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  1. - Top - End - #1
    Ogre in the Playground
     
    horngeek's Avatar

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    Default BleachitP Character Registry

    This is the BleachitP Characters thread. Please post any characters here. If you need translations for your Zanpaktou (i.e. Japanese translations) PM Collin152.

    For all those who have already posted your characters on the What is YOUR Zanpaktou? thread, reposting them would still be appreciated. Thanks!

    The thread which originated the entire BleachitP universe is here. It's linked to for historical reasons only, please don't post here.

    Also, this is only for posting character stats. Please discuss characters in the OOC thread.

    Some of the Captains and Vice-Captains on this list are NPCs. Which ones will be indicated as I check with their creators by a -NPC after their creator's name in the index.

    Now, here's our index, arranged by grouping and position.

    Soul Society

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    1st Division
    Captain: Hayashi Daisuke, Zanpaktou: Shinken (Horngeek)
    Vice-Captain: Enlong, Zanpaktou: Tatakikowatta Kumo

    2nd Division
    Captain: Satoshi Tsukami, Zanpaktou: Kurai Kishi (KnightDisciple)
    Vice-Captain: Kayzumai Yen, Zanpaktou: Hōrō-sha (Innis Cabal)
    3rd Seat: Ryuunosuke Kenji, Zanpaktou: Suzume no Bara (OverWilliam)

    3rd Division
    Captain: Maeda Katsuhito, Zanpaktou: Raikiba (Krazddndfreek)
    Vice-Captain: Akako Sasaki, Zanpaktou: Tobu Ryuu (Sir Shadow)

    4th Division
    Captain: Sigmund Nobel, Zanpaktou: Kyonshi (Hadrian Emrys)
    Vice-Captain: Yagumoto Anuton, Zanpaktou: Hanshiro (Notna)

    5th Division
    Acting Captain: Kishihaiiro Mejiri, Zanpaktou: Enmu Gunshou (Prime32)
    3rd Seat: Kiyeshi, Zanpaktou: Nanakage (Goblin Music)

    6th Division
    Captain: Taira Koujin, Zanpaktou: Suishou no ha (MageSparrowhawk)
    Vice-Captain: Toshiko Yogushi, Zanpaktou: Kazeuchi (deathslayer7)

    7th Division
    Captain: Kyeudo, Zanpaktou: Ishidatsu
    Vice-Captain: Masahiro Tetsketa, Zanpaktou: Sanzu (Neknoh)

    8th Division
    Captain: Darius Kiljaeran, Zanpaktou: Sensouken (Anyr)

    9th Division
    Captain: ThunderMonkey, Zanpaktou: Raikoumaru

    10th Division
    Captain: Ryuuji, Zanpaktou: Mugetsu (Haraki-kun)

    11th Division
    Captain: Shirubaru Reishiro, Zanpaktou: Ābokku (Hollow Zaraki)
    Vice-Captain: Tsukino Nukari, Zanpaktou: Kuroi Ookami (strawberryman)
    3rd Seat: Dannan, Zanpaktou: Harvester of Souls

    12th Division
    Captain: Norishima Kachisuke, Zanpaktou: Kurage (Collin152-NPC)
    Vice-Captain: Kinkuzo Kukakya, Zanpaktou: Funkenstock (Revlid)

    13th Division
    Captain: Maki Suzuko, Zanpaktou: Ningyoushi (Boo-NPC)
    Vice-Captain: Siegfried Bieber, Zanpaktou: Ingakumo (Sucrose)

    Kido Corps
    Captain: Hideki Kotetsu, Zanpaktou: Archmagus (Draken)


    Arrancar

    Spoiler
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    Primera Espada: Marro Kassagrad, Zanpakutou: Hidra (Zarah)
    Fraccion:
    Kenikko Kuruma, Zanpaktou: Alacrán (Zarah)

    Segunda Espada: Takeshi, Zanpaktou: Gran Bestia (horngeek)

    Tercera Espada: Nannan Abishai, Zanpakutou: Mangosta (Innis Cabal)
    Fraccion:
    Yeppeun, Zanpaktou: Espina (Innis Cabal)
    Unnamed Fraccion, Zanpaktou: Bocas
    Gorandu Golugani, Zanpaktou: Jushido (Ganurath)

    Cuarta Espada: Erscheinung Von Geister, Zanpaktou: Pesadelo (Draken)

    Quinta Espada: Kira, Zanpaktou: Sufrimiento (Krazddndfreek)

    Sexta Espada: Carcharadon Drakefast, Zanpaktou: Tiburón Blanco (Hollow Zaraki)

    Séptima Espada: Aléjandro Mendez, Zanpaktou: Sagazigá (Edge)
    Fraccion:
    Kinezumi Aritza, Zanpaktou: Arlequín (Lorolar)

    Octava Espada: Augustus Visconti, Zanpakutou: Paladin (Wraithy)

    Novena Espada: Someras Dolor, Zanpakutou: Yuushuu (someonenonotyou)

    Décima Espada: Ko, Zanpaktou: Llorón (Sir Shadow)

    Also, at the request of Prime32, R.I.P. Privaron Espada #103. Devoured by Abishai.


    Also,
    DO NOT POST CHARACTER DISCUSSION HERE.
    Link to the character in the OOC thread, and discuss it there.
    Last edited by horngeek; 2009-07-14 at 09:37 PM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  2. - Top - End - #2
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    Default Re: BleachitP Characters thread

    Vice Captain Siegfried Bieber, of the 13th Court Squad

    Spoiler
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    Shinigami: Siegfried Bieber is a quiet man who enjoys chess, is learning the rules to shogi, and can often be seen reading outdoors when not on a mission. He is somewhat skilled at Shunpo. His principal fault is a lack of ambition.

    In combat, he uses his unreleased blade only against sub-Menos Hollows, and opponents that strictly use bladed weaponry. He's a bit over-reliant on his Shikai, which may have to do with his present inability to reach Bankai. If truly worried, he'll use Shunpo almost constantly, to try to get an unexpected whip stroke. His demeanor in combat is usually very serious, and either frightened, determined, or annoyed, depending on how the fight is going.

    Appearance: Wears a normal kimono, save for a buckled belt with his name and rank embroidered on it. His footwear is also a bit odd, using Roman-style sandals instead of the traditional geta whenever possible. His eyes are typically half-closed, as though he were tired, and his black hair typically is a mess of the "bed-head" variety.

    Zanpaktou Name: Ingakumo (Fate Spider)

    Normal state: a sword breaker

    Shikai: Oridase, Ingakumo! (Weave, Fate Spider!)
    The sword breaker rapidly covers itself and Bieber's right forearm with what appears to be spider silk. Almost invisibly, a single strand of the stuff extends from the tip of the blade, long enough to serve as a whip.

    This spider silk is extremely concentrated spirit energy, drawn from the wielder. As such, it is considerably stronger than most substances, allowing parrying with the spiderweb gauntlet. More importantly, the single strand extending from the tip serves much like a monomolecular blade, able to slice through pretty much anything.

    First Shikai special ability (unnamed, as it is not strictly an attack): Siegfried can spend more of his spiritual energy to extend the blade. He can extend the range to roughly twice the length of a bullwhip, but is not skilled enough to do it in the middle of a slice. It can be used to extend the gauntlet as well, but it takes a while when not concentrating too heavily on it.

    Kumo no Soshaku (Spider's Bite): Siegfried can consume all of the spiritsilk on his arm and blade (severing his connection to the whip in the process) to deliver a single, extremely enhanced punch. Striking force is roughly equivalent to direct contact with an exploding grenade.

    Bankai: Yokuyokuna Ingakumo (Careful Fate Spider)
    Spoiler
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    A quick burst of reiatsu first billows from Siegfried, then collapses back in, quite possibly pulling things with low momentum to him. His body is now covered in spiritsilk armor, and his face is covered by a spiritsilk ski mask. His zanpaktou's sealed form remains in his right hand, now with only a binding around its handle to prevent disarming.

    This form presents him with dramatically improved resilience, as well as the ability to create nearly infinite whips from any point on his body, though the range can only be improved at the cost of much greater windup time.

    Furthermore, his spiritsilk now has the special ability of numbing (within the space of one post) and then completely paralyzing (within the space of two) any body part in which he can strike a bleeding wound. This does not work with his whips, as they move too quickly to transfer an adequate dose of poison.

    Lastly, he can now perform Kumo no Soshaku with any part of his body, or multiple parts at once. He can seal cuts in his armor, and even regrow parts of it from scratch, up to a total of two extra sets of armor.

    Bankai Training: A straight fight against his physically superior Zanpaktou spirit, who could only be overcome through actually summoning the will to not quit at the earliest sensible time.

    Spirit Appearance: Ingakumo appears as a large spider, which communicates telepathically. It is somewhat reserved, like its master, but can be sociable enough. If Siegfried goes too long without training to understand it, Ingakumo will start to nag him.
    Last edited by Sucrose; 2009-06-27 at 12:44 AM.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  3. - Top - End - #3
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    Thank you, KnightDisciple. And thank you for the translations, Collin.

    Name: Hayashi Daisuke (family name, given name)

    Position: Captain-Commander

    Reiatsu: When sealed and in Shikai, it is orange.
    However, when in Bankai, it shifts to Dark Orange, with a fair amount of Dark Red thrown in.

    Personality: Captain Hayashi Daisuke is a fair leader of the Gotei 13, making sure to not aggrivate his subordinates, although he has an... active sense of humor, for example making joke versions of Captain Satoshi's plans and then publicly posting them. He will try to find out as much as he can about his subordinates, in order to understand them. He does have a... flair for the dramatic, somthing which annoys Captain Sigmund no end. He also almost never uses titles unless he's about to say somthing serious.

    His major pastimes are playing music and reading.

    If anyone tries to hurt those under his command, he drops the slightly goofy guy act, and will utterly destroy those who were foolish enough to provoke him.

    Sealed form: A large katana, kind of like the sealed form of Zangetsu.

    Shikai: "Yami ni Hikari wo Motte Koi, Shinken" (Bring light to the darkness, Divine Sword) The blade starts to glow, and I gain acsess to three special attacks
    • Shinya (Divine Arrow): The glow from Shinken extends much like an arrow made entirely of light
    • Shinbakufuu (Divine Blast): The glow from Shinken forms into a blast of energy
    • Shinbikari (Divine Light): The glow increases to a level of brightness that blinds anyone but Daisuke who looks at the blade


    Bankai: "Moetatsu Hikari" The glow form the blade starts to behave almost like fire, and in fact the blade burns anyone cut by it. All three of the attacks acsessable in Shikai are sitll available, and become stronger.

    There is also engraving on Moetatsu Hikari. This is not visible past the intensity of the glow, but as time continues, the engraving starts to slow with a silvery light. As this happens, Daisuke becomes even more powerful. The reason for this is that using Bankai actually sends Moetatsu Hikari into a beserk rage, that gets stronger as time goes by.

    The reason that Shinken is so large actually rests in Moetatsu Hikari. You see, most Bankai are large, and so require a large amount of energy to keep maintained, that being its only weakness. Moetatsu Hikari, however, gets no larger than normal, meaning that the massive amounts of reiatsu are concentrated in the (relatively) small area. This could start hurting Daisuke if the glow didn't start behaving like fire, and the large size of the blade allows the reiatsu to be dissapated. In fact, when he dons his Vizard mask, even this isn't enough, and the glow forms a pair of wings out of Daisuke's back. Needless to say, once this happens, the opponent is utterly, utterly stuffed.

    In shikai and bankai he can cause the blade to shatter, and then unleash a much more powerful version of any of his attacks (normally using Shinya).

    He also has a Vizard mask, and when using it and Moetatsu Hikari together, the glow emanating from the blade also forms a pair of wings.

    When using the shatter form of my attacks, in Bankai, with the Vizard mask, the glow actually completely stops for about a second before unleashing somthing that could very possibly make an atomic bomb look like a firecracker.

    Spirit: Shinken manifests as a young woman, who is dressed in a colour-swapped version of the shinigami uniform (white where there was black, and vice-versa).

    He also can pull off level 99 kido without incantation.
    Last edited by horngeek; 2009-06-04 at 06:59 PM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  4. - Top - End - #4
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    Kishihaiiro Mejiri
    Vice-captain of the 5th division (acting captain)
    - Third seat: Kiyeshi, Eighth seat: Senna Rukuchia

    Appearance: Kishihaiiro wears his lieutenant's badge at all times, being sure to take good care of it. He has indigo hair and wears a pair of glasses. His left arm is tattooed with the markings required for Bakudo #77, Tenteikura.

    Mejiri has been called something of a genius. While his fighting abilities in hand-to-hand, zanjutsu or kido are not incredible, his tactical abilities have saved the lives of many shinigami. In view of his accomplishments, he was transferred from the 4th squad to become lieutenant of the 5th (against his protestations - if he were to be moved at all, he would have preferred the 2nd division). Since the time its captain Toho betrayed Soul Society he has been forced to take up many of the duties of that post as well, meaning that he often ends up buried in paperwork. On joint operations Mejiri has sometimes come into conflict with members of the 11th squad, who dislike the existence of such a weak "captain", and prefer to charge into combat blindly than follow orders anyway. He has good relationships with Vice-captain Yen Kayzumai of the 2nd squad (now deceased) and Captain Darius Kiljaeran of the 8th.

    Abilities: Out of the various forms of shinigami combat, Mejiri is most skilled in kidou, including knowledge of healing spells from his time in the 4th squad. He also possesses the unusual ability to synchronise his reiatsu with others nearby, making his reiatsu near-impossible to distinguish from that of those around him.

    Reiatsu: Slate gray

    Zanpakuto name: Enmu Gunshou (Mist Commander)
    A katana with a grip of black and silver. It possesses an unusually heavy guard, with "vents" set close to the blade.

    Shikai
    "Come forth, Enmu Gunshou!"
    Mist blasts from the sword which, if he wishes, Mejiri can shape into roughly humanoid figures. Despite being made of mist, they punch with surprising force. If there is already mist or fog in the area, they are almost impossible to see.

    "Step across the plains, sail across the waters, wake heaven's eye, Enmu Gunshou!"
    A disc forms from condensed mist which functions much like a crystal ball. Alternatively, Kishihaiiro may use this ability to summon a large map of an area bounded by the locations of his "mist soldiers".
    Other characters
    Unnamed Fraccion of the Tercera Espada
    Reiatsu: Green
    Cero colour: Red

    Céro del colibrí (Zero of the Hummingbird) - a small, orb-shaped céro which is formed in the hand and thrown. Its path can be controlled mentally.

    Ressureccion - "Shriek, Bocas"
    Armour covered in tiny mouths forms over the arrancar's body
    Miles de Agujas (Thousand Needles) - the mouths on his body fire thousands of weak cero in all directions
    Miles de Escalas (Thousand Scales) - similar to Miles de Agujas, but the céro are released in conical shapes, producing a shell of energy which protects him from attacks (being most effective against other céro).
    Xander Glareciados

    Reiatsu: Dark Slate Blue

    Appearance: Wears a jacket and a pair of sunglasses, regardless of weather or lighting.

    Talkative, peppers speech with Gratuitous Romanian.

    Doll: Fier de îngheţ (Blade of frost)
    This Doll can be summoned in the form of a shaft of freezing energy which he wields like a sword. At low power, it is almost invisible - in this form he often uses it to target vital organs. The Bount may release anything frozen by his Doll without harm by snapping his fingers.

    Dincolo de Frig (Beyond the cold) - A powerful wave of icy energy capable of freezing even céro.
    "Cecilia"/Nakano Haruka

    A mysterious young woman who showed up to challenge the 11th squad Captain for his position. Admit it, you thought she was Kenpachi Zaraki under that cloak, didn't you?

    Her abilities are mostly self-taught - she is skilled at zanjutsu, unarmed combat and shunpo, but has no training in kido. On top of that, she is much stronger than her frame would suggest.

    Appearance: Late teens to early twenties, long pink hair, and the kind of figure that female Bleach characters are known for. Judging by the reactions of spectators in her fight, she is apparently quite pretty.

    Reiatsu: Pink, changes to dark orange in shikai

    Zanpakuto: Mushi ni (Vermillion Insect) Mu shini (Without death)

    Shikai: She is surrounded by a monstrous suit of armour over seven feet tall, which has proven hard enough to block the attacks of Shirubaru Reishiro's unreleased zanpakuto (while causing his hands to bleed). The armour traps all reiatsu released by her body inside itself, making it impossible to detect (though there is leakage if she loses control of her emotions), and also allows her to release it in bursts from specific parts of her body. She may also turn the armour invisible if she wishes, which allows her punches to connect before her opponents expect them to.
    Last edited by Prime32; 2009-06-17 at 01:38 PM.

  5. - Top - End - #5
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    Name: Toshiko Yogushi


    Position: Vice-Captain

    Reiatsu: Light green that changes to green during Shikai and drak green during Bankai.

    Personality: Toshiko is an easy fellow. Everyone gets along with him fine. He doesn't really makes enemies, but he can't stand idiots. He's a good guy with a good heart. Rarely does he get angry, but when he does, you should be far away.

    Sealed form:
    Spoiler
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    A shortsword with two green ribbons attached to it. While in his sealed form, he can use the three attacks described below. His zanpaktou is special in that it can change the acceleration of particles on the molecular level of a person or object. This includes even his own body, but not his sword.

    As such, he can affect the speed of almost any projectile (except spirit energy) by increasing or decreasing its acceleration. This is how he is able to form his attacks.

    1. He breaks apart the molecule.
    2. He then reconstructs the molecule.
    3. Change the acceleration of the molecule.
    4. Add energy
    5. Release the molecule.

    Those five steps happen in milliseconds, and cannot be seen by the naked eye, not even by him, but he understands what is happening. Only his captain and the commander-general know the true nature of his zanpaktou, others just believe it is a wind type.

    By manipuating several particles in a matter of milliseconds, and increasing their accelration, he is able to form violent winds in whichever direction he so chooses.

    Air Slash (Kuukiri): Any motion he makes with his sword sends a high-speed, high-velocity blast of air at his opponent. The speed and strength of such a blast of air depends on how fast and how hard he chooses to swing the sword. He need not send a blast every time he swings his sword.

    Air Volley (Kuurenbatsu): By making thrusting motions at his opponent, he can send a volley of air blasts at his opponent at a high speed and velocity. His aim need not be accurate as this is an area of effect.

    Air Guard (Kuumamori): By turning his sword upside down, he can create a shield made of high velocity wind that can deflect attacks.


