject/ level.
Cat’s Grace, Mass: As cat’s grace, affects one subject/level.
Contingency: Sets trigger condition for another spell.
Dispel Magic, Greater: As dispel magic, but +20 on check.
Eagle’s Splendor, Mass: As eagle’s splendor, affects one subject/level.
Flesh to Stone: Turns subject creature into statue.
Fox’s Cunning, Mass: As fox’s cunning, affects one subject/ level.
Globe of Invulnerability: As lesser globe of invulnerability, plus 4th-level spell effects.
Guards and Wards: Array of magic effects protect area.
Legend Lore: Lets you learn tales about a person, place, or thing.
Mislead: Turns you invisible and creates illusory double.
Owl’s Wisdom, Mass: As owl’s wisdom, affects one subject/ level.
Permanent Image: Includes sight, sound, and smell.
Planar Binding: As lesser planar binding, but up to 12 HD.
Programmed Image: As major image, plus triggered by event.
Repulsion: Creatures can’t approach you.
Stone to Flesh: Restores petrified creature.
Summon Monster VI: Calls extraplanar creature to fight for you.
Transformation: You gain combat bonuses.
True Seeing: Lets you see all things as they really are.
Veil: Changes appearance of group of creatures.
Wall of Iron: 30 hp/four levels; can topple onto foes.

7th Level
Arcane Sight, Greater: As arcane sight, but also reveals magic effects on creatures and objects.
Banishment: Banishes 2 HD/level of extraplanar creatures.
Ethereal Jaunt: You become ethereal for 1 round/level.
Forcecage: Cube or cage of force imprisons all inside.
Hold Person, Mass: As hold person, but all within 30 ft.
Invisibility, Mass: As invisibility, but affects all in range.
Limited Wish: Alters reality—within spell limits.
Mage’s Magnificent Mansion: Door leads to extradimensional mansion.
Mage’s Sword: Floating magic blade strikes opponents.
Phase Door: Creates an invisible passage through wood or stone.
Plane Shift: As many as eight subjects travel to another plane.
Power Word Blind: Blinds creature with 200 hp or less.
Prismatic Spray: Rays hit subjects with variety of effects.
Project Image: Illusory double can talk and cast spells.
Reverse Gravity: Objects and creatures fall upward.
Scrying, Greater: As scrying, but faster and longer.
Sequester: Subject is invisible to sight and scrying; renders creature comatose.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Statue: Subject can become a statue at will.
Summon Monster VII: Calls extraplanar creature to fight for you.
Symbol of Stunning: Triggered rune stuns nearby creatures.
Teleport, Greater: As teleport, but no range limit and no off-target arrival.
Vision: As legend lore, but quicker and strenuous.

8th Level
Binding: Utilizes an array of techniques to imprison a creature.
Dimensional Lock: Teleportation and interplanar travel blocked for one day/level.
Discern Location: Reveals exact location of creature or object.
Incendiary Cloud: Cloud deals 4d6 fire damage/round.
Iron Body: Your body becomes living iron.
Maze: Traps subject in extradimensional maze.
Mind Blank: Subject is immune to mental/emotional magic and scrying.
Moment of Prescience: You gain insight bonus on single attack roll, check, or save.
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
Power Word Stun: Stuns creature with 150 hp or less.
Prismatic Wall: Wall’s colors have array of effects.
Protection from Spells: Confers +8 resistance bonus.
Prying Eyes, Greater: As prying eyes, but eyes have true seeing.
Screen: Illusion hides area from vision, scrying.
Summon Monster VIII: Calls extraplanar creature to fight for you.
Telekinetic Sphere: As resilient sphere, but you move sphere telekinetically.
Temporal Stasis: Puts subject into suspended animation.
Trap the Soul: Imprisons subject within gem.

9th Level
Etherealness: Travel to Ethereal Plane with companions.
Foresight: “Sixth sense” warns of impending danger.
Freedom: Releases creature from imprisonment.
Gate: Connects two planes for travel or summoning.
Hold Monster, Mass: As hold monster, but all within 30 ft.
Imprisonment: Entombs subject beneath the earth.
Mage’s Disjunction: Dispels magic, disenchants magic items.
Power Word Kill: Kills one creature with 100 hp or less.
Prismatic Sphere: As prismatic wall, but surrounds on all sides.
Summon Monster IX: Calls extraplanar creature to fight for you.
Teleportation Circle: Circle teleports any creature inside to designated spot.
Time Stop: You act freely for 1d4+1 rounds.
Wish: As limited wish, but with fewer limits.

Non-Core Spells
Spoiler


Homebrew Spells
Spoiler
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I no longer actively read the forums, and probably won't respond to any PMs. I'm fine with people using my homebrew in anything, including fan-compilations and wikis, as long as you credit me.

Homebrew by The Demented One.

Last edited by The Demented One : 03-02-2009 at 09:08 PM.
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