View Single Post
Old 11-24-2008, 06:22 PM   Top  -  End  -  #24
Prometheus
Bugbear in the Playground
 
 
Join Date: Jul 2006
Location: 
Default Re: A Zombiemageddon Campaign Journal - Please read and comment!

Something I always figured I do if I made a zombie campaign is feature good all zombie-evolution. So while right now your characters might have a tough time with their zombies, eventually they will get to be powerful enough or fortified enough that zombies cease to be scary. Therefore, there are rarer more powerful versions of zombies that occasionally emerge. Here's some examples. Zombies with magic, zombies that climb or leap, zombies that spit acid or poison etc. You could introduce these zombies from afar (so the PCs have time to kill it), but the real fear comes when this difficult to defeat zombie comes in multiples, or at night, or in an even more dangerous variety.
__________________
Homebrew Magic Items you might enjoy:
Coins Tokens of Fortune
Extra Spicy Peppers
Also, its time to think about Yeth Hounds in a whole new way
Prometheus is offline