    Shikai: Zoge, Kazeuchi! (Slice, WindStriker!)
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    As Toshiko goes into Shikai, a green ribbon dissapears from the end of the sword. In this form, he gains the ability to temporarily increase his speed for short periods of time, but if he pushes too hard, at any moment his body can break down.

    No physical changes happen other then the green light, but on the molecular level it changes. A green sphere surronds Toshiko that only he can see. This allows him to skip the first and second step in his process, which allows for faster and stronger attacks.

    Whirlwind (Tsujikaze): By twirling a single sword rapidly, he can create torrents of air that can push or pull his opponent or even rip them to shreds.


    Bankai:
    Spoiler
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    In progress for him, but posting it here anyway. The last green ribbon on his sword dissapears, and he gains another shortsword in his left hand. Upgrades the speed and damage of the three abilities mentioned above.

    A molecular field surronds Toshiko (and the battlefield) at all times. In it, the molecules are already established as well as the acceleration. All molecules always point towards the closest enemy to it. Thus this enables Toshiko to skip the first three steps in his process. This allows for explosive and very fast winds to form, and gain energy before they even hit their enemy.

    In this way, he can also make stationary objects (doors, walls) explode, by increasing their acceleration then adding energy to it. Note, his sword must touch the object to effect it.

    He is decent in all forms of kidou, and is training to become a master in shunpo. He is also able to stand any condensed reiatsu due to training with his captain.

    Calling the Thunder (Tenrai wo yobu): In a last ditch effort, he can call down lightning from the sky and move at its speed. As his enemies sees the flash, he moves at the spped of light. Once use is enough to destroy body tissue and damage muscles. A second use destroys mucles, bones, and even organs. The third and final use destroys everything in his body, and leaves him with a 90% chance of death rate.
    Last edited by Deathslayer7; 2009-06-07 at 07:29 PM.
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  6. - Top - End - #6
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    Takeshi- Segunda Espada



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    Cero Colour: Blue. It is charged up at one of his fists while he makes a punching motion, and shoots when his fist is fully extended.

    Appearence and Personality:
    Takeshi is honour-driven, as befits the representation of honour among the Espada, and serves Toho out of loyalty for some unknown incident. He does not enjoy causing pain, and is respectful to his subordinates.

    He is about 5'10'' and has brown hair. He wears pretty much the standard Arrancar uniform, and wears his sword at his waist, normal fashion. His Hollow mask covers the left side of his face, and his Hollow hole is exactly where his heart would otherwise be. However, it's normally hidden by his uniform, as is his number 2 tattoo, which is on his back. He speaks in Dark Red.

    Zanpaktou: Gran Bestia: When sealed, it takes the form of a Tachi, a sword slightly larger than a Katana. Given he can punch through a concrete wall very nicely when its still sealed, he doesn't draw it often and releases it even less.

    Resurrección: "Wake up, GRAN BESTIA!" (Takeshi always yells the actual name. Always)
    Takeshi's resurrección is not one of the really impressive ones, at least not visually. When he activates it, a pillar of blue energy envelops him, clearing to reveal that the white material of an Arrancar has spread across his chest and arms. His arms have also effectively doubled in size, in all proportions. In this form, one punch could easily create a shockwave that would level a 10-kilometre radius. Of course, most of the time all that energy goes into the opponent instead of being wasted on a shockwave.

    He also has a secret which he has concealed from all the other Espada. He has Resurrección: Segunda Etapa. When he activates this level, his arms seem to shatter, revealing two normal sized arms. However, they are white, and the muscles are much better defined than when sealed. One punch in this state could produce a shockwave with a hundered kilometre radius. He also get significantly faster, and can use a instantaneous Cero obsuras.


    Leonardo Abarca- Fraccion to the Segunda Espada

    Spoiler
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    Cero Colour: Red

    Appearence and Personality: Leonardo appears like a tall man, standing 6' tall, with a large amount of red hair that is styled in a way that suggests a lion. His Hollow mask is a large jaw that rums all the way along his chin.

    Leonardo is feircely loyal to Takeshi, and the relationship between them is almost a student-teacher one. This is further suggested by the fact that Leonardo refers to Takeshi as "Takeshi-sensei"

    Zanpaktou: León

    León takes the form of a katana, with an engraving of a running lion along the blade.

    Resureccion: Roar, León!

    When Leonardo's Resureccion is activated, he morphs into a form that although still bipedal, is very similar to that of a lion. In this form, his speed and strength are both vastly increased. (Sorta like Grimmjow's Pantera, but lion instead of panther)


    Amparo Villanueva, Fraccion to the Segunda Espada

    Spoiler
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    Cero Colour: Pink

    Appearance and personality: Amparo is female in appearence, and has pink hair. Her Hollow mask covers an area over her shoulders, and her Hollow hole is in her belly. Her Arrancar uniform is a two-peicer, revealing the Hollow hole.

    Zanpaktou: Guerrera

    Guerrera takes the from of a Naginata when sealed.

    Resureccion: Strike, Guerrera!

    When released, Amparo's Zanpaktou takes the form of a sword and a shield, the latter of which is actually fused on to her forearm. She also becomes significantly faster.


    Adalberto Espina, Fraccion to the Segunda Espada

    Spoiler
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    Cero Color: Deep Sky Blue

    Appearence and Personality

    Adalberto is a tallish man, with blond hair. His Hollow mask takes the form of the upper part of a Fox's skull.

    He is a serious man.

    Zanpaktou: Diablo Zorro

    When sealed, his Zanpaktou takes the form of an ordinary blade.

    Resureccion: Ravage, Diablo Zorro

    When released, Adalberto takes this form, but with only one tail. He loses control of himself, however, when released. In fact, only Takeshi can actually seal his Zanpaktou again.

    As he continues to fight, additional tails grow, with his power level directly related to the number of tails. His appearence is also somewhat related to the number of tails. At 1 tail, he is only about as powerful as the other Fraccion. However, at 4 tails, he would be as powerful as Carcharadon in Ressurecion, at 6 as powerful as Abishai, and at 9 more powerful than Marro himself. The reason he is not an Espada is because he is essentially mindless when in Ressurecion, caring only for killing.
    Last edited by horngeek; 2009-06-19 at 09:41 PM.


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  7. - Top - End - #7
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    Masahiro Tatskete
    Vice Captain of the 7th Squad

    Navy reiatsu

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    Name:
    Masahiro Tetsketa

    Vice captain of the 7th squad

    Appearance:
    A young male, he appears to be around his early twenties or late teens, much depending on whether or not he has been on an assignment for a while, his good looks are easely susceptible to scruffyness since he does not tend to them with diligent fervor.

    His hair is grey and cut short, posing a constantly ruffled look and causing him to oft look worn down. His eyes are a mottled blue, not cold, not intense, but not dark or brooding either, it is more akinn to looking at a hip of shattered glass. On his right hand, he carries a very partial glove made of leather and metal, covering only the thumb-side of his hand and wrist, this keeps his hand from becoming too damaged whilst blocking in shikai.

    Personality:
    Although young in looks, his demeanor is not, he goes to parties and enjoys both sake and ladies, but all the while, he can't help but feel inadequate. Long ago, he failed to protect someone he loved, this was the reason he joined the 7th squad, and it is also the reason that he still bears painful memories.

    Zanpakuto:
    Namae: Sanzu
    Shikai release command: Build your walls and snap your chains; Sanzu! (a translation would be awesome if anyone could help)

    Appearance: Sanzu takes the shape of a normally sized katana, an ash-coloured handle and a tsuba (guard) with the motif of a bridge across a river hints at the origin of its name.

    Shikai:

    The shape and colour of Sanzu changes when released, the Tsuba vanishes and the hilt and scabbard takes the form of a Shikomizue, black in colour and with a silver pattern of a flowing river etched into the scabbard. The blade also attains etchings of a river, with two daemon hounds at the bottom of the blade (one on each side). The blade emits a cold, grey mist that runns allong its edge when released.

    - The hounds of Sanzu RiverThe release command calls forth dark beasts the size of an akita kino from the shadows, they are without fur and their fangs are strong, these are reffered to as the Dragons or Hounds of Sanzu River, they obey the thoughts and will of Tetsketa.

    What should be remembered is that his mind makes them a two-edged sword, he makes sure never to release it near someone for which he has chaotic feelings. They once killed his beloved.

    The hounds are large, but not unbeatable, they can be ordered to kill or contain, or chase away, unyielding and seemingly numerous, it is only really three or four hounds which are respawned, but each time they are killed and brought back from a new shadow, their strength diminishes, as does the strength of Tetsketa.

    - The walls of Death
    Once you die, there is no going back, great walls stand between you and your former life, even if those walls are but a way of describing the impossibillity of going back, they are in no way fictional when they come from Sanzu.

    If Tetsketa wills, the path of his sword will turn the air (nothing else) touched by the mist of the blade to stone, this allows him to set up smaller walls quickly, blocking blows and people with minor effort by cutting in the air. The walls however, does not drop, and as such, cannot be dropped on people by cutting above them.

    Tetsketa can also prepare larger fortifications, by letting the mist of his blade ebb downward over an area, he can then turn the air to stone below where his Zanpakuto was held, as such, he can repair holes in buildings or walls temporarily. The walls are never thick, but to call them weak or fragile would also be a mistake.

    Bankai:
    Bankai, Sanzu-no-kawa (Sanzu river)

    Tatskete holds the sword in front of him, arms outstretched, edge down before flicking it with his left index finger, sending the metallic clang through the air, as the ring dies off, the sword completely dissolves into mists, swirling around him. The mists move much like Zenbonsakura Kageyoshi in Byakuya's first form for those who want a refference to their looks.

    The hounds are still there, much larger now, and great serpents can also be called, akinn to dragons of eastern mythologies. The Walls of Death are still there as well, however, now, the mists can form walls anywhere they strike, and as such, can form long sheaths or roads of stone, or just small lumps or sections of it.

    Finally, shadows reach from the mists, clinging to the people they touch, dragging themselves, or at least their images, from the River Sanzu itself, their faces those of people killed by the person they cling to, the more guilt, the more deaths, the heavier the shades.




    If anyone would help me with translating my release command, or drawing a picture of Tatskete, I would be most thankful.
    Last edited by Neknoh; 2009-06-19 at 04:07 PM.
    I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.

    (thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)

  8. - Top - End - #8
    Barbarian in the Playground
     
    Wraithy's Avatar

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    Augustus Visconti - Octava Espada

    Espada aspect of death: Delusion

    Cero colour: Blue
    Activated when the jaws on his hand open.

    Appearance and personality:
    Augustus is slender and roughly six foot, with blue eyes and cleanly spiked short blond hair. His uniform is closer to a white suit with some black pin striping, but still bears certain features of more ordinary uniforms, such as the hakama (though oddly, these also have black pin stripes).

    His mask completely covers his right hand, which has longer claw-like fingers, and sharp teeth encircling the hand around the wisdom line. Where the mask ends is hidden by his sleeves. His hole is located at his solar plexus.

    (Personality is a difficult area, I want to avoid becoming another Charlotte Coolhorn )

    Augustus is a hedonistic egoist, instantly warming to any who compliment him (even enemies), and spiting any who criticise him. Otherwise he is largely an aloof and lazy individual, hesitant to even move if he cannot see a reason to do so. He believes he is a renaissance man, and in some cases has been known to invent thing which are either thoroughly useless or already exist. He is easily fascinated by shiny/colourful/pretty objects.

    Fighting Style: Augustus disdains the use of sonido/shunpo (his excuse is that is is "unfitting for one of my great stature") and has never learned the technique, preferring to strengthen his hierro to an abnormal degree instead and simply take the hit.
    For RP purposes, that means Fighting-specialised types of captain level can cut him in release, but non-specialised captains would need to use Bankai.

    Zanpakutou: A guardless wakizashi with a blue hilt and sheath. Its name is Paladino.

    Armas del Rey (Crest of the king) - By drawing a diagram on someone, he can control them, telepathically communicate with them, and use all of their senses. He is also able to make the diagram invisible to all but the closest forms of inspection. Augustus can transfer reiatsu to or from any crest bearer.
    This diagram has been drawn upon every member of his Fraccion.

    Resurrección:
    "Loath creation, Paladin"
    Paladino sinks into Augustus. The mask on his hand spreads across all of his body apart from his head, resembling a grotesque jagged armour. Various sets of teeth encircle his body, in much the same way as on his hand. His number also becomes clearly visible; a large 8 on his back, slightly to the left. His claws elongate slightly.

    After using his Resurrección, Augustus is able to take any who bear Armas del Rey as a host by touching them. Sufficiently strong-willed hosts may reject him (ie: equivolent of captain level), but to do so, they must battle him within their own soul.

    When fighting Augustus inside one's soul, kido, shunpo, cero, hierro (including the shinigami equivalent), shikai, bankai, and resurección do not function for either combatant. Any non-lethal damage (ie: loss of limbs) transfers to either combatant's outside body. The host who recieves a killing blow from Augustus at this time is unable to resist his control until he leaves, but if the host can kill Augustus, Augustus is rejected and unconscious outside the soul (not dead, but very easy to kill).

    If a host's body is killed by an outside force while attempting to reject Augustus, both the host and Augustus die.

    Hosts gain a vast enhancement of all their abilities (average fracción advance to Espada level), especially their hierro (or equivalent). However, Augustus has total control of the host's actions.

    There are two methods of removing Augustus from a host:
    Death. By killing the host, Augustus is ejected (largely) unscathed.
    Free will. Augustus can remove himself from a host at will.

    If Augustus has not taken a host in this form, he is able to draw Armas del Rey at greatly increased speed (roughly the same time as a cero).

    Fracción: Augustus uses many types of Fracción, however, one veriety of his own creation, the Identicals, are the most common

    Identicals - An artificially created variety of Arrancar. Weak, but highly durable, they make excellent guards. All share the same basic mind (but still lack a hive mind). They lack zanpakutou and Reserrección, but have relatively powerful Cero and are not to be taken lightly.
    Last edited by Wraithy; 2009-06-04 at 12:32 PM.
    I'm back... possibly... any minute now... brb.

    Horny Halfing Avatar by Anna Molly

  9. - Top - End - #9
    Barbarian in the Playground
     
    OverWilliam's Avatar

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    Name: Ryuunosuke Kenji, 2nd Division, 3rd Seat

    Appearance: Kenji has black, shaggy hair that grows long in the back into a medium-length pony tail down his neck, which he now braids in homage to his former Vice-captain's preferred style. His eyes are caught somewhere between blue and grey. Standing at 5'10" he's about average in size, both in height and in build. He does benefit from long limbs, which he somehow manages to keep under decent control most of the time.

    His Shihakshou is just recently shortened at the sleeves all the way up to his shoulders, as well as the addition of a Tattoo to his Left shoulder.

    Description: Kenji used to joke around that he just joined the 13 Court Guard Squads to meet strong, pretty women; recently, though, he doesn't joke about much at all. Whatever his motivation, it is obviously a strong one, as it has carried him ever since his days through the academy and all the way up to his current position. Though he tries his best to make things look easy, he does now, and always has struggled with most of the skills that all shinigami master. In spite of this, his skills are no worse for the difficulty with which they are acquired, and to Kenji the skills are most certainly acquired only with difficulty. He spends much of his time practicing the same things over and over just to achieve the same level that most people reach with intermediate effort. Still, he doesn't seem to hold this against those naturally skilled around him, even if he does good-naturedly envy their abilities.

    In combat, Kenji's (few and far-between) strong suits are situational awareness and battlefield strategy. In the past, particularly during his early days as a non-ranked member, his impressively swift reaction times and out-of-the-box thinking were both praised; however, those praises were quickly drowned out by 'constructive criticism' on how he should improve... everything else. Though his overall skill set has improved dramatically since those days, elevating him all the way to 3rd seat of his entire division, Kenji still often marvels that he achieved Shikai at all-- and Bankai? However, he is outwardly confident enough to put anyone else's mind at ease.

    Background:
    Spoiler
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    Kenji was preceded into the Gotai 13 by his best friend and rival while growing up as regular children in Soul Society. They were neither nobility nor lived in the slums, being of average social standing, but eventually displayed Soul Reaper talent. Kenji, being the less talented of the two, was held back for a few years while his best friend proceeded into the 2nd Squad ahead of him. Kenji simply would not stand for being left behind by his True Ultimate Rival, and was determined to catch up and surpass him. Almost a year later, Kenji got the news that while on a training exercise in the Real World his Best Friend was caught in the middle of a Hollow attack and was killed. Kenji dropped out of the academy for a few months while he tried to deal with the loss. Eventually, he rejoined the academy using his best friend's last name in place of his own as a tribute, and as his unerring determination to fight with the 13 Court Guard Squads the battle against the Hollow in order to commemorate his friend's death.

    Kenji saw his assignment to the 2nd Squad, the same squad as his Best Friend was assigned to before his death, as a powerful sign that he is doing the right thing by carrying on his best friend's legacy. He always suspected that most of his squadmates would likely be more skilled than him, but having somehow ascended to 3rd seat, he is at once determined and terrified to uphold the responsibility to his Officers and squadmates. First and foremost, however, his greater purpose is to make the name of Ryuunosuke well known throughout the whole of Soul Society, from the 13 Captains themselves (or only 12 now...) to the nobles of all four families to the lowest level of the Rukongai-- not for himself, but for another.


    Name: Suzume no Bara (Sparrow's Thorn)

    Sealed form: Black binding on the handle and new polished, white wood sheath, bearing sharp, black Kanji characters all the way up the middle of both sides. Worn horizontally across the back.
    Sealed Abilities: None/not discovered

    Release phrase: Gosezu Hanase! ("Speak without words...!")
    Shikai: Becomes a Chinese-style chain whip, of either three, six, or nine chain links determined upon release (and adjustable by sealing and re-releasing). This Zanpaktou kills with incredible speed and deceptive movements, using a multitude of cuts too small to feel to disguise the final blow straight through the heart. Appears at first to be a purely melee-type, displaying impressive (but manageable) speed, control, and mobility when released; however, it is in truth a strong Wind-type, kidou based Zanpaktou, which uses the very real threat of its physical prowess to deceive its foes into supposing that it has no Aces up its sleeve.
    Shikai special abilities: Wind-based. Is able to launch long, sharp blades of air from the tip of the whip in mid-swing at a target. Also, perhaps the more powerful of its abilities, it allows the wielder to translate kinetic energy from melee attacks through the air particles between him and his target with near 100% efficiency, effectively letting him attack at range with a punch or slash (this effect seems instantaneous, but is defeatable by keeping close track of the wielder's movements and timing the effect correctly; also greater distances exponentially increase the effect of that fraction of lost energy, limiting its range). Finally, minor wind-based abilities like brief, limited force gusts of wind are possible with enough focus.

