As your party cautiously moves down the passage, you hear a loud, piercing whistle echo from behind you, across the chasm. After three blasts, the whistle goes silent.
"A signal." Sedryn looks concerned. "Others will come. We have to leave this area ..."
Lumpy shouts out a challenge as you move towards the light and voices in the tunnel. When there is no response, your party moves forward, weapons ready. Sedryn carries Sheyra in his arms protectively.
Rounding the bend, you find yourselves face-to-face with another group of adventurers. Like yourselves, these adventurers appear to have recently been in combat. They look battered and bloody ... and decidedly suspicious.
OOC: To be continued in The Sea of Starry Night ...