If I have seen further than others, it is by standing upon the shoulders of giants. - Isaac Newton
Tiny Outsider (extraplanar, good, psionic)
Hit Dice: 11d8+11 (47 hp)
Speed: 30 ft. (6 squares)
Armor Class: 26 (+8 insight, +6 natural, +2 size), touch 20, flat-footed 26
Base Attack/Grapple: +11/+1
Attack: Slam +11 melee (1d6-2)
Full Attack: 5 slams +11 melee (1d6-2)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Psi-like abilities, show true self
Special Qualities: At peace, damage reduction 10/good, darkvision 60 ft., freedom of movement, humble existence, low-light vision, outsider traits, protective aura, power resistance 20, sunyata, undeceived
Saves: Fort +8, Ref +7, Will +15
Abilities: Str 6, Dex 10, Con 12, Int 23, Wis 27, Cha 10
Skills: Autohypnosis +21, Balance +13, Concentration +17, Climb +21, Jump +21, Hide +25, Listen +21, Move Silently +17, Ride +13, Sense Motive +21, Spot +21, Search +19, Tumble +13
Feats: Ability Focus (concentration), Combat Intuition
, Psionic Meditation, Psionic Weapon, Deep Impact, Weapon Finesse(B)
Environment: Any good-aligned plane
Challenge Rating: 7
Alignment: Always neutral good
Advancement: 12+ HD (Tiny)
Level Adjustment: -
Humility appears as a child-sized woman stooped with age. She wears a simple rough-spun dress of grey and a veil across her face, showing only empty eye-sockets within which faint purple sparks flicker and dart. Her long hair has been pulled up into a bun with woven violets encircling it in a knot.
Humility is the personification of modesty and respect. The knowledge of knowing exactly what one's place is in the universe and of what they are capable. Humility gives praise where it is due and brings the boastful and undeservingly proud down to their proper height. She teaches to reach one's full potential but to also know one's limits.
Humility is a fierce fighter, but only with the utmost reluctance goes into battle. Instead she attempts to merely keep out of the way of those that would wish her harm. However, if another is being harmed she will go to their defense with a will.
Humility's natural weapons, and any weapons she wields, is considered good-aligned for the purpose of overcoming damage reduction.
At Peace (Ex):
Humility is immune to fear, rage, and despair (such as from a Crushing Despair spell).
Freedom of Movement (Ex):
Humility is continuously affected as by the Freedom of Movement spell.
Humble Existence (Ex):
Humility cannot be detected or even her existence verified with any Divination spell or Clairsentient power and even Knowledge skills such as Religion of Bardic grants nothing about her.
Protective Aura (Su):
Against attacks made or effects created by evil creatures, this ability provides a +4 deflection bonus to AC and a +4 resistance bonus on saving throws to anyone within 20 feet of Humility. Otherwise, it functions as a magic circle against evil effect and a lesser globe of invulnerability, both with a radius of 20 feet (caster level 11th). This aura can be dispelled, but Humility can create it again as a free action on its next turn. (The defensive benefits from the circle are not included in Humility’s statistics block.)
Manifester level 11th.
At Will - Control Sound.
3/day - Psionic Moment of Prescience, Temporal Acceleration.
Once per day Humility may choose to truly empty herself of all conceits and allow herself to enter the Emptiness. She must be able to sustain Concentration for one minute at which point she simply disappears. She may remain this way for a number of minutes equal to her HD, though is capable of viewing any place in space, regardless of plane. This is not a scrying effect but for all intended purposes is actually there. She may also use Metafaculty at will while in Sunyata without an XP cost, and manifesting time is reduced to 1 minute. She may physically appear in any location she can see at which point the ability ends.
Show True Self (Su):
Humility may show a being their true worth and what they truly appear as in their souls. This is only visible to the target, which can see it even if blinded or possessing no visual organs, but is not an illusion or mind-affecting effect. They are literally mirroring their true image back at them. They must succeed on a DC equal to 10 + the target's HD. Neutral creatures take a -1 penalty to their checks, and evil creatures a -5 penalty for an hour. If they fail their save good-aligned creatures are Shaken for one round. Neutral creatures are Frightened and Evil creatures Panicked for as long as they are within sight of Humility. Those that make their save are unaffected for 24 hours.
Humility can speak with any creature that has a language, as though using a tongues spell (caster level 11). This ability is always active.
Humility is the antithesis of self deception and as such can see straight to a person's heart. She can see through any disguise, shapechange, or illusion. She can automatically see their true alignment, even if they are under an Undetectable Alignment spell. As she can view a person's heart she can pinpoint their exact location out to 60 feet even if they are invisible, within a fog cloud, or under a blur effect and similar. It does not work through solid objects.
Humility has a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Humility have a +8 racial bonus on Balance checks. She uses her Dexterity modifier instead of their Strength modifier for Climb and Jump checks.