    Bankai: Not achieved.
    Last edited by OverWilliam; 2009-07-11 at 04:06 PM.
    Deo Soli Sit Semper Gloria

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    Quote Originally Posted by Innis Cabal View Post
    Its offical. Overwilliam is Duke Devlin.

  10. - Top - End - #10
    Ettin in the Playground
     
    Draken's Avatar

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    Erscheinung Von Geister (Wraith from the Mind): Cuarta Espada
    Cero Color: Dark gray (Dark Slate Gray, but hey).
    Aspect of Death: Fear
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    Appearance and personality:
    Spoiler
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    Erscheinung (Thereby refered as Ersch), is tall and gaunt, normally walking in a hunched position, his hair is gray, long and always in a mess. His uniform is the standard Arrancar hakama, with the addition of a long white cape. He uses his zampaktou as a walking stick.

    The remains of Ersch's hollow mask appear as pauldrons over his shoulders, with the teeth pointing down, and elongated jawbones forming a high collar around his neck. His Espada Tatoo and hollow hole are not visible.

    Ersch's voice sounds like the cackling of a maniac, making hearers usually expect him to cackle like a madman at any moment of speech, but in general he will keep himself calm over any discussion. The old arrancar generally acts like he is in it for the fun, the fear, the women and the explosions. If such is a facade or not, it is hard to tell.


    Sealed Zanpaktou: Pesadelo (Nightmare)
    Spoiler
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    Pesadelo is usually seen as a staff of sorts, but on command, it projects the head of a barbed glaive with two blades. While in this form, pesadelo is used to fire Ersch's Dos Ceros.

    Erscheinung's Sealed Abilities (other than the basics):

    Velo del Miedo: Erscheinung can create a field over himself, which causes those looking at him to gaze at their worst fears. Erscheinung himself does not inherently know what those fears are, and since each viewer sees his own fears, they cannot discover those of others due to this ability either.

    Torment the Fearful: Erscheinung can empower the fear afflicting another being, with various effects, depending on the individual. Some are shaken by the effect, hindering their fighting capability, others are frightened into inaction, while some are enraged by their fears. Depends on the person really.

    Bala Master: Erscheinung can fire bala with great precision and incredible speed.

    Cero Master: Erscheinung boasts the ability to fire the fastest and strongest ceros of all Espada.

    Dos Ceros: Ersch can fire two ceros simultaneously while in his sealed state, they are fired from the blades of the glaive, and can be aimed at different targets or at the same target for devastating effect. This ability can also be used in conjunction with Gran Rey Cero.

    Garganta Master: Erscheinung's control of garganta was trained to the point he prefers this ability for tactical movement over Sonido at times. He also uses garganta to snipe at his enemies from Hueco Mundo, and even as an offensive or defensive ability itself (see Garganta del Vacío).

    Garganta del Vacío: Ersch's garganta can cause a potent windstorm towards itself, much like a whirlwind, this can drag opponents, allies and even attacks into the garganta, and drop them wherever he happened to target the effect.


    Resurrección: "Haunt, Pesadelo."
    Spoiler
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    Ersch's form becomes foggy and the two heads of the glaive become a second pair of twisted claws, with six fingers and oozing some kind of foul ichor from the stump of the wrists, while the haft vanishes in the mists, the remains of his hollow mask join in the middle of his body like a maw with a vertical opening line. Ersch's arms vanish in this form, and his hands, also turned into twisted claws, float lazily around him. He has no legs, merely hovering above the ground.

    Ressurrection Special Abilities:

    Mist Shroud: Erscheinung's body is enveloped in a heavy fog, making it difficult to properly strike his body.

    Numerosas Balas: Erscheinung can fire bala twice as fast as normal when ressurrection is active.

    Cuatro Ceros: Each of Erscheinung's hands can release a cero attack simultaneously. Identical to Dos Ceros, but with twice the effect.

    Telekinesis: Erscheinung's can control objects and creatures from a range while in his released state.

    Dampened Spiritual Pressure: Unlike others, who have their spiritual pressure bolstered release, Erscheinung's becomes harder to detect when released.

    Fade: Erscheinung can become partially invisible while in this form.


    Segunda Etapa: Pesadelo Antiguo (Ancient Nightmare)
    Spoiler
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    Erscheinung has mastered Segunda Etapa. While in this form, his body becomes a fully immaterial darkened mist, and only purely spiritual energy attacks (such as Ceros) can strike him. He loses the ability to physically affect his surroundings while in this form. His mask and hands from the previous form are still visible, but are ghostly in appearance and immaterial as well, however, he can shape as many hands as he wishes from the mists, this is mostly only a visual effect.
    Erschnung can enter Segunda Etapa directly from his unreleased state, much like a shinigami can enter Bankai directly from unsealed state. He does this by means of the command "Unravel that which binds reality, Pesadelo Antiguo!"

    Bankai Segunda Etapa special abilities:

    Greater Telekinesis: In segunda etapa, Erscheinung gains a vastly more efficient form of telekinesis, to offset his innability to actually exert strenght over anything.

    Tormenta de Balas: Erscheinung may release a true rain of bala attacks while in segunda etapa, and if surrounded by strong reiatsus, the number and power of the projectiles only increase, due to Spiritual Void.

    Ocho Ceros: In segunda etapa, Erscheinung can simmultaneously project eight cero blasts. If surrounded by strong Reiatsus, Spiritual Void will increase the size, range and power of the individual ceros.

    Spiritual Void: Erscheinung's spiritual pressure while in segunda etapa cannot be felt, leading to the impression that he has none. As a secondary effect, he passively absorbs the spiritual energy of those around him, further bolstering his own attacks with the stolen power.

    Engulf: Erscheinung can envelop one or more targets while in this form, hampering their vision and preventing their spiritual power to be felt from outside, while also preventing those within from sensing the spiritual power of those within or outside of the cloud.
    He may also afixx his ghostly mask to an engulfed target, taking control over their powers and abilities. but becoming unable to use his own as he does so. A creature possessed by him gains a strange black aura, and the individual's skin becomes darker. Additionally, the individual possessed gains Hierro, along with a slight boost in physical strength.

    Vanish: Erscheinung can turn completely invisible while in this form.


    Fraccion:
    Spoiler
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    Erscheinung has four beautiful female arrancar as his fracction, who, colectivelly, he calls "The Geisterdamen" ("Mind Ladies", alternativelly "Geister's Ladies" or "Crazy Chicks"). They are named:

    Helena
    Zampaktou: Pétalo de Sangre (Blood petal)

    Mia
    Zampaktou: Calamar Gigantesco (Giant Squid)


    Sandra
    Zampaktou: Vermiurgo (Vermiurge)

    Gabrielle
    Zampaktou: Gorgona (Gorgona)
    Last edited by Draken; 2009-08-02 at 12:06 AM.
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    Homebrewing

  11. - Top - End - #11
    Orc in the Playground
     
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    Name: Kiyeshi

    Rank: 5th squad 3rd seat
    Appearance: Kiyeshi is a left-handed, light skinned Shinigami who is garbed in basic Shinigami Robes with no left sleeve, his entire left arm is wrapped in bandages, his Zanpaktou and a nameless wakizashi hanging at his left side.

    Personality: Kiyeshi is a passive inquisitive person, he wants to know everything he can but he won't dig to hard to find uncover anything. He enjoys watching but not speaking when not required to.

    Reiatsu: Gray

    Abilities: Kiyeshi is very skilled in Hoho and sword play, skilled in Kido, and poor in Hand to hand. he can animate the bandages on his arm to aid in combat, although he loathes to do so.

    Zanpakuto: Nanakage (seven shadows)

    Sealed: black katana with a star patterned guard like Tōshirō's Zanpakuto, the hilt wrap is a light gray

    Shikai:
    Overshadow, Nanakage

    seven swords each with a different ability
    Spoiler
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    (from left to right):
    -an ax-like sword increases Kiyeshi speed and related abilities
    -a small Katar can cast deep shadows about the area
    -An over-sized Shuriken that flies as directed by Kiyeshi
    -the base sword of the whole ensemble, empowers Kido when cast through it
    -the first of the twin blades when used with it's twin can be used to create small portals in which Kiyeshi can attack through to add distance to his attacks
    -a lance-like sword that uses Reiryoku to slightly extend the length of kiyeshi's blades
    -the other twin blade has the same ability as its twin

    Bankai: not obtained yet (in progress)
    The seven parts of Nanakage combine in a light eating explosion after the cloud of shadow is dispersed it reveals a sniper rifle carrying Kiyeshi

    Spirit: seven Shinigami linked to each blade. each spirit's looks give hint to the sword's ability


    Name: Vearo Noman
    Rank: newly promoted 3rd seat of the second squad (hopefully)
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    Appearance: basic shinigami robes sans sleeves, Zanpakuto placed along his right side

    Personality: silly and over-curious

    Reiatsu: Crimson

    Abilities: expert hand to hand, sword and Kirusi-gama fighter, skilled healer, poor Kido user, very skilled Hoho practitioner.

    Zanpakuto: Interimere (to give the death blow)
    Sealed: a black wakazashi sized Zanpakuto with a circular guard carved with bones along the edge

    Shikai: at a cry of his sword's name while holding it horizontal at arm's length pointing the tip towards the direction he is facing, a sickle attached to a chain flies over to his right hand, the other end of the chain is attached to Interimere's main blade. the symbol for life is scribed in the sickle, and the symbol for death is on the sword, everything is black except the symbols.

    when in Shikai Vearo can use these abilities
    (note: almost all abilities require the opponent to be cut by Interimere's blade(s))
    Vearo can make the sickle can grow and shrink in size at will

    Backslash: wounds already made are torn open further
    reflex disruption: take it slow, good sir/madam wounds seem to begin slowing you, speed is dramatically reduced.
    Spasm: cut muscle twitches violently
    Improved Healing: just like it sounds
    in development
    Power surge: comes in two types
    White Surge: a healing slash style ranged attack fired from "Life"
    Black Surge: a damaging slash style ranged attack fired from "Death"

    Bankai: not obtained yet

    Spirit: a black and white cat
    Last edited by Goblin Music; 2009-08-13 at 10:26 PM.

  12. - Top - End - #12
    Bugbear in the Playground
     
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    Sigmund Nobel: Former Captain of the 4th Squad
    Reiatsu: Dark red.

    Appearance and personality:
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    Sigmund wears his clean, black hair at jaw length. His slim, metallic framed glasses feature reflective lenses that hide his violet eyes. Unlike most, he prefers to wear modern medical attire rather than a traditional uniform. Instead of the white haori over a black kimono, he sports a lab coat over a black dress shirt. His black slacks are adorned with a thin white belt to which his Zanpaktou is clipped. Black leather shoes over white socks complete this typical outfit.

    Sigmund is something of a driven, social recluse. He, typically, only deals with others so far as his duties necessitate (though I’m thinking that he may keep the company of more pragmatic minded members of the 13). Off the clock, he indulges his obsession with self-improvement by multitasking the pursuit of various studies with a strenuous training and workout regimen. As a result of his compulsive habits: he is a Shunpo master and highly adept in the use of Kidou in addition to being a healing specialist. It should be noted that the Captain of the 4th and the Commander-General have a… somewhat strained relationship due to Sigmund’s tendency towards exceedingly pragmatic solutions. It was this mentality that compelled Sigmund to independently obtain Ban-kai (and secretly become a Vizard) long before beginning his officer training.

    In the unlikely event that Sigmund is forced into a position to don his mask, it initially superimposes itself over his nose and mouth. His tongue elongates and becomes prehensile while his saliva gains powerful healing properties such as the ability to rapidly regenerate wounds and serving as a universal anti-venom. As rare as it is for Sigmund (the eternal pragmatist) to shy away from a course of action that will get the job done quickly, he refuses to use his mask unless all other options have been exhausted. As unlikely as it is, he's actually disgusted by both its looks and abilities.


    Zanpaktou:

    Sealed: Kyonshi.
    Spoiler
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    The basic form of Kyonshi is an old looking straight edge razor with bits of shredded cloth dangling from it.


    Shi-kai: “Tsukutsuku kame, Kyonshi.” (“Bite deep, Kyonshi.”)
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    Kyonshi takes the form of a rusty bone saw that acquires the curious option to almost harmlessly pass through matter. When doing so, Kyonshi temporarily disrupts the flow of information from the brain to the body, as well as traumatically altering the inverse process. As it moves through a creature’s body, its nervous system acts as though the solid version of the weapon is tearing through it. In short, if the weapon passes through the target’s shoulder, they will feel as though their arm has been severed (causing severe pain, and the loss of all function with that limb, without actually causing any lasting or physical damage).


    Ban-kai: Satsubatsuna Kyonshi. (Bloodthirsty Kyonshi.)
    Spoiler
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    Kyonshi’s Ban-kai form is that of an autopsy breadknife, with a severely notched and chipped blade. In addition to retaining it’s Shi-kai traits, it also gains the ability to leech (and store) spirit energy from whatever it contacts. Be it a Hollow, an energy blast, foreign Reiatsu, or even another’s Zanpaktou, all are food for this insatiable weapon. Energy absorbed by this Ban-kai can be used to empower his own abilities, or another’s, if he touches them with his weapon.


    Kyonshi’s True Form:
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    He resembles a well-preserved, but long dead, man wearing a traditional officer’s uniform. His floor length hair is light grey, his eyes are white, and his pale, prehensile tongue is exceedingly long. His fingers and toes end in serrated, black claws.
    Last edited by Hadrian_Emrys; 2009-07-09 at 11:21 AM.
    Avatar by Zarah
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    Quote Originally Posted by Innis Cabal View Post
    Toho has retroactive powers of awesome. He makes things that he hasn't done, and have already happened, better by his existence
    Quote Originally Posted by Ganurath View Post
    If anything, the term should be What Would Toho Do?
    Of course, in all situations the answer is Be A Badass.

  13. - Top - End - #13
    Bugbear in the Playground
     
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    Ko, Decima Espada
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    Name: Ko

    Appearence:
    He appears as a 15 or 16 y/o boy. He is quite thin with tight, corded muscle. His eyes are black and don't reflect light and his hair (which is also black; sue me) hangs loosely at medium length--it's quite disheveled. His skin is lightly tanned.

    He wears a tight white tang-top with a black skull at its center, black pants with a studded leather belt, and combat boots that are strapped on with three thick leather belts. Chains are wrapped around his arms and are connected to leather cuffs around his wrists. Large silver prayer-beads hang around his neck.

    His hollow hole is where his belly-button would be on his lower abdomen, and is quite large. He's rather ashamed of it, and hides it beneath his tang-top (or other clothing he might be forced to acquire) whenever possible. His mask appears like a V between his eyes and is quite small compared to others' mask fragments. His number "10" is on his forehead. The Zero is right in the center of his forehead with the One slightly offset.

    Personality: A tad bipolar, Ko can be quite mischievous at times and melancholy the next. He isn't too keen on fighting, instead he'd rather push events along and "manipulate" them so they're more interesting. When he does get forced into a fight, he attempts to finish it as quickly as possible and strikes with surgical precision and tactical genius.

    When something he doesn't like occurs, he can become quite depressed.

    Aspect of Death: Sacrifice.

    Cero Colour: White. Charged a few inches from his forehead, directly in front of the zero. While not in his resurrección he closes his eyes while charging and opens them as it fires. To make up for this glaring weakness, his cero is a sustained beam that lasts several seconds (about 10-12) instead of one blast. When he is in his resurrección, he doesn't close his eyes.

    Zanpaktou: Llorón (Mourner): When sealed, it takes the form of a Shirasaya Sword, a featureless katana with no guard within a protective sheath. The sheath is smooth and white with 'Mortui Vivos Docent' written down its length. He wears it at his right side, attached to his belt (even though he is right handed).

    Abilities, other than standard Arrancar:

    Extreme Reiatsu control: Ko can manipulate his Reiatsu to a degree that most arrancar only dream. With it, he can quickly reallocate his power to pump up his abilities. Using this, he often seems more powerful than he actually is.

    Speed Demon: Ko is arguably the fastest of the Espada, and his Shunpo is practically unmatched. This ability may be all that keeps the boy alive during certain circumstances.

    Stealth Specialist: Stealth is Ko's particularly specialty, he has the ability to suppress his reiatsu to a level where he is barely detectable. With time and focus, he could possibly pass as a spirit medium-type human.

    Resurrección: "Dry your eyes, Llorón!"
    He stabs his sword into his shadow, which absorbs the weapon. Rarely used, Ko's Resurreccion causes his body to change drastically. His legs and lower back become black wispy shadow, while the rest of his cloths disappear. The chains around his arms remain, however they are attached directly into his wrists instead of leather bracelets.

    His mask grows dramatically to cover his eyes and cheeks, leaving his forehead, nose, and mouth exposed. The eyes of his mask are swirling spirals. The V of the mask fragment grows to create two long horns that curve above his head. Despite how his mask "covers" his eyes, he can still see easily. In this form, he has control over all shadows, and his weakness is obviously light.

    However, his Resurrección has a secondary release. In this form, his mask grows to cover his entire face and his entire body changes to shadow. The features of the mask which cover his mouth is appear to be bars like a jail window. All shadow within miles of Ko becomes his weapon and turn to solid black which cannot be dispelled with any light (though it's theorized that a lightsource created from someone as powerful as him could destroy the super-shadows temporarily).

    His mask (since he has no body) will either float in the air with a stream of shadows erupting from the back, or will lay on the floor inert as he controls the shadows.

    Special Attacks:
    All Creation: This technique may only be used in his secondary resurreción release and could be considered his ultimate attack. Every shadow expands to cover everything without a soul within his area of manipulation for a short time. This gives him an unprecedented level of control and power, as ever bit of the terrain and atmosphere become his weapon.

    Globe of Shadows: A technique he must concentrate to perform, it is neither offensive or defensive in a traditional sense... it is merely a delay tactic. Usable in his resurrección, he creates a large globe of shadow around himself. Everything within is immediately frozen as he commands the shadows to stay solid and unyielding. Any creature caught within is held in place along with any objects, and if anything enters the globe, they are as well.

    Sealing Chains: Lashing his chains together above him in a knot, many chains fly out seeking to strike his enemies. When the chains hits an enemy, it becomes attached to their spiritual energy and gives him control of them. They subject can resist the control, but the fewer people he controls, the more power he has and the more difficult it is to break free by shear will. If the chains are cut, they dissolve and he loses control of the creature it was attached to.

