Hit Dice: 3d8+3 (16 hp)
Speed: 20 ft. (4 squares), climb 20 ft.
Armor Class: 14 (+1 dex, +3 natural), touch 11, flat-footed 13
Base Attack/Grapple: +2/+2
Attack: Bite +3 melee (1d6)
Full Attack: Bite +3 melee (1d6) and 2 claws +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks: Drop, rage
Special Qualities: Low-light vision, scent
Saves: Fort +4, Ref +4, Will +3
Abilities: Str 11, Dex 12, Con 13, Int 2, Wis 14, Cha 6
Skills: Climb +8, Hide +4, Listen +4, Spot +4
Feats: Alertness, Multiattack, Weapon Finesse(B)
Environment: Warm Forests
Organization: Solitary, Mates, or Plummet (3-8 )
Challenge Rating: 2
Alignment: Always Neutral
Advancement: 3-5 HD (Medium)
Level Adjustment: -
Hiding within the tops of the trees, hidden amongst its smaller cousins, waits the dropbear. Despite its flesh-tearing fangs and lengthened claws a dropbear is not easily distinguishable from a normal koala until it falls, crushing in the head of its prey. Its hind quarters are specially padded with muscle and thickened skin so that it takes little damage from its falls.
A dropbear waits patiently until a potential meal walks beneath, it then allows itself to fall, attempting to knock out its prey. If unsuccessful it clings, biting madly as it holds on like death itself.
A dropbear located above a flat-footed victim can attempt to fall and strike its victim as a ranged touch attack. If successful the drop bear deals 1d6 damage and can make an immediate grapple check to remain clinging to its victim. A drop bear gets a +4 bonus to grapple checks when doing so during a drop. For every round it grapples it may also attempt a bite attack without penalty. A dropbear takes no damage itself from the first 20 feet fallen, and only nonlethal damage at 30 feet. Greater heights deal damage as normal.
: A dropbear that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.
Dropbears have a +4 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. They use their Dexterity modifier for Climb checks.