Lord Beast and Mother Whimsy have no true alignment, blurring the line between chaos and law, good and evil. They are not even neutral. As such they are unaffected by all alignment based weapons and spells and may cast those with alignment descriptors without any positive or negative effects.
Huge Outsider (extraplanar, psionic)
Hit Dice: 55d8+1045 HD (1,292 hp)
Speed: 120 ft. (24 squares)
Armor Class: 69 (+12 deflection, +9 dex, +8 insight, +30 natural), touch 39, flat-footed 60
Base Attack/Grapple: +55/+84
Attack: 4 claws +74 melee (4d6+21)
Full Attack: 4 claws +74 melee (4d6+21/19-20x2) and tongue (1d6+10)
Space/Reach: 15 ft./20 ft. (200 ft. with tongue)
Special Attacks: Gut-wrenching terror, improved grab, night terror, passion of wrath, pounce, primal desires, rake, rend reality, twilight shroud, worship the nightmare
Special Qualities: Cunning, damage reduction 10/epic and cold iron, impossible stealth, lowlight vision, power resistance 50, regeneration 40, scent 120 ft., true seeing
Saves: Fort +48, Ref +44, Will +39
Abilities: Str 52 (+21), Dex 28 (+9), Con 48 (+19), Int 5 (-3), Wis 30 (+10), Cha 33 (+12)
Skills: Balance +67, Hide +67, Intimidate +70, Jump +79, Tumble +67
Feats: Awesome Blow, Brachiation
, Combat Brute
, Combat Expertise, Darkstalker
, Dodge, Improved Bullrush, Improved Critical (claws), Improved Initiative, Improved Sunder, Leap of the Heavens, Lightening Reflexes, Mobility, Power Attack, Prone Attack
, Spring Attack, Whirlwind Attack
Epic Feats: Epic Reflexes, Improved Whirlwind Attack, Superior Initiative
Environment: Plane of Faerie
Organization: Solitary or Couple (Lord Beast and Mother Whimsy)
Challenge Rating: 48
Advancement: 56+ (Huge)
Level Adjustment: -
Lord Beast is all dark desire and exquisite fear, stalking the horrific, most perilous locales of the Twilight Realm. He fights back the true horrors that eternally threaten to cross over and frighten off those that would seek to enter, or eat them himself, depending on his mood. He is the shadow in the corner of your eye and the unnamed terror. He is the beast that inhabits the deepest recesses of the id.
He is only with great difficulty described. He seems a great shaggy, silvery furred creature of horrible beauty, only vaguely mannish, as often upon all fours as bipedal, and bulging monstrously with muscle. All four limbs end in retractable ripping claws. His eyes are frighteningly large and depthless, peering like two bottomless pits from an enormous noble face both mannish and beastial that seems all muzzle and writhing mane. Those that peer within see their own primal lusts and will often destroy themselves seeking them. His mouth is toothless, though a tongue like a great vine hung with clusters of black grapes writhes within. He is permanently surrounded by a twilight gloom as if lit by starlight that reflects off his coat.
Lord Beast does battle with no rules and no afterthought, nor mercy. Unless particularly hungered or angered he tends to play first, stalking and frightening his prey in a chase as mischievous as any fey of song and story, and infinitely more vicious. Once he tires or grows bored he tends to snap them up to the nightmare gullet to toy with them further, if he's of the mind, or drain sustenance.
If he has been angered or insulted he goes forth with a rage that literally shakes the land, laying all to waste in pursuit of his victim.
Lord Beast's natural weapons are considered Epic and Ghost Touch.
Lord Beast is considered to have a Divine Rank of 1 for the purpose of manipulating the Twilight Realm. He can bring forth any non-damaging sound, light level, or scent and can walk across any surface as the Spider Climb spell.
Lord Beast retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. Lord Beast cannot be flanked.
Gut Wrenching Terror (Su):
Lord Beast can try to swallow a grabbed Colossal or smaller opponent by making a successful grapple check, his maw enlarging impossibly to encompass them.
A swallowed creature finds themselves in an endless dreamscape that fills Lord Beast's belly. He has complete control over the landscape and may alter it at a whim. He can craft any creature or creatures within, though the combined HD total cannot exceed his own.
He can drain 1 to 4d6 points from all mental stats from each being within. Each round they may attempt a DC 49 will save to resist the drain. For each point of drain Lord Beast gains an equal amount of hit points. If he would exceed his normal hit point total his Strength score increases by 1 for each 10 points he gains past his limit.
He can also cause them to see their worst terrors at will as the Weird spell, though it is not an illusion but phantasmal creatures given true form in the dreamscape.
There is no limit to how many creatures Lord Beast may consume. He may regurgitate a swallowed creature at any time, though not one he has crafted in his dreamscape.
If Lord Beast is killed his belly may be cut open and the dreamscape released. Those within appear in the adjacent squares, but so do any creatures created within, including the living Weirds if any (who can last for a number of rounds out of the region of dreams for a number of rounds equal to Lord Beast's charisma score). If Lord Beast is killed by complete destruction of his body then the dreamscape is lost to the region of dreams, along with those inside.
Impossible Stealth (Ex):
Lord Beast can use the Hide skill even while being observed, in any surrounding, and cannot be heard unless he wishes it.