    Fighting Style:
    Ko will almost never use his zanpakuto. Even when faced with someone that is obviously more powerful than him (well, more powerful than him when he's not using the sword), he will refuse to unsheathe it. Only when faced with certain destruction or a staggeringly steadfast enemy will he unleash his weapon. And by that point he will most like just straight into his resurrección, unless he believes he would have fun having a sword-duel with his opponent. When he does fight with his sword, he holds it underhanded and fights with a very odd, tumbling style.

    Normally, he will use the chains wrapped around his arms as weapon while relying on his agility to defend himself. His skin is also incredibly tough and will not cut easily; however that doesn't mean he won't feel the impact, and he has a particular disdain for bashing weapons.

    Overview:
    Ko is, underneath it all, incredibly unhappy. He has perfect memory of his days as a mindless hollow and mourns his actions. He is incredibly subjective and doesn't view the world in terms of black and white (unlike his color scheme). Above all, he desires to bring justice to the world and defend the weak. Becoming one of the Espada is a way he sees to bring this about. He takes no pleasure in some of the activities he is forced to do, but views the end desire as a way to justify the unsavory actions he must take.

    He was turned into a hollow after being shot (in the lower stomach, hmmm) protecting his girlfriend from muggers. He lingered in the hospital for a while before passing away. His devotion for his girlfriend was what kept him to this world and she, unfortunately, was the first soul he devoured when she started dating other people. Now, he has his 'sanity' back as an arrancar and is plagued by guilt. All this he hides under a care-free persona.

    His weapons uses a shirasaya scabbard to symbolize how little he desires to use it (or perhaps his arrogance believing it should see little use).
    Last edited by Sir Shadow; 2009-06-01 at 06:35 PM.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  14. - Top - End - #14
    Bugbear in the Playground
     
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    Akako Sasaki, 3rd Division Vice-Captain
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    First Name: Akako

    Family Name: Sasaki

    Rank: 3rd squad Vice-Captain

    Appearance:
    Akako looks like a woman in her late twenties. She is not particularly well-endowed but she is both tall (6'0") and well muscled. She has long, fiery red hair and icy blue eyes. She is not the most beautiful woman out there; her face is a bit rougher and angular, but she is lovely. Over-all people find her to have a strict, focused appearance--as though she was always giving every ounce of her attention to the matter at hand. Her eyebrows are often knit into a scowl, which is not helped by her Captain's constant ribbing.

    Many avoid her gaze as she does not often blink and has a tendency to stare intently into others' eyes as though she was trying to read their soul.

    Akako wears normal Vice-Captain robes, except with a red sash around her waist. Her undercloths are wrapped bandages, which can just barely be seen at the 'V' of her robe's neckline and on her upper legs when her robes shift just right.

    Personality:
    Akako is easily irritable. End of story. Her propensity for violence is legendary though it only comes out when she is angry. Her unshakable demeanor belies her kind heart. Though the source of much of her ire is her captain, she truly does care for him and has made it her personal mission to protect him.

    She is afraid of loosing control and loosing the things she loves. It is rumored that she was engaged to a man at one point... but something tragic happened.

    Reiatsu:
    Red. A bright red, like a flower blossom or steady flame.

    Zanpakuto: Tobu Ryuu, Flying Dragon (thanks to Collin)

    Sealed:
    The guard of the blade is a rectangle with feathers pointing out/etched into the corners. The cloth of the grip is red and the pommel is a dragon's head. She wears it at her left side.

    Shikai: Kakere, Tobu Ryuu, Soar, Flying Dragon! (again, thanks to collin!)
    Her sword becomes a bow. The limbs of the bow are shaped like wings with the head of a dragon where the arrow rest would be. She grips the bow inside the head, and arrows are fired through the mouth. When she pulls on the string, arrows of red spirit energy appear. The arrows are capable of growing, shrinking, bending, or turning as they fly through the air. They also remain for several hours after they have been fired before disintegrating or until she dispels them.

    Also, she acquires a short mantle with the pattern of red/bronze scales which tapers like a tail in the back with hooked claws clasped in front.

    Dragon Fangs: As the arrows fly, she can command them to split, becoming many arrows under her control. She uses this technique to turn her enemies into pincushions or pin them to the ground.

    Dragon Blast: The arrow detonates at her command, releasing a fiery blast. This can be done at any time, however, ALL arrows she has released detonate whether or not she wants them to.

    Bankai:
    She has not achieved bankai yet.

    Spirit:
    Her spirit is a eastern-style dragon with butterfly wings. It has a definite red color scheme. The spirit is content to sit and watch, however, it will offer advice when its wielder is perplexed or unsure (which is not very often).
    Last edited by Sir Shadow; 2009-06-01 at 06:36 PM.
    Half-elves are like slinkies.
    They're not really good for anything,
    but you can't help laughing when they fall down the stairs.


  15. - Top - End - #15
    Barbarian in the Playground
     
    Zombie

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    Shirubaru Reishiro, 11th Squad Captain

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    Reiatsu Colour: Copper-ish.

    Description of my Zanpaktou:

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    Sealed form: Straight-up katana. The hilt is copper-coloured and very ornamental, being sculpted into the shape of a striking snake which twines around the blade. The snake has very small rubies for eyes,

    Release phrase: "Atama wo Sote, Uto, Ābokku..." (Rear your head and strike, Ābokku...)

    Shikai: The snake on the unreleased sword's hilt blinks and its red eyes start to glow. It hisses, and unwinds itself from around the blade. The blade now forms its tail. The snake grows hugely in size and coils several times around the wielder's upper torso. The wielder holds the snake by the tail, still using its tail-blade as a sword, while the snake itself rears its head up behind the wielder's head. The snake is still metal, so its coils around the wielder's body serve as nigh-invincible armour, though admittedly they only protect around the shoulders and chest (fortunately the only place where Bleach characters seem able to stab).

    Shikai special abilities: When the wielder attacks, using the tail-blade of the snake as a sword, the snake's head also attacks. It can bite with razor-sharp metal fangs - these fangs release a slow-acting poison which induces hallucinations, slowed reflexes, and confusion, and then eventually the victim falls permanently into a coma. Not only that, but the snake can also open its mouth and fire a deadly red beam of light.

    Bankai: The snake now begins to writhe and twist around the wielder, unwinding itself entirely from him and growing to a monstrous size, until it is now about as large as Renji's bankai. The snake also grows a massive cobra-like 'hood,' except this hood is made of an enormous number of copper-coloured spikes and blades. The snake can shoot these blades at enemies, either one at a time or in all directions, and if they hit their target and lodge in their flesh - or even if they miss and strike the ground - they begin to twist and ripple, and turn into snakes which have the same powers which Ābokku did as a shikai and which are under Ābokku's command. If the spikes do this when lodged in someone's flesh, they will immediately seek to bite their victim as many times as possible. The main, hooded, huge version of Ābokku also gains further powers - the beams of red light fired from its mouth are now much wider-ranging and more devastating, and can be sustained for long periods of time rather than short bursts. Furthermore, Ābokku is lightning-fast (though not quite as fast as a shinigami using shunpo), and can move through the ground as if it were water, emerging from any location.

    Furthermore, as my Bankai is released, it will shed two of the spikes in its hood, which my Shinigami will pick up and dual-wield. This Shinigami ain't the type to stand back and let his Bankai do the work. Thus, the victi-- ahem, opponent will be facing a pincer attack, with a fierce and skilled Shinigami, using Shunpo, attacking him from the front with a massive, irregular copper blade (which can transform into a snake at any point) in each hand, and with a Bankai swimming through the ground to attack from below or looming over behind. If the spikes my Shinigami uses to attack are ever lost or broken, more will fly into his hands from his Bankai.


    Description of my Shinigami:

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    He wears the normal Shinigami Captain garb, but with the sleeves ripped away to expose his arms. He has a shock of sandy-coloured hair and a thin red scar which cuts through his eye, leaving it as an exposed, shrunken hole. He constantly has a thin white sticking plaster stuck across the bridge of his nose, and his crooked nose has obviously been broken at some point in the past. His chin is covered in stubble and he constantly has a cigarette in his mouth or hand.

    Personality: He has two expressions: and . The former he wears in day-to-day situations. The latter he wears when he's in, about to be in, or just out of, a good fight.

    Treats everything around him as a mildly amusing joke, and makes light of any situation no matter how serious or grim. He's very hard to faze, and rather than be impressed by an enemy's release, he will just snark on it before attacking. He refuses to use his Bankai except when an opponent genuinely impresses him.

    :).


    Carcharadon Drakefast, Sexta Espada

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    Cero Color: White.

    Appearance and personality:

    Carcharadon is at least eight feet tall, with a very impressive physique - he has huge muscles, and his entire body is etched with sunken scars. He is shaven-headed apart from a short, bristly grey mohawk, and he is always bare-chested apart from a looped black belt which is strapped diagonally across his chest. His zanpaktou is stuck through the back of this belt, so it sticks up behind Carcharadon's head.

    The remains of his hollow mask form a massive lower jaw with a huge, jutting chin and a number of jagged, shark-like fangs. Two of these fangs, one on either side, are much bigger than the others and jut up on either side, curving back almost like horns. His espada tattoo, a great big number '6,' is located around his eye - his eye is inside the circle bit of the 6. His hollow hole is found going right through his throat.

    Carcharadon is enormously angry, enormously bitter, and enormously high-strung. He has fought and suffered, bled and worked, for the power and position which he has attained, and yet he sees 5 other Espada above him, none of which (in his opinion) have worked as hard as he has for their power. This makes him rebellious and resentful, willing to go against orders from the Espada above him in order to 'prove himself.' He will attack those beneath him with impugnity for the slightest imagined insult, ripping them apart with his bare hands and massive jaw. Even by the standards of the other Espada, he is incredibly unstable, and is usually only unleashed in a situation where raw force is needed with no precision over where it lands.

    Sealed Zanpaktou: Tiburón Blanco. (White Shark)
    An enormous stone-headed warhammer, with a curving blade sticking out of the bottom of its handle. Carcharadon wields the hammer as if it were as light as a wooden staff, but anyone else who tries to lift it will find it impossibly heavy. One blow from this hammer will level a building and cause an earthquake.

    Resurrección: "Rise from the depths, Tiburón Blanco."
    Carcharadon grows in size until he is almost twelve feet tall, and then drops down to his haunches and his mask grows to cover his entire face in a shark-like visage. This stretches back, forming what looks like a huge dorsal fin in the centre of his back. His jaw grows to ridiculous proportions and anything which he manages to trap in his jaws will never escape unless he wills it. His left hand grows into an enormous, vicious, lobster-like pincer while he uses the other hand to wield his huge stone hammer one-handedly. He also gains a tongue which is like a moray eel - huge, long, viciously-toothed. He fires his cero from this tongue's mouth.

    When his opponent bleeds for the first time while he is in his Resurrección, Carcharadon's eyes glow red and he goes into an unstoppable berserker rage - or "feeding frenzy" - which increases his speed, strength and hierro to ludicrous proportions. This frenzy only lasts for a minute or two, but while he is in it, he is temporarily stronger than the Cuarta Espada or Quinta Espada - but when he leaves this frenzy, Carcharadon is physically drained and much weaker than before. Fortunately for him, most opponents don't live to take advantage of this.
    Last edited by H. Zee; 2009-06-01 at 06:31 PM.
    Thanks for the avatar, Jair Barik!

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    Quote Originally Posted by KnightDisciple View Post
    ....you are an evil, brilliant man.

  16. - Top - End - #16
    Ettin in the Playground
     
    Draken's Avatar

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    So. I had an idea here.

    Kidõ Corps. Commander Hideki Kotetsu
    (Hideki = First Name, Kotetsu = Family name btw)
    Reiatsu: Indigo
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    Apparence and Personality:
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    Hideki wears the normal blue vests of his position, and nurtures shoulder-length straight black hair.

    Hideki is a member of one of the four noble families. He is smug and tends to be condescending.


    Special Abilities:
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    Kidõ Master: As leader of the Kidõ Corps, Hideki is a master of the shinigami magic. He can perform full power Kidõ up to 79 without incantation, and all from 80 to 99 at 2/3 of their total power. Even at such reduced power, his spells pack a heavy punch. He can perform forbidden Kidõ, but they are forbidden, I guess.

    Shumpo: Hideki can use Shumpo, but is hardly the best at it.


    Zampaktou: Onmyōji
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    Onmyōji is always in its released state. Looking like a wooden staff with a silver top formed by three circles in a gyroscope shape. In the center of this gyroscope is an indigo orb of focused reiatsu.

    Shikai Special Ability: Onmyōji works as a focus for Hideki's kidõ, empowering his spells in this fashion, and also move objects telekinetically. Lastly, it can also perform the following attacks on command:

    "Silence him, Onmyōji !": This command takes away the voice of a target, preventing most from properly using kidõ, shikai, bankai or resurrección.

    "Multiply, Onmyōji !": This ability creates a number of illusory copies of Hideki. Each copy has it's own fake Reiatsu, identical to the original, and the copies mimic his movements. Other than that, the illusions are little more than that. Images.

    "[Kido Chant] Intensify, Onmyōji !": Widely considered Hideki's most potent attack, after chanting a kidõ and issuing the command, the zampaktou drastically potentializes the effect.

    Shikigami: Onmyōji also boasts a rather disturbing power, it allows Hideki to summon spirits sent to hell and give them a form similar to that of a hollow, including a mask, which unlike that of a hollow, is hardly ever of the white color (blue, red and purple are the most common). These 'hollows' are called Onis by their master, and are about as strong as a 5th seated shinigami. Hideki can create and control up to two at a time.


    Bankai: Juuni Oni Mahoutsukai Onmyōji (Twelve Demon Wizards Onmyōji).
    Spoiler
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    Hideki slashes the air in a wide arc with his staff, leaving glowing light projections of the headpiece of the staff in its path. These then solidify into twelve copies of the headpiece, which float around following Hideki's mental commands. If one or more of these objects are destroyed, Hideki can recreate them with a movement of his staff.

    Bankai special ability:
    Onmyōji keeps all the abilities of its shikai, in additon, each of the hovering headpieces mimics any kidõ Hideki uses, firing it against the same target or any other he determines.

    Shikigami: The Onis gain a power boost while Hideki is in Bankai, becoming as strong as a 3rd seat shinigami. He can also relinquish the kidõ casting of one or more orbs in order to cause it to create and control another two onis, to a max of 26 of them.

    Furthermore, by combining seven onis into a single being, called a naka-oni, Hideki can create a creature as strong as a liutenant (vice-captain, whatever), obviously, up to 4 naka-onis can be made at any given time.

    By combining all of his onis or naka-onis (all 26 onis), Hideki can create the Oh-Oni, which is basically Sajin Kommamura's Bankai.




    Ps: Needing japanese translations.
    Last edited by Draken; 2009-07-12 at 06:22 PM.
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    Homebrewing

  17. - Top - End - #17
    Barbarian in the Playground
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    Captain Maeda, Katsuhito (surname first) by Haruki-kun, and Kira and Nico by Zarah.

    (awesome pic)
    Maeda, Katsuhito (surname first), 3rd Squad Captain of the Gotei 13 in the Playground:
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    Reiatsu:A crackling electricity that is yellow in color but usually supressed
    Personality:
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    Katsuhito-or Katsu as his friends call him generally maintains a quiet demeanor unless he's with friends (which he doesn't have ), in which case he's very buddy-buddy. When a situation is tenuous he generally tries to mitigate the situation but also has his share of quarrels. He keeps his cool when insults are thrown and sometimes even when stricken. But when friends are threatened he becomes filled with fury and his violent reiatsu elevates but usually tries not to reveal too many of his sword's capabilities by using shuunpo and kido instead. Despite his distaste for fighting he loves to pester his friends (which he doesn't have ). He also has an inner hollow that he has subdued, but no one knows (see Background)

    Appearance:
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    Katsu wears the face of a boy, maybe sixteen or seventeen years of age, with dark, long, unruly hair the left side of his bangs drooping close to his eye sometimes getting in the way. He wears the standard Hakama with the number three painted across the back in chinese characters to suggest his position as well as a bamboo hat which does nothing to improve his melancholy appearance. His hip is adorned with an ornate sheath aparently for a wider blade than most that contains a jagged blade resembling a lightning bolt pattern on the edge. He walks with the swift gait of a man with purpose and has a resolve in his dark orbs to match.

    Background:
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    Bear with me:

    Long before he'd even become part of the Gotei 13, Katsuhito was an urchin in the streets of Rukongai. He had a small group of friends whom he lived with, and shared with. Obviously, since they were orphans they got in trouble with the elder members of Rukongai which wrought the suffering that made him despise conflict.

    He had two friends who had been like brother and sister to him, their names were, Shintaro and Kiku. They had to steal to survive, but this eventually became the undoing of Shintaro, when one day the two of them had found his bruised and broken form at their last rendezvous point. Hidden in the shadows were the perpetrators who intended to do the same. They leaped from their hiding places and tried to strike them. Katsu only remembers the fear of being alone and then blacking out. When he came to, the two murderers lay dead and bleeding in the rain, and his friend looked at him with fear in her eyes. Katsu then asked her, "What happened?" Suddenly comprehension rose in her face and the fear left her face, but was soon replaced with grief as she said, "I don't know... you killed them." And they both wept for their fallen friend.

    As they finished burying Shintaro, a man robed in black aproached them and gruffly anounced, "You two," surprised they turned, "I would like to adopt you into the Maeda family, and..." he hesitated, "to grant you training in the Shinigami Academy..." Heartily they accepted and began their new lives.

    They could never forget the travesty that had befallen their friend and had both been shaken by it to this day. Though this had not stopped them from finding a new relationship between eachother. They were close, and considered getting married but Kiku had still been unsure. Then he lost her. Many times they fought together, but once was different. A hollow had threatened Kiku's life and he tried to protect her, but blacked out (again) he awoke, the hollow destroyed and Kiku lay dying not a few feet from him. "Kiku you're going to be fine," he wept, for alas, he knew this was not true. Kiku knew too and from her color-ridden face she whispered, "I'm going to die aren't I, Katsu? Shh..." she put a hand to his open mouth, "I'm sure you're going to miss me...*cough* but don't let it keep you down, don't give up on life... *cough* please, for me?" Katsu, still weeping nodded and stuttered, "I-I..." "I love you, Katsu." and as she said so, she coughed up more blood, and her body grew cold. Torn and stricken by grief he vowed to stop this from happening to him or anyone else. After he was well enough to do so, he buried her next to their old friend who died in Rukongai.

