Re: [3.5e] Newbie looking to play with magic
As much fun as wizards can be, if your party is lacking a divine type it might be better to go Druid.
While a wizard can certainly end encounters if done right, if you're just shy of right, the team could end up getting roasted.
Druids get a bit of destruction type spells. And while not nearly as fun as breathing deadly gases and exploding peoples heads, it sounds like you the group needs good support magic.
I don't think you get it.
Do you know the meaning of flowers?
Millenium Earl by Shmee