Improved Grab (Ex):
To use this ability, Lord Beast must hit a creature of any size with his tongue attack or two claw attacks. He can then attempt to start a grapple as a free action without provoking an attack of opportunity.
If he wins the grapple check, he establishes a hold and can attempt to swallow the opponent in the following round.
Night Terror (Ex):
Lord Beast is immune to mind-affecting effects by non-fey. He is also immune to fear, confusion, sleep and poison, as well as all dream-based powers and spells.
Passion of Wrath (Ex):
Once per encounter as a free action on his turn, Lord Beast may give himself up to a wrath so utterly consuming and mindless that little is known to survive even having witnessed it.
While in the throes of his wrath he gains a +10 bonus to his Strength and if he makes a full attack action, gains an extra attack each round at his highest bonus. The wrath lasts for a number of rounds equal to 10 plus his Constitution modifier.
He will attack all those he perceives as his foes with complete abandon. If he runs out of enemies before the wrath ends he attacks the nearest creatures to him regardless of consideration for friendship, compassion or even his own health.
However, as long as the wrath continues he is not treated as disabled at 0 hit points nor treated as dying at -1 to -9 hit points/ Even if reduced to -10 hit points or less he continues to fight normally until the wrath ends. At that point, the effects of his wounds apply normally if they have not yet been healed.
If Lord Beast charges, he can make a full attack, including four rake attacks.
Primal Desires (Su):
Lord Beast has a gaze attack that affects those he peers at within 100 feet unless they succeed on a DC 49 will save (Charisma-based). He may choose which desire to inflame each time he peers.
This causes the being to become ravenous with hunger and prefer meat whenever possible. They must eat a day's worth of rations each hour. Each hour they do not eat is as a day. If they have to they will turn upon the nearest being to feed.
This causes the being to be filled with paranoia and a hair temper. Even the slightest provocation sets him off and he'll attack friend or foe, trying his utmost to kill the creature. Each round he attacks while in this rage he takes 2d4 intelligence damage. If reduced to 0 intelligence he does not go unconscious, but becomes Mindless. The mindless being can continue attacking, though the damage becomes drain.
This causes the being to become filled with insatiable lust and sexual desire. Those affected seek out the nearest desirable being of their kind to pair, forcibly if need be. They take 2d6 points of Constitution damage each day as they are unable to properly rest or sleep from this desire.
Manifester level 50th. Save DC's are Charisma-based.
At Will - Attraction, Aversion, Dream Travel
Attack bonus +72 melee, damage 4d6+10.
Damage such as from mind thrust or ultrablast do normal damage to Lord Beast.
If Lord Beast loses a limb or body part, the lost portion regrows in 1d6 minutes (the detached piece dies and decays normally). Lord Beast can reattach the severed member instantly by holding it to the stump.
Rend Reality (Ex):
Lord Beast can rip the fabric of the multiverse itself into shreds. If he deals 100 points of damage total with his natural attacks in a single area he opens a way to any plane he wishes to visit as the Gate spell. Reality heals itself at a rate of 1 point per round.
This tear in reality is not visible unless one is using True Seeing. Those who try to teleport to or from an area within 60 feet of this tear have a chance of being violently displaced as the Dimension Twister power except they take 20d6 points of damage. This chance is equal to the amount of damage reality currently has from the wound. For instance if it had healed 10 points after sustaining 100 points of damage there would be a 90% chance of being displaced.
Lord Beast can communicate telepathically with any creature within 90 feet that has an Intelligence score. The creature can respond to Lord Beast if it wishes - no common language is needed.
Truest Seeing (Ex):
Lord Beast can see all things as they truly are as if continuously under the effects of a True Seeing spell. In fact, those he sees converts to their true forms, all illusion and disguise falling away.
Toothless Before the Lord (Ex):
Any being who bites the Beast has each and every tooth fall out of it's head as soon as it touches his hide, dealing no damage nor inflicting disease or venom. These teeth will not grow back with regeneration or any healing spell, though Remove Curse may lift it with an opposed caster level check (the beast's check equal to his HD).
Twilight Shroud (Su):
Any area Lord Beast visit darkens to an eerie twilight out to a mile. Those within take a -10 penalty to all saves against fear, illusion, and mind-affecting effects. As well, those in this area must succeed on a DC 49 will save each round or become Shaken. Illumination spells, powers and abilities are useless as the gloom is only within one's mind. This is a mind-affecting, fear effect.
Worship the Nightmare (Ex):
Lord Beast's constantly emits powerful pheromones that works on the body and mind. Those that breathe within 30 feet (if the being has the scent ability this ability works out to the limit of said scent) of Lord Beast must succeed on a DC 56 fortitude save or find themselves in a state of exquisite rapture mixed with nigh worshipful terror. They find themselves rooted to the spot and weak, willing to do anything for Lord Beast as the Dominate Monster spell, except they will perform any action, even self-destructive ones, without qualm and protection from evil does not ward against it. He normally uses this ability to direct them to stay still so that he may feast upon them.
Those affected also gain a +4 morale bonus to their attack, saves and skills.
Lord Beast may visit the dreams of any being he has dominated, able to enter them physically at will with his Dream Travel ability.
Mother Whimsy is immune to this ability, though still gains the morale bonus.
The save DC is Constitution based.