    He then realized that his vow was unrealistic and impossible but still strove toward the goal of peace. He trained tirelessly to gain power and prestige and used it to try to ease conflict where he saw it, and still does to this day.

    Zanpakuto: Raikiba

    Sealed:
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    A long katana with a razor-sharp edge with "teeth" and lines etched into the side in a similar pattern, giving it resemblance to a lightning bolt.


    Shikai: Sora wo Ware, Raikiba (Split the Sky)
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    The release has several uses. First, he can raise Raikiba's tip skyward, immediately summoning a lightning bolt from the sky, smiting foes from a distance with fair precision also allowing him to continue to do so by bringing his sword down from the same skyward alignment. By shouting "Arashi no Tore!" after releasing Raikiba, a lightning bolt crashes down into Raikiba, charging him with deadly amounts of electricity that spikes from the blade, striking foes even if the edge missed. Finally, he can throw Raikiba into the heavens shouting "Nigasena!", but this time, lightning rains from the sky in all directions within several hundred feet for a few seconds. Using this final attack however, shatters Raikiba and leaves him exhausted and nearly defenseless and is so used only as a last resort.


    Bankai: Raikiba, Hikari to Kyousoushiro (Race the Light)
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    Raikiba's spirit manifests his electric form encasing my own. The sword dissapears and he drops to all fours and the lightning covering his body resembles the form of a leopard. His speed increases dramatically and approaches lightspeed, however his power doesn't increase so much from the shikai form, however, using speed to his advantage he could strike his foe several times before they can amount a sufficient defense. After being stricken by lightning several times, the foe could quite possibly be immobilized. Without the use of a blade it would be impossible to activate any of the shikai abilities.

    Spirit:
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    An apparition of a leopard's form made formed solely from crackling electricity. Raikiba is mild-tempered but extremely decisive. He makes careful decisions and feels he has all the time in the world-due in part to his uncanny speed-to make them which is sometimes a great vice. He and I both feel a certain responsibility to this world and the next to keep the peace and will sometimes toss all that careful decision-planning through the window to protect the helpless.

    Bankai Training:
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    First off, the mindscape is a giant forest, full of places to hide. The bankai training takes is quite simply: tag. but the wielder of Raikiba can't outrun him but if his will is great, he will discover that the mindscape is only his own thoughts giving places for Raikiba to hide, and he must clear his mind before trying to find him. After which, realizing that speed is also only an illusion he can attempt to overtake Raikiba by which time, will only be a contest of wills percieved as a chase.


    Other Abilities:
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    In general, Maeda is a fairly strong kido user, capable of using low 60 level kido without incantation. His strength is further in his speed and shuunpo capability. Unarmed combat is not something he practices on too well, but he is only slightly below his level in that area. His reiatsu is also peculiar in that, it can actually electrocute foes (and friends, if left uncontrolled). He has also demonstrated the ability to absorb lightning-based attacks.


    Kira, Quinta Espada in the Playground:
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    Reiatsu: A lighter dark red than his cero (can't quite get it), but upon closer inspection it looks like droplets of blood unwilling to leave.
    Cero Color: Blood red (I know, its not completely original)
    Aspect of Death: Insanity

    Appearance and personality:
    Kira always keeps the pretense of insanity, hunched shoulders, a wild look in his grey eye, and constantly drooling for no apparent reason, he is regarded as crazy and unpredictable to even his peers. His shoulder-length blond/brown hair is always disheveled and dirty as is his torn hakama, in contrast to the pristineness of his fellow arrancars' robes. His mask sits on the left side of his head, also disheveled and broken, with the half of a human skull with three teeth on the bit of skull that is there he gets extremely excited and giggles and screams when he's engaged in conflict, although the stupidity portrayed especially well by his drooling and gaunt figure, is all but a ruse.

    Though he may be crazy, Kira isn't stupid, and it shows especially after he has a foe at his mercy, he loves to torture them. He knows what hurts people the most after watching them fight and sometimes even stalks his prey to find a way to exploit that weakness, whether it be friends, or an Achilles' heel.

    He loves to fight and make people suffer as long as he can before killing them, which is perhaps his greatest weakness, as he hates pain himself.
    Kira normally fights by aiming to disable them, at ankles, wrists, and tendons but drops it once he tastes his own blood (this usually doesn't happen due to his strong reiatsu). He then flies into a rage of fear and insanity trying to kill them as quick as he can (and if they survive only disabled, then he makes sure their deaths take as long as possible).

    Sealed Zanpaktou: "Sufrimiento"
    A jagged and curved kukri that isn't sharpened well, so it inflicts more pain as his uncanny strength (unbefitting to his form) pulls it from his victim.

    Resurrección: "HAGE, SUFRIMIENTO!" (Rend, Suffering!)
    Kira's mask becomes black as night and the jaw of his mask goes over his own, giving him the appearance that his lips melted away to show black teeth and bone which he grins stupidly through (somehow, he is still drooling though). His hakama is ripped to shreds leaving him nearly naked except for the black bone which covers his forearms and bottom of his legs. A new kukri appears in his other hand and the already jagged blade become rows of human teeth which never break completely but are already chipped. His strength increases exponentially as does his speed and he uses it to rend flesh and tries to keep from dealing lethal blows unless blood is drawn from his flesh.

    Segunda Etapa: "SHOSHI NO CHI WO NAGASOU, SUFRIMIENTO!" (We'll make them all bleed, Suffering!"

    The black bones enveloping his forearms and forelegs grow into spikes of the same dark material. His blades become one again, but this time into a string of black bones, all spikey. This mass of bones is wielded similarly to a whip, but it has a life of its own and the spikes can extend and the "whip" itself can curl and move on their own accord.


    Nico, Secret Fraccion to the Quinta Espada:
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    Reiatsu: A yucky green with some splotches of brown.
    Cero: Red with little streaks of dark red mixed in.

    Unbecoming of Kira's appearances, the Quinta Espada sought to protect his position with three secret fraccion whom he trains himself in hidden locations. No one suspects Kira of such actions due mostly to his child-like demeanor in the presence of others. The three aprentices are unkown to eachother and all other arrancar because they carry the pretense of being weak arrancar, and usually aren't even seen as they are adept at supressing their reiatsu.

    Nico has long, red hair which he ties back into a ponytail. He has the clean shaven look of a man in his late 20s and a closely knit brow. Other than that, he looks like a perfectly normal Arrancar with the top half of a hyena skull, resting on his shoulder. He always had a vast amount of power, even as a hollow. Nico revels in his new form and power, but does not appreciate the training he had to go through to achieve it. He used to be extremely volatile and uncontrolled, but with the cruel methods of the Quinta Espada, he has become an efficient killing machine.

    The fraccion has no regard for law or order, but keeps a good amount of discipline for himself. Nico only answers to Kira, and Kira only. The only reason for this is to ensure his own growth... and survival.

    Abilities: "Laughing Ceros" - Nico orbits his foe using sonido, firing off quick, but powerful ceros at his opponent from his mouth as he does so.
    "The predator stalks his prey" - Nico uses a rapid succesion of balas and fires them at the ground. The obligatory smoke ensuing, along with his skill at suppressing his reiatsu allow him to hide and either attack at a later time, or just run away.
    "Predator catches prey" - Nico only uses this when he knows he's faster than his opponent and not meant to kill (or if he's just hungry). He focuses large amounts of reiatsu into his jaw and catches his foe in a jawlock.
    "Senka" - Shinigami technique of the same name except using sonido instead of shuunpo. This was the trademark attack of Byakuya, before Ichigo could catch up to him. Nico will use sonido to get behind his foe, and sever their "chain of fate" without them realizing what hit them.

    Resurreccion: Warai, Hiena! (Laugh, Hiena!)
    The Fraccion's posture diminishes, as he now has a hunch-back. The bones from his spine pop up as well as his ribcage fusing in. His legs and feet become like that of a hyena made of bones, and he gains abnormally large claws. To top it all off, his mask turns into the face of a hyena, with a large snout and grinning teeth, and openings only where the eyes are.

    The Resurreccion's true power lies in its haunting laughter. His barking laughter destabilizes the reiatsu of all who hear it, except hollows. This causes the foe's attacks to weaken as well as their defenses. Aside from this power, his strength and speed increase quite a bit and his plain zanpakuto becomes a kris.
    Props to Ganurath for the Resurreccion.


    Sora, Secret fraccion to the Quinta
    Looks sorta like this
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    Like Nico, Sora is a fraccion secretly apprenticed to Kira. Unlike him however, Sora has a bit more freedom to roam around and she doesn't meet with the Quinta Espada as often. Her extra freedom allows her to mingle with the other Arrancars. She is the 66 numero and was met by Kira after being born by Toho. She joined him of her own volition and as such, she doesn't resent him at all unlike Nico. She's still a little grossed out by his hygiene though.

    She is also similar to Kira in that she puts on an airy facade, but it is not nearly as dumb as Kira's false persona. Still, she remains to seem a little on the ditzy side. Another difference between she and the Quinta is that most other numeros already understand this about her, and lower level arrancars and hollows try to keep away from her.

    Sora is very attractive and a little bit on the tall side for the women in Bleachitp, standing at 5'6''. She wears her hair partially knotted high on her head, and it is bound by her mask fragment which is apparently the eye. Half of her long, pale blond hair is also black, which is a small hint at the nature of her Resurreccion. The black of her hair also covers most of the right side of her face. Her dress is a bit revealing as it exposes her shoulders and is low cut. There is also netting at the top of her dress.

    Zanpakuto:Sora wields a regular katana with ornate designs of the sun and moon on the hilt and guard.

    Resurreccion: "Mai, Gemini"
    Sora holds her sword in front of her vertically, blade facing away then speaks the command. The mask fragment in her hair disintigrates and the colors in her hair make a definite split down the middle and in a flash of light the two halves of her body rip away from eachother. The two halves make two separate entities. Their power singularly increases severalfold but not as powerful as a normal Resurreccion.

    The true power of Sora's release is in their capability to fight as one. Though releasing actually fractures her personality in two, they share a powerful link which allows them to fight together very effectively and gracefully.

    She has more abilities but she doesn't fight very often so it gives me a good excuse to keep them a secret for awhile longer


    Sorrel Raphael, Samsara

    Spoiler
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    Backstory:
    Spoiler
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    Raphael is a Samsara but was also affiliated initially with the French Reapers. He was part of a noble family but forced into exile for some grievances he caused them and the French Reapers. He fled to Russia but encountered no reapers there. A few times he fought against hollows to protect lost souls, but he had no sustenance and the low reishi density of the Mortal World had caused his health to dwindle. He conserved what little strength he had and soldiered on. Finally, as he was battling a powerful hollow, Lan Jia appeared seemingly from nowhere and vanquished the hollow and brought him to the safety of the Russian Soul Society. While he was recovering, Lan Jia helped him unlock his memories and realize that he was not who he thought he was. He developed an attachment to the girl, believing he owed his life to her. He wanted to be able to repay her and strike down the villains in their path. So on the day she left for Japan, he volunteered to join her, but was made to stay behind and recover his strength. Staying with the Russians, he had heard tell of a legendary weapon found in the spirit realms of Japan with all the might of a million Bord d'ame. With that blade, he thought, I could be the most powerful guardian in the cosmos. Lan Jia would never have anything to fear. Now, he has recovered his strength, and with ambition he heads to the place where Jia was reported to have journeyed to. J-city.

    Personality:
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    Raphael is somewhat aloof, although tempered slightly from his exile. He is devoted to Lan Jia and would give his life for her. He does take pride in his skill in swordplay, and is staunch in his belief of honorable combat, and will refuse to fight someone with lower skill than his own, unless in defense of Lan Jia.


    Bord d'ame:
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    Name: Duelliste. Duelliste is a flamberge rapier with a red basket hilt with golden etchings and hilt.
    Release: Equilibre la Lutte, Duelliste.
    Duelliste forces Raphael and his opponent to fight on even terms. It is usually different each time, but Raphael's reiatsu matches his opponent's and then makes both incapable of using certain abilities. Barred abilities never include swordplay, but can include Magic, energy attacks, high-speed movement, etc. Though this is actually a subconscious of Raphael's memories and not actually his Bord d'ame's spirit, he still only uses it against 'a worthy opponent'

    Other Abilities:
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    He wouldn't have any particularly special abilities: Basic manipulation of blanks; weapons training, though his training is spent on practicing with a rapier because of his Bord d'ame; and decent Magical ability, although he probably wouldn't use it for fighting.



    Sunako
    Arrancar, Tirano affiliate


    Vital Statistics:
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    Age: 6-700 (subject to change
    Height: 4'9''
    Weight: 105 lbs.
    Reiatsu: Tan


    Spoiler
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    Appearance:
    Sunako, though short, appears to be an attractive young woman, in her own tomboyish sort of way. Her black hair is cut short, so as not to interfere with her fighting and wears a white a single-sleeved haori without pants. She instead wears white bandage-like wrappings to cover her upper thighs and private areas, and some more wrappings over her breasts, which are mostly concealed by the haori anyway. She wears a pink obi around her waist and loosely attaches her wakizashi to the back of it. She also doesn't like to wear shoes or sandals and usually just has footwraps similar to the ones for her legs and breasts. She has a jagged mask fragment that covers a couple of inches around the eye, but she can still see through it. And above her breasts and between her neck lies her hollow hole.

    Personality:
    Sunako is generally cheerful, but can be quite violent if angered. She sees fighting as a sport, but disciplines herself and doesn't do anything unnecessary.

    Abilities:
    Sunako generally fights with hand to hand combat, not really requiring her sword for anything because of her skill. Her abilities with cero and bala are limited, preferring to stick with close combat. She also has a level of control over her body's composition and can change it to hard, dense sand. As such her hierro is quite powerful and she can morph her extremities into sharp points, giving them a cutting edge.

    Zanpakuto: "Sabakusa ni Nare, Sabaku Joushou!" (砂漠砂になれ!砂漠上昇!)
    "Become one with the desert sands, Desert Ascension!"
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    Sunako grips her wakizashi and speaks the command, then her flesh transforms into sand, giving her full control over her body's composition, improving her abilities as well as giving some new ones:
    • Improved Hierro: Now that Sunako's flesh is completely made of sand, her Hierro improves drastically
    • Heightened speed/strength: Her alacrity is increased by her form becoming a mass of sand which can morph at a moment's notice, allowing her to dodge and move in ways which would have normally been impossible and allowing her to densify her body at the extremities delivering attacks.
    • Reach: For the same reason, Sunako can extend her limbs to attack from farther distances.
    • Sandbolt: Sunako can launch parts of her sand body as a speeding projectile much like a bala. Unlike balas, she is quite proficient with these
    • Desert Regeneration: Sunako can draw in sand to regenerate wounds and such, as long as she is in resureccion. Using this ability, she can increase her size too, but she refrains from doing such as she loses some of the mobility she is used to.
    Last edited by Krazddndfreek; 2009-11-19 at 01:23 AM.

  18. - Top - End - #18
    Orc in the Playground
    Join Date
    Dec 2008
    Location
    Rap.
    Gender
    Male

    Default Re: BleachitP Character Registry



    Tsukino Nukari, former Vice Captain of Squad 11:
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    Appearance: Usually only wears the black hakama of the soul reaper uniform, leaving a form-fitting black long-sleeved shirt over his torso. Moderately long, messy black hair that could be compared to the mane of a wolf. His eyes are noticeable for having yellow irises, to complete the wolf-like visage. He has a crescent-shaped scar by his right eye.

    Personality: Usually silent, to the point of sulking in the company of most people. He mostly speaks to his Captain, alternating between jokingly threatening him for his position with a fight to the death, or just plain critical/snarky comments. He does have a lot of respect for him despite this image, though.

    In battle, he fights with the frenzy of a wolf, often cackling in psychotic glee. He rarely holds anything back, if at all, so most of his fights don't last very long.

    Reiatsu: Dark Orange


    Kuroi Ookami
    Sealed Form: A Chokutō.
    Command: "Break free!" / "Mogitore!"

    Shikai: A Jitte with the prong sporting a sharp blade instead of being blunt.

    Ability: The prong extends whenever it contacts flesh, creating vicious bleeding wounds (it detracts after creating a wound). Its cutting power also makes it fairly easy to shatter other zanpakutou.

    Bankai: Kuroi Ookami, Carnage Dance ("Ninjou no Mai") - Kuroi Ookami's main shaft sharpens into an actual blade, and the bladed prong detaches and grows into a full-length sword blade attached to the main blade by a spiked chain. Every time a blade of Kuroi Ookami makes contact with flesh, a similar chain and blade sprouts. Each blade acts independently of the main sword, but usually attacks the same target.

    Zanpakuto Spirit: A big, black wolf with blood-soaked fur and many chains wrapped around its body.


    (Credit to Haruki-kun on the avatar, even though I'm not using it anymore!)
    Last edited by strawberryman; 2009-07-05 at 12:02 PM.
    My Homebrew
    Sick props to Akrim.elf for the rockin' Chouko-tar!

    BitP: Reborn² characters!
    Madokapunk!

  19. - Top - End - #19
    Barbarian in the Playground
    Join Date
    Dec 2007
    Gender
    Male

    Default Re: BleachitP Character Registry

    Marro Kassagrad, Primera Espada
    Spoiler
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    Cero Color: Purple-Gray.
    Aspect of Death: Decay

    Appearance and personality:
    Marro is tall with an average build. His dark brown hair reaches to his shoulders and his face is clean-shaven. He wears the standard arrancar hakama and a long jacket, but also wears a gray scarf around his neck and looped across his torso (similar to Tousen's Hueco Mundo outfit). His zanpakutou is kept at the side of his waist at most times.

    The remains of his hollow mask form a row of upper teeth, covering most of his hairline and keeping the long hair out of his face. His espada tatoo is located on the back of his neck and his hollow hole is found in the middle of his chest, but usually remains covered by his jacket.

    Marro's personality matches his ordinary appearance. He is calm and calculating in most situations, often staying aside to observe rather than get directly involved. He often stays quiet when watching, but will sometimes taunt others if given the chance. In battle, his strategy is not to fight with strength, but with his wits. As mentioned, he will goad his opponents into fighting him, and usually let the challenger make the first attack in order to gauge their strength. He never fights with full-power, usually trying to draw out a battle as long as he can in order to let his poisonous gas overwhelm anyone else.

