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Originally Posted by Bluebeard
I always grab Rapid Metamagic for just those reasons. And because I find Familiars incredible with the Fighter-Wizard and Rogue/Wizard builds I usually play.
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Good to know.
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Originally Posted by Bluebeard
Repeat requires enemies to stand still, more or less.
Persist requires fixed range. That means it won't apply to much of anything on your list.
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OK, I think I'll probably pass on those.
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Originally Posted by Bluebeard
Chain is for Ray of Enfeeblement, Enervation, Arcane-Reached buff spells & teleports... that sort of thing. With a spell list like yours, I use it often.
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Interesting. Yeah, I want Chain.
Quote:
Originally Posted by Bluebeard
Order is more or less a matter of taste. But I wouldn't take heighten until 6th level. If that early.
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Unfortunately, none of the Metamagics are particularly good this early but I have to take them early. I could take Spell Focus early instead, but I won't have a particularly large number of Enchantments or Illusions early. Still, I may be using Charm Person a lot early... Hmm...
Quote:
Originally Posted by Bluebeard
If you can tweak levels you've already taken, it'll help in the long run to put Paragon 1 at level 1. The extra Skills will make everything easier. Especially turning Tumble, UMD or somesuch into a class skill.
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Heh, that's not going to happen.
I was going to take Bluff as my Adaptive skill. I'm only getting 4 levels of Sorcerer, so I lose it as a class skill early - plus I'm getting 9 levels of Loremaster, who has UMD as a class skill anyway (a fact which I intend to take advantage of). But Tumble? First time anyone's mentioned it. It seems pretty good, except I at least hope to avoid being particularly close to enemies most of the time...
EDIT: OK, so now my Feats look like this:
1: Knowledge: Arcana Focus
1: Enchantment Focus (Human)
3: Silent Spell
6: Chain Spell
6: Heighten Spell (Paragon)
9: Rapid Metamagic
12: Quicken Spell
14: Illusion Focus (Loremaster Secret)
15: Spellcraft Focus
18: ???
Spell Penetration seems somewhat interesting. I have a handful of no-SR spells, but it might be nice to have.