
Large Magical Beast (Fiend)
Hit Dice: 9d10+18 (67HP)
Initiative: +3
Speed: 30’ (6 squares)
Armor Class: 14 (-1 size, +3 Dex, +2 natural); touch 12; flat-footed 11
Base Attack/Grapple: +9/+14
Attack: Slam +9 melee (1d8+1)
Full Attack: 2 Slams +9 melee (1d8+1)
Space/Reach: 10’/5’
Special Attacks: N/A
Special Qualities: Magical Beast traits
Saves: Fort +8, Ref +9, Will +3
Abilities: Str 13 (+1), Dex 17 (+3), Con 14 (+2), Int 3 (-4), Wis 11 (+0), Cha 10 (+0)
Skills: Hide +4, Jump +4, Listen +3, Move Silently +8
Feats: Dodge, Mobility, Spring Attack, Stealthy
Environment: cold forest (Macalania)
Organization: pair or party (1 with a group of 1-3 Fiends)
Challenge Rating: 7
Treasure: standard
Normal/Rare Steal: Hi-Potion/Mega Potion
Alignment: always Chaotic Evil
Advancement: N/A
Level Adjustment: N/A
Magic Pool: 18d6+72 (135MP)