    Sealed Zanpaktou: Hidra. (Hydra)
    A katana with a purple-gray hilt. The guard is that of a small serpent head with the blade protruding from its mouth. When sealed, Marro's power is strangely low for such a high-ranking Espada as well.

    Resurrección: "Poison the world, Hidra."
    In his resurreccion state, Marro constantly released a form of poisonous gas. When inhaled, it has the following effects:

    Stage 1 - Mild skin and eye irritation.
    Stage 2 - The gas reaches the lungs and begins attacking them, making breathing more difficult. Skin and eye irritation increases.
    Stage 3 - The poison begins working its way into the bloodstream and to the muscles, cutting off their supply of oxygen and letting fatigue take over. The skin begins to burn and mild blindness may also result.
    Stage 4 - The poison starts to shut down basic motor functions, causing paralasis in some parts of the body. Complete and possibly permanent blindness begins to set in.
    Stage 5 - The poison directly attacks the heart, killing the victim.

    When his eight fraccion point their swords toward him, they each dissipate into a purple-gray gaseous form and surround Marro, eventually blocking him from view. After a few seconds, the "bubble" of gas around him explodes, covering the area and revealing his new form. His hollow mask has expanded into a full serpent-like helmet, and two more serpent heads similar to the one on his own head appear on his arms and cover his hands. Attached to his back are six more serpent heads, like grotesque snakes growing from his own body. Three wait behind each shoulder and can be directly controlled by Marro at any given time.

    The noxious gas continues to emit from his body, but in much greater amounts now. He can fire short blasts of the poison from any of the six heads behind him, or from each of his arms. As a more powerful tactic, he can expel it in all directions, covering the area in a heavy plume of it and forcing any hiding enemies to seek higher ground. He also has the ability to fire bursts of acid from any one of the heads, which will easily burn through most materials it touches. If his released body (or blood) touches any water, the poison will begin to spread and contaminate it.

    When injured, Marro's poisonous blood will also burn through most materials and emit even more of the gas. Additionally, he can regenerate wounds very quickly and replace lost limbs in a matter of seconds. If any of the serpent heads are severed, they will quickly grow back with no adverse effects. The only way to prevent the regeneration is to sever Marro's own head, and thus kill him.

    In addition to his abilities, his resurrección state also grants him a dramatic increase in speed, strength and hierro. Releasing his zanpakutou also allows him to fire a cero from any one of the nine heads on his body, or fire them all at once.


    Fraccion:
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    Marro has eight fraccion in total, giving him the most fraccion of any other Espada. They all vary in appearance and personality; some are male, some are female, some are young, some are old, and the outfits they wear all have their own personal touches to them. Despite their differences, however, they do have some similarities. They each seem to have a different piece of the same hollow mask and the zanpakutou they all carry is of identical design to Marro's. They all have a number 1 tatoo on their bodies as well, which they keep hidden at all times.

    Vinoly Rafella
    Ambroz Tommasoro
    Maria Jujulla
    Legoretta Bofill
    Sana-Rita
    Raimondo Raonco
    Teodemiro Alencar
    Santago Kalatra



    Kenikko Kuruma, Privaron Espada #105
    Spoiler
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    Cero Color: Blue

    Appearance and personality:
    Kenikko is relatively short and youthful, but usually maintains a wild look in his blue eyes. His scruffy, blue hair is mostly covered by his hollow mask, which reaches down past the back of his neck, resembling small plates of armor. Although he wears the standard Arrancar hakama, his long-tailed jacket is a different story. His collar is upturned most of the time and his sleeves are rolled up to his elbows. His hollow hole is not visible, however.

    Kenikko will dive into a fight head-first if given the chance. He can be arrogant in battle, and does not like being underestimated. He enjoys a good fight, but rarely ever holds back for long, so tries to seek out opponents that will be able to stand up to his attacks.

    Despite his fiery personality, Kenikko is fiercely loyal to Toho and the Arrancar that outrank him, going so far as to leap into combat to defend them if so much as an enemy draws their weapon at those in question.

    Sealed Zanpakutou: Alacrán (Scorpion)
    Kenikko's zanpakutou takes the unusual shape of a scythe, usually attatched to the back of his waist. The featureless, black handle is about three feet long, but is curved a little for a better grip. At any moment, Kenikko can detatch the top scythe blade from the shaft, leaving the two connected by a thin chain. He can then use the weapon like a whip to attack at long range, similar to Cirucci Thunderwitch's Golondrina.

    Resurrección: "Strike, Alacrán!"
    After saying the release command, his zanpakuto glows white before surrounding Kenikko with light. Upon emerging, almost his entire body is now covered in white armor plates and he has a large, curved tail reaching up being him. On each hand, he has huge pincers which he uses for most attacks, but his tail can also strike outward very quickly. It has a long, sharp barb on the end and can reach surprisingly far.

    Kenikko's power comes in the form of speed when released, and when coupled with his heavy armor, it makes him a formidable foe.




    Masato Shinichi, Average-High School Student; Substitute Shinigami
    Spoiler
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    Age: 16
    Reiatsu: Sienna

    Appearance:
    Masato is tall and fairly thin for his age. His dark hair is usually cut short and left scruffy and his eyes are a dark shade of brown. They almost seem like they're hiding something greater behind them, but that remains unknown. He tends to wear simple clothes most of the time, preferring not to dress-up for most occasions.

    Personality:
    If anything can be said of Masato, it's that he is loyal to his friends and family. Although he may have a bit of a hot temper at times, he will protect anyone he thinks he needs to, even against unthinkable odds. He holds a promise as one of the most important things two people can have, and that breaking one is a terrible insult.

    Aside from his loyal nature, Masato can be somewhat lazy as well. Although he can sometimes see ghosts and other spirits, he tends to take a melancholic approach to them, paying little heed when he can. With recent events, however, he has began to wonder if maybe things are getting out of control...

    Zanpakutou: ?????

    Sealed:
    Masato's sealed zanpakutou is unlike most others. Although it appears generally as a normal katana, it is massive in size, standing just as tall as Masato is himself. The wrapping on the hilt is colored blue.

    Shikai:
    Masato's shikai takes the shape of a large, guardless sword, not unlike Ichigo's. However, the single edge is color pure black, and the rest of the blade appears to have a kind of white covering over it that thickens as it moves away from the edge. On the opposite edge, there appear to be two ridges that run the entire length of the blade and jut out downward like two fangs, which remain on either side of Masato's wrists when he is holding the sword.

    It is a constant-release type zanpakutou, and has a few unique characteristics. As Masato wields it in combat, the blade will begin to heat up and start emitting steam. Once he unleashes enough power, the back end of the blade will erupt with crimson fire, which adds more power to all of his attacks. Additionally, he can fire blasts of flames from his zanpakutou as a projectile attack. One of the more unusual features of his zanpakutou is that it can cancel out the effects of Kido spells and thus protect Masato. It is unknown just how potentially powerful this ability could be if used properly, but since Masato cannot wield it very well, only a limited portion of its capability has been seen.

    Bankai:
    Masato's bankai is odd in that the blade becomes much smaller than his shikai, which seems to burn away as he swings it into the ground before him. The impact sends the remaining shards off in every direction and the crimson fire from his zanpakutou surrounds him, shooting up into the air like a massive pillar. After releasing, Masato gains a white, sleeveless haori with red flames adorning the sides. Red fur lines the top and is joined by thick white and red shoulder pads.

    His abilities remain the same, including his signature wave of fire projectile, but with his energy now compressed into the blade, it makes the attacks much more potent and also allows him to fire them off more readily than before. He also gains a substantial boost in speed and strength upon releasing and his spiritual pressure changes into something unfamiliar and confusing, which will smother opponents if they let their concentration falter.




    Miharu Shinichi, College Student; Former Olympian

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    Age: 23
    Reiatsu: Dark Slate Blue

    History: Miharu was once an average college student, studying away from home, but when her brother began to become more and more involved in the matters of Soul Society, she found herself wrapped up along the sidelines as well. On one of her annual trips to her best friend's grave, she encountered the Olympian Harubo, who convinced her to drink from his power and allow her to protect those she cares for herself instead of relying on others. This gave birth to the Olympian goddess Aphrodite.

    She spent a short time creating her own paradise in Olympus Mons before it was attacked by Hans and the Quincy Shrine. Somehow, she survived the blast, and woke up in the mortal world, her mind now broken between the helpless Miharu and the vengeful Aphrodite. Her mind remained in such a divided state until eventually she came face-to-face with the man who destroyed her gardens in Olympus Mons. After a brief struggle within her own mind, she finally was able to confront Hans and realize her potential power, finally putting an end to Aphrodite's influence over her body.

    Appearance:
    Miharu is taller than her brother, but only by a little. She could easily be described as thin and attractive, with a head of long, straight hair that is as dark as the night itself, sometimes almost appearing purple in the right reflection. She carries a certain beauty in her face, although it seems to be haunted by look of burden of some sort, as if she was carrying guilt from her past along with every emotion she makes.

    Personality:
    Miharu used to have a more fiery personality than her brother, but due to her time as an Olympian, she has developed a far more introspective personality, spending a great deal of her time reflecting on who she is as a person. However, she was always a very selfless person, always making sure her brother was to school on time, and even in desperate moments, trying to protect others with her own life. However, since it was that very attitude that caused her to become Aphrodite, she has since become aware of her own personal demons, and is cautious in her attempts to protect anyone. First and foremost, she wants to protect herself from whatever evil might be lurking within her soul.

    Powers: Aphrodite had few powers, although she was able to drain an opponent's power and turn them to stone with a well-placed kiss. Whether or not she could repeat this ability is unknown, as it took a great deal out of her at the only time of its usage.



    Kaori, Modsoul Servant to Mori Kanji
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    Speech Color: #FF7800

    Appearance: Kaori takes the appearance of a young girl with short, blonde hair. She always wears a long, orange dress with fuzzy white trimming and black boots. She also wears a high-collared, crimson cape that covers her neck and chin.

    Personality: Kaori's personality matches her appearance. She is youthful and spunky, though she tends to act like a spoiled brat at times, often becoming bored with long explanations or speeches and complaining if things don't go her way. Not surprisingly, she is playful and will mock those people she doesn't like... And occaisionally those people she does like as well. Despite her childish appearance and attitude, she is still very loyal to Kanji and to those she considers to be friends.

    Abilities: Kido Barriers - Kaori is trained in a specific kind of Kido. While she does not know any of the traditional Hado or Bakudo spells, she is proficient in creating simple yellow barriers of various shapes and sizes, similar to the powers of Hachigen Ushouda. However, her barriers can be broken relatively easily and will not stand up against mid or high-level Kido spells. As a result, she avoids combat situations whenever possible, instead opting to use barriers to shield places and objects.



    Kazunari Kyousuke, Former Captain of the 8th Division

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    Reiatsu Color: Medium Turquoise

    Appearance: Kazunari is quite effeminate in his body language most of the time and his pale skin and long, wavy, blond hair only add to the image. He has a long face which matches his tall and relatively lanky frame. When he was still a captain, he wore the standard Shinigami robes with a few of his personal touches. His Captain's haori was sleeveless, but the sleeves of his robe were considerably long, which he often used to conceal his hands. After leaving Soul Society, Kazunari fell in love with the fashion styles and overall culture of the pre-Victorian era Europe, and thus dresses himself accordingly. He always tends to wear black pants and (strangely) a white, frilly shirt, but usually wears it under more modern, dark-colored jackets.

    Personality: Kazunari's unusual manner of dress suits his personality perfectly. With the time he spent in Europe, he picked up many of his mannerisms from their culture, including a love of classical music and an apparent dislike of everything that has since evolved. He always speaks in a very formal manner, even to his close friends, making it seem as if he looks down on them, even if he never intends it. In combat, Kazunari's love of music is very apparent, since he often sings and acts as though he is conducting an orchestra with every swing. Combined with his zanpakutou's abilities, he is a lover of spectacle and will never disappoint if given a chance to impress.

    Zanpakutou: Name not yet revealed.

    Sealed Form: A standard katana, slightly shorter than usual. The hilt is blue with turquoise trimming. A blue tassel also hangs from the bottom.

    Shikai: Not yet revealed.

    Bankai: Not yet revealed.



    Felix Sergiu, First Knight of the New Enclave
    (Picture)
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    Speech Color: #663300

    Appearance: Felix is tall with a relatively thin build. A short mess of dirty-blond hair sits atop his head, sometimes covering his young face in shadows, which give him a rather intimidating appearance, despite his age. His eyes, while a dull gray in color, seem very dark and disturbed to anyone looking into them, adding to his troubled visage.

    Felix usually wears simple clothing, mostly as he tries to avoid unwanted attention... For his time period, that is. He is most often seen wearing simple white shirts and dark pants without any kind of specific style (for the mid-1800s, mind you). However, he wears a large cuirass of leather armor over his torso and finger-less leather gloves, which he tucks the sleeves of his baggy shirt into. He also is usually seen wearing a thin belt, to which he attached the holster for the pistol he took from his late mentor Gabriel. Most of the time, he keeps his rapier sheathed at his side as well as any other items or equipment he may need tucked into pouches on his belt.

    Personality: Felix is young and inexperienced. Although he is a brave individual, who will do whatever necessary to fend off evil, when placed in a position of leadership, he struggles with his own self. While he has proven to have the skills, he lacks the belief in himself to properly lead. This conflict, which can almost be seen raging just beneath the surface of his eyes, is what drives Felix to search for his place in the world.

    Glyphs:
    Reconcilio - The standard-issue Enclave Glyph is inscribed upon his rapier and his pistol.

    Eximius - The pistol Felix wields (which he took from Gabriel) is inscribed with a Glyph that allows him to fire small, magical bullets as if they were regular ammunition, but without the need for gunpowder or additional bullets. They glyph has other abilities as well, such as being able to fire bolts of black lightning, but Felix is still inexperienced in its use, so he does not yet know how to use it to its full potential.

    Luminatio - Felix's rapier is also inscribed with a Glyph that imbues the blade with a white glow, allowing it to cut through solid objects more easily. He can also cause the blade to flash with a bright light, which he can then use as a distraction. When he concentrates, he can also fire large orbs of light that will follow their target for a short time and explode on impact. However, the orbs are slow moving and can be dodged fairly easily.

    Velox - Rather than imbue his leather armor with additional strength, Felix chose the route of agility. The Glyph he inscribed into his cuirass allows him to move considerably faster than normal, though he must concentrate to keep it active for long periods of time.



    Serena Dacre, Member of the New Enclave
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    Speech Color: Haven't decided yet.

    History: Serena is the daughter of Octavian Dacre, who was the last Master Crusader of the Enclave back in the 19th century. She was brought into the Enclave against her will as a child, and was prepared to be a perfect warrior for their cause. Octavian saw his daughter as little more than a tool, and had the scribes tatoo various glyphs directly onto her young flesh, including an elegant glyph across her face and around her eyes. Unfortunately, their plans took the girl's mind and shattered it, leaving her broken and useless. The glyphs she had been imbued with all went dormant except for the one upon her face, which robbed her of her eyesight. However, the experimental glyphs replaced her physical eyesight with that of foresight. Soon, they realized she could very accurately predict the future, but only if her words could be deciphered.

    Octavian realized the girl's potential and demanded that she be taken care of. He treated her like a princess, but in reality only saw her as a tool to his own devices. Her mind never developed, leaving her as a child even as she matured into a woman. As time went on, she spoke fewer and fewer words to anyone, becoming more of a recluse with every passing moment. Octavian eventually saw that he was losing her, and had her sent to Italy to undergo a special treatment. However, after he was unsatisfied with the reports, he demanded that she be returned, a job that was given to the knight Gabriel and his apprentice Felix Sergiu. On their way back to Octavian however, the fate of the Enclave changed forever, and Serena was transported into the future along with the other survivors....

    Appearance: Serena is a young girl, in her early twenties and reasonably pretty. Long, dirty blonde hair runs down past her shoulders and her bangs cast shadows over her forehead and eyes, although she also wears a cloth blindfold at all times. Some glyphs can be seen tatooed on her face under the blindfold, but she tries to keep them hidden at all times.

    Serena is usually dressed in high-quality clothing when not traveling, including frilly dresses and anything else that high-class women would have been seen wearing in the mid-19th century. When on the road with other Enclave members, she is dressed modestly, but still enough to draw attention to the fact that she comes from a well-off family, almost as if she was dressed to be some sort of nobility.

    Personality: Being that her mind was broken by experimental glyphs in her early childhood, Serena's mind never developed into maturity while her body continued. As a result, she is painfully naive and childish in her mannerisms, when she chooses to show them. However, most of the time, she simply stays quiet and refuses to speak to anyone. While her mind is still immature, she has shown some signs of growth, but it is mostly buried beneath layers of trauma, perhaps even put there by her own will. Some have said that it is possible that she could develop mental maturity very rapidly, but doing so would have to be her own choice, which seems highly unlikely at this point.

    Glyphs: Serena's body is tatooed with many glyphs, but most of them are dormant and seemingly useless. There is only one, surrounding her eyes, that seems to have any effects.

    Prudentia - Serena is able to look into the future with her sightless eyes and accurately predict future events. She seems to have no limit to this ability, being able to predict events mere minutes before they happen, or entire decades. She speaks in cryptic ways (if she chooses to speak at all), so deciphering her prophecies is a difficult process. Nevertheless, she is a very valuable asset for the Enclave, and potentially for anyone who could harness her power...
    Last edited by Zarah; 2010-03-19 at 09:03 PM.
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  20. - Top - End - #20
    Pixie in the Playground
     
    Dannan-Kun's Avatar

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    Default Re: BleachitP Character Registry

    Dannan, 3rd seat of the 11th squad
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    Reiatsu:Red with blue streaked in every so often
    Appearance:
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    Dannan is appears to be a man in his early 20s with a clean-shaven face. His short cut hair is crimson with blue highlights here and there. Lighter red eyes and a face-splitting grin give his slim form an unsettling air (his smile is broken only when people touch his hair). To add to his deathly appearance he carries a blade with a skull rather than a hilt guard, with it's mouth opening, as though it were spitting a blade from it.

    Personality:
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    Dannan is usually seen with a silly grin on his face and has a propensity towards violence. He often provokes fights himself by throwing insults at others and has earned the respect of the 11th squad in doing so.

