Originally Posted by ChaosDefender24
It looks like the mortality rate for your PC's is going to be very high, given that the first attack in the game would have killed someone if you didn't fudge.
Hopefully they'll be able to be more circumspect in future sessions and there'll be fewer conventional zombie encounters and more forting, ranged combat, and other more evasive tactics. And like I said, I've also altered the way the zombies fight and the way their abilities work to hopefully reduce the chances of fatality. But yes, there is a real chance of PC death, though I'm hopeful that the changes I've made will reduce it to a more reasonable level. I'm definitely open to suggestions for how to deal with this.