Re: [Creature] Trust your head and your heart...
Dimunitive Outsider (extraplanar, good, incorporeal)
Hit Dice: 3d8+3 (16 hp)
Speed: 0 ft.
Armor Class: 21 (+4 deflection, +3 dex, +4 size), touch 21, flat-footed 18
Base Attack/Grapple: +3/-
Attack: Touch +10 melee (1d4 fire)
Full Attack: Touch +10 melee (1d4 fire)
Space/Reach: 2 1/2 ft./0 ft.
Special Attacks: Flame of purity
Special Qualities: Darkvision 60 ft., holy illumination, incorporeal traits, low-light vision, outsider traits, spiritfilled, tongues
Saves: Fort +4, Ref +6, Will +5
Abilities: Str -, Dex 16, Con 12, Int 3, Wis 14, Cha 18
Skills: Diplomacy +11, Listen +9, Sense Motive +9, Spot +9
Feats: Diehard, Weapon Finesse
Challenge Rating: 3
Alignment: Any good
Level Adjustment: -
Purefire looks to be a tongue of white flame alike to a candle's that is always found sitting upon the shoulder or head of another individual.
Purefire is a but a miniscule ray of holy radiance given life and sentience by a goodly deity and used to mark an exceptional individual. When the individual it sits upon dies the purefire is likewise snuffed out.
Purefire speaks celestial.
Purefire has no taste for combat, though to protect its charge it will often flare up and extend to touch those whom come close.
A purefire's natural attacks are considered good for the purpose of overcoming damage reduction.
Flame of Purity (Ex): A purefire can will its touch to deal 1d4 fire damage. Against evil-aligned creatures the damage increases to 1d8 fire.
Holy Illumination (Ex): Purefire clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius to good-aligned individuals. Neutral and evil individuals can see the purefire, though it illuminates nothing to their senses.
Incorporeal Traits: Purefire is harmed only by other incorporeal creatures, magic weapons, powers, spells, spell-like abilities, and supernatural abilities. It has a 50% chance to ignore any damage from a corporeal source, except for force effects or attacks made with ghost touch weapons. It can pass through solid objects, but not force effects, at will. Its attacks ignore natural armor, armor, and shields, but deflection bonuses and force effects work normally against them. An incorporeal creature always moves silently and cannot be heard with Listen checks if it doesn’t wish to be.
Spiritfilled (Su): Purefire fills the individual it sits upon with the spirit of his or her chosen deity. These individuals gain a +1 morale bonus to all saving throws and cast good-aligned spells at a +1 class level.
Tongues (Sp): Purefire allows the individual it dances upon to understand and speak nearly any language around him as the Tongues spell. The only exception to this is Abyssal and Infernal. These languages can stil be understood, but the host of the purefire is unable to speak it even if he knows the language.
Last edited by The Vorpal Tribble : 06-15-2010 at 12:52 PM.