    Zanpakuto:
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    Unsealed: A Katana with a skull where a hilt-guard should be with an open mouth for the blade to portrude .
    Shikai: Nome, Tamakari
    His scythe's handle looks as though it is made of obsidian bones and at the top of the totem, is an open-mouthed skull which the blade appears to be exiting from. In addition, his shinigami robes shift into a more form-fitting robe with a zipper down the middle and a hood with metal chains for drawstrings. Like this one. As he cuts a victim, Dannan's Zanpakuto seems to absorb or "drink" their missing flesh and blood. He is in fact absorbing the spirit particles through his blade and into himself, allowing him to bolster his reiatsu and add the absorbed reishi anywhere he wants (like his blade or himself) or repair injuries.
    Last edited by Dannan-Kun; 2009-06-24 at 04:30 AM.

  21. - Top - End - #21
    Ogre in the Playground
     
    BlueKnightGuy

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    Default Re: BleachitP Character Registry


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    Name: Satoshi Tsukami (last name, first name)

    Rank: Captain 2nd Squad (Stealth Operations; Fast Attack)
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    Physical Appearance:
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    Hair is dark brown, almost black; kept cropped close to head. Eyes are dark brown. Build is very fit "average"; neither unusually slim, nor unusually large. Skin lightly tanned. Close-cropped goatee/mustache (same color as other hair).


    Personality:
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    No nonsense. Tsukami is all business when he's in the office or out in the field. The few who know him well enough to be around him in "off hours" knows that he does relax somewhat. He does not tolerate fools well. Those who are competent, and merely display attitudes that chafe at his (such as some fellow captains) are given respect according to their station and ability. Tsukami is able to mostly separate personal feelings from professional assessment.

    One quirk is that Captain Satoshi almost never wears his formal white haori, even to captain's meetings. He says it ruins his stealth. He has a black haori that is essentially a reverse of the normal colors. It's double-sided, so he can flip it so that it's pure black, for even greater stealth.

    His other professional quirk is planning. Captain Tsukami is constantly gathering intel and formulating plans for any contingency that comes to his or his subordinates' mind. This includes trying to plan for defection scenarios of any and all members of the Gotei 13. The other captains are aware that he's making said plans, but not the precise content of said plans. Tsukami encourages the other captains to be prepared to fight him if he for some reason goes rogue, or is somehow compromised by a foreign controlling agent (read: mind control).

    Satoshi has some pastimes. He enjoys a large variety of novels (though not the dirty kind), and can sometimes be found in odd places reading quietly. He enjoys a multitude of strategic games, and actually hosts occasional tournaments. Secretly, he actually enjoys the occasional fight or spar, especially if it's an unarmed fight. Satoshi enjoys pushing his limits, and finds that due to his shikai, fighting unarmed helps him even while his sword is sealed.


    Reiatsu: This color, roughly.

    Zanpaktou Name: Kurai Kishi (Dark Knight)

    Zanpaktou Spirit:
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    Kurai Kishi manifests as a man in an armored suit, designed to look like a bat. He is even more serious than Satoshi, with none of his wielder's humor. They share a similar desire to protect people and fight back the darkness of the Hollows, though.


    Unreleased/Sealed Form:
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    Plain black sword, dark grey handle/guard, straight blade, about 3.5 feet total length or so (in other words, a "ninjato", but I'm not sure if that's an actual blade name).


    Unreleased Outfit:
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    Simple black stealthy clothes (basically this, which in turn seems to be this minus armor plates), with sword/scabbard worn on back. Recently added a belt with many small pouches. These pouches contain various little tricks that Satoshi is starting to use, such as numbing agents, sedatives, irritating agents, and so on. This belt stays through Shikai and Bankai forms. Satoshi recently added a long black scarf wrapped around his neck; this scarf is almost identical to that worn by his deceased Vice-Captain, Yen. He does not cover his mouth with it, but it is otherwise the same. The scarf stays through shikai and bankai.


    Unreleased abilities:
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    Protection: Satoshi can take 3-4 regular balas from an arrancar without any real trouble. If they are notably stronger than the average, he still has to dodge or some such.
    Physical strength/attack power:Satoshi is capable of slicing through a tree trunk of average density/hardness and of 3 feet in diameter. Punches will cause major damage to the trunk.
    Speed:Satoshi is capable of speeds up to Mach 1.5. He can leave up to 2 fairly solid afterimages as distractions, but they last only 5 seconds at the maximum


    Shikai:
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    Release Command: Kanaku wo odojitsukero (Terrify the wicked people); Form: Sword disappears. From neck down, body now covered in segmented, modern looking body armor. It might look kind of like this, minus the headpiece, belt, or any obvious bat-symbols and such. Double-row of gauntlet blades remain. No cape. Arm blades can be fired off, albeit with a relatively short range (blades return via "teleportation").
    Primary function of this form is a roughly threefold increase in speed, physical striking power, and protection from damage.

    Protection:Satoshi can now take an average strength Cero blast with no real ill effects. However, he needs a moment before he can do so again; too many in a row will overwhelm his defenses.
    Physical strength/attack power:Satoshi's punches can break boulders up to 6 feet in diameter. Redwood trees can be felled with one punch as well.
    Speed:Up to Mach 5. Satoshi is now capable of 6 solid afterimages, for up to 15 seconds.

    Intent is for user to engage in "unarmed" (in a looser sense of the word than normal) form of combat.


    Bankai:
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    Susuru Kirai Kishi (Avenging Dark Knight) Armor transforms into form-fitting plate armor (like this, minus the helmet, with the bat symbol in the middle smoothed out into a simple oval piece of armor. Also, the entirety of the armor, cape, and sword is black.). Head still uncovered. Arm blades still present. Cape now present, flat black coloration (along with the rest of the suit). Sword reappears, albeit in European hand-and-a-half form (still all black).

    Strength tripled from shikai levels. Speed doubles from previous levels. Resistance to injury quadruples.

    Protection:Satoshi's armor now shrugs off all but the strongest blows and blasts. Only the strongest melee users, highest levels ceros, or some attack that bypasses a direct attack really affect him.
    Physical strength/attack power:Satoshi can now slice through most any building, and easily harm all but the strongest hierros.
    Speed:Satoshi's speed increases to a total capability of Mach 10. He can leave 12 images, for 30 seconds.

    Arm blades still fire, same levels of range/damage/function.


    Vizard Mask and Abilities:
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    Satoshi recently acquired a Vizard mask, and managed to thoroughly tame his inner hollow. It manifests as a sort of helmet, with a 3-section "mouthpiece" in white, with the rest in black. Near the back are two ear-like spikes. (The helmet from this armor, but colored as stated above.) Satoshi's eyes glow red from within the mask. If someone could see his eyes without the mask, the sclera would be black, with red irises.

    It currently serves to roughly double his given abilities at any one stage. As well, it gives him a very low level of regeneration; he couldn't regrow an arm in battle, but moderate to shallow cuts heal within a minute or two. Deeper wounds take longer, or outside assistance.

    Unreleased Abilities, Mask Active:
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    Protection:Satoshi can now withstand strong balas, and even some lower-level ceros, without much trouble.
    Physical Strength/Attack Power:Satoshi can slice through small amounts of rock; concrete will at least crack under his blows.
    Speed:Satoshi is now capable of up to Mach 3, as well as 4 images for 10 seconds.


    Shikai Abilities, Mask Active:
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    Protection:Satoshi can now withstand most any bala, and decent strength ceros, without much trouble.
    Physical Strength/Attack Power:Satoshi can slice through rock, metal, or concrete. Buildings won't stand long against his assault.
    Speed:Satoshi is now capable of up to Mach 10. He can leave 12 images, for 30 seconds.


    Bankai Abilities, Mask Active:
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    Protection:Satoshi can now withstand most anything. Only incredibly powerful attacks can easily pierce his armor. Repeated strong attacks can still wear him down, and indirect attacks could conceivably get through. Something like Yen's Bankai might be able to get around his armor, as well.
    Physical Strength/Attack Power:Satoshi can slice through most anything. Buildings are nothing. Only the hardest of metals, hierros, and the like can stand to his mighty blows.
    Speed:Satoshi is now capable of up to Mach 20. He can leave 24 images, for 60 seconds.


    Satoshi is also capable of Bala and Cero.
    His balas are extremely fast, as he can pump his arms to fire them at supersonic speeds. However, they're only twice as strong as his arm blades; most enemies won't get more than scratched by them They are, however, bright and annoying.
    His cero is roughly average in strength. Anyone specializing in cero could overpower his, but they'll do damage to weaker enemies.
    Typically, Satoshi uses bala or cero either to distract, or as a last resort.

    The final, and most unusual, ability granted by his mask is flight. Specifically, his cape in bankai is transformed into a pair of bat-like wings. This allows Satoshi to fly and hover in the air, even where one is not able to normally do so (such as the Seireitei). It's also less draining of energy than the already negligible method of standing on air. Satoshi's full speed is available to him in flight. This ability is only available to him in bankai, with his mask active.


    Resurrección Vizard Form:
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    Reiatsu: BLACK (Looks like dark black light, a black the color of a clear starless night. Feels like it is cold, but the cold of an autumn midnight, biting but invigorating. It rustles, but it's the rustle of natural creatures of the night. All those who feel it feel strangely safe. As if they're being watched, but merely by a protector. One unseen, flitting between shadows. A watchful wraith.)

    Release Command:Muchitsujo no Tane wo Make, Houkan Ouji (English:Sow (To Plant) Chaos, Clown Prince)

    Description:
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    When Satoshi manifests the Resurrección of his Vizard abilities, the transformation is both more subtle, and more dramatic, than other examples (few as they may be). In this form (whatever his current zanpaktou state is) his skin turns a leathery black texture, his hands sprout wicked talons, and his mask drastically changes. Satoshi's mask actually merges with his face, also turning black. His eyes become burning red pits, and his mouth, though being roughly normal in proportion, is filled with razor-sharp fangs. The spike on his head shorten up and thicken a bit, and his brow ridge becomes slightly heavier. (Essentially this; Video Reference) His voice loses the dual-echo property, and instead drops to a deep grating, almost demonic, growl.

    This form does not simply double Satoshi's abilities. His speed increases marginally, but nowhere near the radical increase his initial mask stage grants. His strength and power still boost dramatically. His regeneration kicks into overdrive, leaving him capable of surviving many horrific wounds with no trouble. His senses are sharpened to uncanny degrees, allowing him to detect slight shifts in air indicative of someone who is invisible, for instance. His reiatsu changes from being merely overpowering, with hints of flitting shadows, to a feeling of being alone in the darkness, surrounded by primal beasts, ready to devour you, as they flit about and overhead in the darkness.
    His talons and bite deliver a toxin that causes the victim to lapse into a severe laughing fit. Those of weak enough constitution may rupture their diaphragm and die; stronger victims may merely feel very sore afterwards. Either way, it can leave someone vulnerable to attack at a critical moment.

    As well, he's much less experienced with this power, causing him to only have 5 minutes of its use. At that point, he reverts to a non-masked state, and requires approximately 1 minute before being able to use his mask, and about 15 more minutes before being able to really achieve this power again.


    Unreleased Abilities, Evolved Vizard Mask Active:
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    No change to Satoshi's outfit; only his body changes.
    Protection:Satoshi can now withstand most any bala, and decent strength ceros, without much trouble.
    Physical Strength/Attack Power:Satoshi can slice through rock, metal, or concrete. Buildings won't stand long against his assault.
    Speed:Satoshi is now capable of up to Mach 4, as well as 5 images for 11 seconds.


    Shikai Abilities, Mask Active:
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    The armor he wears seems to partly meld with his skin, giving the armor a leathery texture, whilst simultaneously increasing his overall power. His armblades become wickedly serrated, which carries over into his bankai. Their damage doubles, and the speed at which they fly triples.
    Protection:Satoshi can now withstand most anything. Only incredibly powerful attacks can easily pierce his armor. Repeated strong attacks can still wear him down, and indirect attacks could conceivably get through. Something like Yen's Bankai might be able to get around his armor, as well.
    Physical Strength/Attack Power::Satoshi can slice through most anything. Buildings are nothing. Only the hardest of metals, hierros, and the like can stand to his mighty blows.
    Speed:Satoshi is now capable of up to Mach 11. He can leave 14 images, for 40 seconds.


    Bankai Abilities, Mask Active:
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    At this point, his armor and skin essentially merge, becoming a strange layer of thick leathery plates, with no loss in their protective value. As well, his sword changes to a simple black falchion, perfect for chopping his enemies to bits.
    Protection:Satoshi has become a juggernaut, nigh impossible to stop. Between his incredible durability, and his greatly enhanced regeneration, it would fall to perhaps a half-dozen indviduals to have enough raw power to truly give him pause (Faction Leaders, Marro, Shirubaru, Takeshi, perhaps a couple more).
    Physical Strength/Attack Power:Satoshi's blows could shake the earth. His power is nigh unprecendented; it nears that of the most focused punch of the Segunda Espada in Segunda Etapa. Most foes would likely simply disintegrate on impact
    Speed:Satoshi is now capable of up to Mach 25. He can leave 30 images, for 75 seconds.
    Last edited by KnightDisciple; 2010-02-28 at 02:34 PM.
    BitPRR Characters: Entries Masaru, Chuck, Thomas, Turiel, and Masamune

  22. - Top - End - #22
    Ettin in the Playground
     
    Ganurath's Avatar

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    Default Re: BleachitP Character Registry


    Taniko: Vice-Captain of the 4th Squad
    Reiatsu: Dark orchid, apparently.

    Appearance and personality:
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    Taniko is a shinigami of slim, modest figure who has neck-length straight hair of a lighter shade of brown. Her uniform is mostly standard, but she favors to walk around barefoot rather than wear the standard socks and sandles. She finds the feel of them restricting, and can easily use the "walk on air" technique to get around on rough terrain anyhow.

    Taniko is a long-term thinking introvert, and because of this is very polite and patient when dealing with others, including the enemy. It's because of this manner that she was able to acquire the vice-captain position despite her low born background. She strives to avoid needless conflict, however, and for this reason deferred the position to a challenger without resistence. She figures that she can get the position back soon enough when she's able to release her bankai, and let the red tape of the Soul Society shift the ranks for her.

    In a combat situation, Taniko favors a stationary position behind the cover of her defensive Way of Binding techniques while examing her opponent for weaknesses. When she sees an opportunity, Kagekyoku will begin an incantation, Taniko will shunpo into strike position, she'll use a Way of Binding without the incantation to disrupt the enemy mobility, and within that time Kagekyoku will complete the incantation and attack.


    Zanpaktou:

    Sealed: Kagekyoku
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    Kagekyoku is a convential jitte, but with a bladed edge pointed away from the hook guard. The grip is padded by a patterned weave of white cloth.


    Shikai: "Hibiki, Kagekyoku."
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    A wrist blade that is actually two identical blades set side by side, Kagekyoku uses sonic vibrations to speak and perform kido seperate its wielder. Although it can change it, Taniko's zanpaktou favors a booming, masculine voice one would expect to hear in an opera house.


    Bankai: Kagegasshou.
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    The wrist blade is detached, floating of its own accord, and multiplied in quanitity from one to thirteen. In addition to performing kido, each blade can manipulate sounds within thirteen meters of it and strike independantly within its reach. Movement of the blades, however, is directed by the wielder.


    Kagekyoku's True Form:
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    A simple masculine silhouette of solid black, standing slightly taller than Taniko when he manifests.

  23. - Top - End - #23
    Dwarf in the Playground
     
    MageSparrowhawk's Avatar

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    Default Re: BleachitP Character Registry

    Shiaki Koujin:
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    A rather pleasant fellow, Koujin is the recently appointed Captain of the 6th squad. He is tall and fairly thin, with a toned body and the appearance of an age in the early twenties. He has tied back shoulder-length black hair, with brown-to-black eyes, and no facial hair. He wears a standard Shinigami uniform and captain's haori, though his zanpaktou is strapped across his back right to left. He tries to keep his emotions restrained, though they often get away from him. He is also naive when it comes to captainly duties, being the most recently promoted captain and not having much experience with the position. When in combat he tends to let his adrenaline get to him, though if something serious pulls him off his buzz (like a friend getting hurt) he will get -really- serious. He is skilled at shunpo and zanjutsu, though his kido is definitely lacking. An unusual ability he possesses is to manipulate Reishi in a raw form (like how Ichigo can use it to protect himself).


    Reitsu:
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    It isn't really colored so much as it distorts light coming through it, though faint iridescent flickers can be seen (text is in black italics). An interesting quality to his reitsu is how dense it is. It never extends far from his body, but all of it is compressed into this area causing his spiritual pressure to be incredibly strong (in close proximity to him). He is also able to manipulate it to a surprisingly fine degree, and can do things with it that most others would require kido for (though much more roughly than actual kido).


    Zanpaktou:
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    Unreleased, it appears as a rather straight nodachi, with a large, clear crystal set in the pommel.

    Shikai: Suishou no ha (Crystal Edge)With the command 'Kousai ni kudakero' (shatter into brilliance) he re-sheathes his zanpaktou horizontally in front of himself, which at the same time seems to dissolve at the same time it regrows (right to left for both). Suishou no ha is about 6 feet long, and up to eight inches wide at it's widest. It appears to be made entirely out of diamond, and has a few swirls and hooks emerging gracefully from the slightly curved blade. The weapon is incredibly hard and sharp, to the point that even blocking with it can nick and chip the opposing blade. When striking an enemy with it, small crystals will grow in the wound, causing pain, stiffening the area, and hampering movement. Koujin can snap off one of the small spikes and extend it into a pure-crystal duplicate of the weapon's unreleased form (the spike regrows after being removed). The newly-created off hand weapon shares the same properties as the released form.

    Bankai: Kongouseki Yachiyo-Suishou no ha (Diamond Eternity-Crystal Edge)The main form and the unreleased duplicate are held crossed in front of the face, then quickly snapped to the sides, where they 'shatter' into their bankai forms. The shikai form reduces in width while slightly increasing in length, while the duplicate increases until they become matching crystal blades. Identical, each has a curved handle and a graceful sweeping blade, with a small secondary curved blade extending from the front of each weapon. Koujin gains transparent and thin, though incredibly hard, armor over his torso, forearms and shins; and an elegant diadem of crystal (which still protects him quite well from head-blows). His haiori transforms into an iridescent crystalline cape, with a high pointed collar. His Zanpaktou have increased in hardness to the point that they can snap even shikai with relative ease, and can cut through just about anything. They can even slice through reitsu, disrupting kido, zanpaktou abilities, and practically anything created from reishi. When required, his bankai's 'trump card' actually comes as a result of its release process. During the release, thousands of tiny shards of concentrated-reshi crystals litter the area (same stuff his swords themselves are made from). Koujin can command them to grow incredibly fast, trapping limbs, stabbing enemies, and forming protective walls. If combat leaves the general area that he released though, he is forced to scrape his twin blades together to create more 'reshi-crystal-dust'.

    He has an inkling that this is not the true form of his bankai, but so far Suishou no ha isn't talking.
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    One of the properties that crystals have is if a crystal grows where there is an impurity in the environment, the impurity will bind itself into the growing crystalline lattice. This grants specific properties (like color) to the crystal. Koujin's 'true Bankai' gains a similar property in the form of an adaptive ability based off the unique qualities of his opponents. After absorbing the ambient spirit particles left over from an opponent's attack (of decent strength), The zanpaktou changes color and gains some ability related to the opponent that used the attack. It's usually a passive type of ability, but occasionally can be a form of attack. Koujin will also must to deal with some of his opponent's personality leaking over, but not enough to be much of a problem.

    After this final release, the zanpaktou changes form. Each sword looses its handle but stays approximately the same shape (the entire length of the weapon becomes a blade), and they float near his hands/arms where they are controlled telekinetically . He also gains several smaller floating blades made from crystal in the shape of his unreleased form orbiting nearby his body, controlled in the same way. A number of small clumps of crystal float near his arms and body as well. He gains a pair of pauldrons and his armor becomes spikier. The floating weapons can't move more than a few feet from him, but allow him to attack from directions impossible if they were wielded normally, as well as attacking with several more weapons than someone with only two arms could.

    This release increases must of his combat abilities, but his reaction time, physical strength, and durability are boosted the most. He must activate this ability separately (and after releasing) his normal bankai.


    Zanpaktou Spirit:
    Spoiler
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    Appears as a thin, sinuous dragon made entirely of crystal, with an attitude that is usually the opposite of how Koujin is feeling at the time. If not, then snarky. Often talks to Koujin, though just as a voice in the back of his head.


    Mind's World:
    Spoiler
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    A large area of tiled ground, the tiles (big tiles, maybe 5' on a side) made from various precious and semi-precious gems. The whole area is enclosed in a massive geode, with a fairly large hole in the top, where a partly-cloudy day can be seen. The sunlight is more often than not filtered by a cloud, however occasionally it shines straight in and makes the entire place sparkle.

  24. - Top - End - #24
    Ogre in the Playground
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    Aléjandro Mendez: Former Septima Espada (Deceased)

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    Cero Colour: Indigo.
    Aspect of Death: Self-doubt.
    Fracción: Baudelio Abasolo, Carlos Abasolo (deceased), Kinezumi "Kine" Aritza

    Physical Description
    Aléjandro is of relatively average build, but is leanly muscled. His most striking feature is his hollow mask, which still covers the entirety of his face. His hair is dark and shoulder-length, but his eyes cannot be seen from under his mask. He keeps his Espada uniform perfectly maintained. His number tattoo is not visible anywhere on his body - in truth, it is located on his face, underneath his mask. His hole is located on the right hand side of his chest. He wears his sword on his right hip, and is left handed.

    Personality
    First and foremost, Aléjandro is a thinker. He spends much of his time in the library of Las Noches, reading up on Soul Society history provided by the orange-haired master, but more particularly philosophy, both that of living humans and that of Soul Society, and even the rare introspective Arrancar that has come before him. He is calm and contemplative for the most part, and remains so even in battle, wherein he calls into question any number of his opponents beliefs. He seems to derive special pleasure from shaking a shinigami's belief in the justice of what they do.

    Abilities

    Discouraging Draw: Aléjandro has perfected a defensive technique whereby he draws his sword by pushing it out of its scabbard with his right thumb at high speed. He then quickly grabs the hilt so that the blade actually has some force behind it. This essentially allows him to parry with his sword still sheathed.

    Face of Regret: No one knows what Aléjandro's face looks like under mask, not even he. If anyone breaks some or all of his mask off to see his visage, they see the face of their dearest departed loved one - even Aléjandro, who is plagued by a massive number of faces, all the missing loved ones of the souls that form his composite self, if he looks at his face in the mirror. The visage is accompanied by a reiatsu-empowered compulsion, and anyone seeing what lies under Aléjandro's mask will be hard put motivating themselves to harm him.

    Zanpakutou
    Sagazigá, an Ancient Sumerian word that loosely means "to break self-faith". The zanpakutou takes the form of a narrow longsword with an unusually wide guard.

    Resurrección - "Shatter their faith, Sagazigá"
    Outwardly, Aléjandro's appearance changes little. The left (left to onlookers) side of his mask swaps colours - it becomes a black background with white lines. Also, a shallow blade grows backward from his forearms, tapering off to a point just beyond his elbow. Whilst released, his hierro vanishes altogether, but all the reiatsu it would otherwise use goes towards powering:

    Garganta de Los Traidores - Throat of the Traitor
    Aléjandro's body is covered with an invisible, short-range Garganta. Any attack that would hit him is immediately transported behind the person who initiated the attack, effectively making them attack themselves. However, the attack is weakened during the transportation. In this way, Aléjandro inspires doubt in a two-fold manner: "I don't think I can beat this guy" and "Are my attacks actually that weak?".

    Resurrección Segunda Etapa
    Aléjandro holds the hilt of his sword over his hollow hole and utters the release command, which is followed with him being surrounded by a swirling black organic membrane whilst he transforms.

    When the membrane fades, he has changed considerably from his Resurrección form. He appears to have turned inside out, his body covered with black flesh with the distinctive white of Adjuchas armour showing from underneath. The blades on his forearms now lead down to a set of pitch black claws on each hand, which are as deadly as can be expected of a Segunda Etapa, and the entirety of his mask possesses an inverted colour scheme (black with white markings). Aléjandro retains Garganta de Los Traidores in Segunda Etapa, but must lower it momentarily to attack an opponent with his claws. His speed also increases massively in this form. His Segunda Etapa also possesses other abilities:

    Presencia de Traidores Pensamientos – Presence of Traitorous Thoughts
    In this form, Aléjandro emits an aura that takes the strength of an enemy’s doubt and uses it to animate the opponent’s shadow. If their doubt is weak, then the shadow will be little more than a distraction. If the opponent is plagued by self-doubt, then the shadow will be far more dangerous. By using more reiatsu to power this ability, Aléjandro can affect multiple shadows, though they will be weaker than a single animated one. Inexplicably, this aura also destroys any reflective surface within a mile of Aléjandro.

    Máscara del Traidor – Mask of the Betrayer
    Aléjandro removes his mask, showing his true face. He has a Spanish complexion, and wears a beard and moustache the same colour as his hair. His eyes, however, are entirely black.

    He can order his mask to seek out his opponent – and the mask is almost as fast as its owner. If it reaches the designated target, it will attach to their face, and begin siphoning their reiatsu directly to Presencia de Traidores Pensamientos, increasing the effectiveness of the animated shadows.


    Baudelio Abasolo: Fracción to the Septima Espada.
    Spoiler
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    Summary

    Affiliation: Toho's Arrancar
    Rank: Fracción to the Septima Espada
    Reiatsu Colour: Dark Red

    Physical Description
    Baudelio is well-built and tall, standing at least a foot taller than his master, and with twice his width at the shoulder. His hair is dark, nearly black, and kept cropped close to his head. His eyes are a stark grey, and his mask fragments consist of a small segment of each side of his jaw, each bearing a mandible.

    Personality
    Baudelio is taciturn and stubborn. He speaks little to anyone but Aléjandro, and harbours a distrust of Kinezumi's manipulative streak and overly laid-back behaviour. He deeply misses his brother, Carlos, and has a deep desire for revenge on the shinigami who killed him. To keep this possible tactical problem out of the way, Aléjandro usually leaves Baudelio on library desk duty, much to the Fracción's disgruntlement.

    Zanpakutou
    Escarabajo, the Spanish for "beetle". Baudelio's sword takes the shape of a short, blunt-ended blade more like a meat cleaver than a sword. It is kept sheathed in an equally broad scabbard just below the small of his back.

    Resurrección
    "A cero, Escrabajo!" - Scratch out! Beetle!
    Upon releasing, Baudelio grows massively (being now about thirty feet wide at the shoulder), resembling nothing so much as this, albeit with a white and black colour scheme rather than purple and gold. His face remain visible under his new form's horn, but now his mask mandibles move as though alive. His already impressive physical strength and toughness also increase dramatically, but his speed drops notably.

    Arenas Movedizas - Quicksand
    Whilst released, Baudelio's reiatsu not only increases, it also increases massively in its density. Those within sixty feet of him will find their speed reduced by about 10%, with relatively weaker enemies finding their speeds dropping even more. To those effected, it feels like trying to move through quicksand.

    Empalar - Impale
    Baudelio charges up a bala in each claw, and then slams them into the ground. A flurry of over-large bala then extend outward from the points of impact in an irregular, but overall straight, line. Those hit by these bala will find themselves flung skyward, in addition to the regular damage.

    Enriquecida Hierro - Spiked Iron
    A large number of iron-hard spikes lie under the carapaces on Baudelio's back. Normally, they remain sub-dermal, but if an opponent approaches form behind, Baudelio can extend the spines at sonido-level speed, impaling anyone too close.
    Last edited by Edge; 2010-05-10 at 02:47 PM.

  25. - Top - End - #25
    Ettin in the Playground
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    Jan 2008

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    Darius Kiljaeran, 8th Division Captain
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    Appearance: Tall, with black hair and a long, drawn face. His eyes are brown and usually bloodshot, due to many hours of lost sleep. His appearance varies from day to day; Sometimes scruffy and unshaven, sometimes well-presented. He wears a standard long sleeved haori along with a single glove that covers his right hand.

    Personality: Appears relaxed and controlled at first glance, but in actuality harbors deep paranoia towards anything within his sight. His eyes constantly scan the surrounding area looking for possible threats. He tries to avoid confrontations where the odds are against him or even 50-50, looking to maximize his chances in any situation. During mundane conversations or tasks he seems fairly normal, letting familiar routine take over while the more unstable parts of his mind drift away to plot and plan.

    In battle he tries to maintain a balanced mindset, but the cries of his soul slayer frequently get the better of him and make him succumb to baser instincts. When in control he tries to shake his opponent's composure as much as possible while staying on stable ground, waiting for them to make a crucial mistake or reveal a gap in their armour.

    Zanpaktou: Sensouken (War Dog)

    Sealed Form: An unmarked longsword. If touched, a slight vibration can be felt.

    Release command: "Cry havoc, Sensouken!"

    Shikai: The sword grows jagged toothlike extrusions around its edge and begins to visibly vibrate. It now emits screaming shockwaves of sound in whatever direction it's swung, causing knockback and damage. An enemy hit by or parrying the waves or Sensouken directly experiences confusion and an inability to think rationally, making them more likely to slip and leave an opening for further strikes. This effect is cumulative, becoming worse as more hits are taken.

    Bankai: A pack of oversized spectral dogs erupt from the sword, taking station around the user while emitting constant cries. The sword's sound waves are now continuous, omnidirectional and considerably stronger, threatening anything that comes near with heavy damage and deflection. The main threat, though, is upon the mind; Most victims within the area of effect will be quickly reduced to snarling unthinking beasts, unable to even distinguish friend from foe. Those with strong wills can avoid succumbing immediately, but they must move quickly lest they too fall under the influence.

    Manifestation: A collection of vicious hounds that share a single voice.
    Last edited by Anyr; 2009-06-02 at 05:55 PM.

  26. - Top - End - #26
    Notna
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    Name: Yagumoto; Anuton

    Reiatsu:Golden black

    Position:Vice-Captain of squad 4

    Appearance and Personality:
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    He is a small person in the middle ages.White hair, short and ruffy, almost like Toshiros hair. He has dark green eyes and very thick eyebrows. He walks around with a green golden leather coat and golden shirt and pants underneath the coat. He's body is welltrained but also tiny, you can see the muscles when he gets tens. That he often gets. He's a man of the proud people never get afraid, at least not showing that he is.


    Zanpakuto:
    Name: Hanshiro
    Shikai Release Command: Live forever Hanshiro!!! Translation would be helpfull.

    Sealed Form:

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    Hanshiro is a longblade with a curve almost like the moon. It a small longblade and the sharp side of the sword is golden and the other side is silver. It has a beutiful pattern of leavs in a golden/silver colour that overlaps the blade.


    The power of Hanshiro: When shouting "Live forever Hanshiro":

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    The colour changes into a complete golden sword. The leaves of the pattern blooms out into a rose of the colour of red. The form stays as a longblade with the shape of a halfmoon.
    The blade forms into a broad golden collar and lands around his shoulders and top of his chest. The rest of the blades mass becomes like golden dust that can heal all wounds when touching them. The user can control the golden ash. Whenever he want's to the ash becomes like two golden sharped circles. That he can eihter use as a shorthand weapen or throw away like a boomerang. But it still has it's round shape. Although he cannot control them as freely as he can with the ash.


    Bankai

    Name: God of the golden ash, Hanshiro

    Spoiler
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    The user gets two bracelets of gold and a broad belt of gold. the mass of golden ash becomes much larger than the shikai form. The rings becomes much much larger and becomes like a searching missile. It locates the enemies reiatsu and attacks the enemy. The ash heals faster than before and the user can create small explosions within the ash.
    Last edited by Notna; 2009-06-03 at 04:40 AM.

  27. - Top - End - #27
    Angel in the Playground Moderator
     
    Haruki-kun's Avatar

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    Default Re: BleachitP Character Registry

    Name: Ryuuji Sakurada

    Position: Captain of Squad 10

    Physical appearance: Tall. Long, silver hair and blue eyes, light skin. Looks a long like another character a lot of people know around here, but in a different universe.

    Personality: Let's find out.

    Sword name: Mugetsu (Meaning: No Moon.)

    Sealed Form: Very large sword.

    Shikai: "Kiete, Mugetsu!" (Disappear, Mugetsu!) Invisible weapon. Judging by the way its wielded, it seems to change shape, but people can't tell.

    Bankai: Never been seen yet. (No pun intended.)
    Last edited by Haruki-kun; 2009-06-14 at 09:52 PM.

  28. - Top - End - #28
    Dwarf in the Playground
     
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    Namae:
    Rukuchia (last name); Senna (first name)

    Rank:
    8th Seat of the 5th squad, currently on duty in the real world by personal request.

    Reiatsu:
    Orange

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    Appearance:
    Senna's eyes are probably her most prominent feature, a beautiful hazel in colour and always mild, as if remembering something fond. She is rather short, her hair is a soft red colour and cropped at shoulder length, she carries a small tatoo of a phoenix rising from an open flower on her shoulder, it is no bigger than two inches in height and one in width. She wears a calmly coloured orange sash with a flower pattern made of gold with her uniform.

    Personality:
    Rukuchia has always been calm, however, nowadays, there is something else hanging over her, some people think that it has something to do with the deffecting of her captain, she seems... sad. Rukuchia doesn't always maintain her calm and soothing mood though, especially not when critique is directed toward her sense of beauty, if she likes a pair of shoes or a shirt and someone even looks oddly at it... they will soon come to realise that keeping your thoughts to yourself might be a good course of action in future encounters with the red-haired demon.

    Zanpakuto:
    Hōō (the japanese name for Phoenix)

    Hōō's sealed state takes the shape of a slightly shorter Katana in order to better apply to Rukuchia's height. The hilt is orange and the guard is in the shape of a circle, within which a phoenix stretches between autumn leaves and early spring flowers.

    Shikai:
    Shunjû, oboete wasureru, mata umareru, Hōō!

    (Spring and Autumn, I remember and I forget, Be born again, Hōō!)


    When releasing, a beautiful cry is heard, it is akinn to a thinn golden bell being rung, the same sound as the warm sunlight passing through the leaves of the forrest and breaking the dark clouds of winter, it almost sounds like snow melting.

    The sword transforms into a pure white Jo with a thinnly etched red vine running allong it on opposite sides, one with spring flowers, the other with autumn leaves. This is one of the more beautiful Zanpakuto's in the Gotei 13.
    In addition to the Jo, a beautiful bird of fire, about the size of a falcon is born and perches on Senna's shoulder.

    The Jo causes heated, and on occasion flaming, impacts wherever it hits and it is strong enough to block most attacks directly, much like a normal zanpakuto.

    - Aki no omoide
    (Memories of autumn)

    The bird turns ethereal and passes through the head of the foe, causing them to see the world around them as if though it was autumn, a thick carpet of leaves seemingly covering the ground forgetting where they are and who they are fighting. This doesn't prevent them from blocking or striking, but as soon as Senna moves away for a bit, or the bird passes through them again, they have once more forgotten about it all.

    - Haru no hono'o
    (Flames of Spring)

    The bird shoots off, a projectile of fire as it hurtles toward the enemy at immense speeds. Upon contact, the bird explodes into a cascade of fire, a few flames however, will always remain, fluttering through the air, back to Senna, where they merge together and a new bird is reborn.
    Last edited by Neknoh; 2009-06-03 at 01:08 PM.
    I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.

    (thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)

  29. - Top - End - #29
    Barbarian in the Playground
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    Masato Shinichi, Average-High School Student; Substitute Shinigami
    Age: 16

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    Reiatsu:
    Sienna

    Appearance:
    Masato is tall and fairly thin for his age. His dark hair is usually cut short and left scruffy and his eyes are a dark shade of brown. They almost seem like they're hiding something greater behind them, but that remains unknown. He tends to wear simple clothes most of the time, preferring not to dress-up for most occasions.

    Personality:
    If anything can be said of Masato, it's that he is loyal to his friends and family. Although he may have a bit of a hot temper at times, he will protect anyone he thinks he needs to, even against unthinkable odds. He holds a promise as one of the most important things two people can have, and that breaking one is a terrible insult.

    Aside from his loyal nature, Masato can be somewhat lazy as well. Although he can sometimes see ghosts and other spirits, he tends to take a melancholic approach to them, paying little heed when he can. With recent events, however, he has began to wonder if maybe things are getting out of control...

    Zanpakutou: ?????

    Sealed:
    Masato's sealed zanpakutou is unlike most others. Although it appears generally as a normal katana, it is massive in size, standing just as tall as Masato is himself. The wrapping on the hilt is colored blue.

    Shikai:
    Masato's shikai takes the shape of a large, guardless sword, not unlike Ichigo's. However, the single edge is color pure black, and the rest of the blade appears to have a kind of white covering over it that thickens as it moves away from the edge. On the opposite edge, there appear to be two ridges that run the entire length of the blade and jut out downward like two fangs, which remain on either side of Masato's wrists when he is holding the sword.

    It is a constant-release type zanpakutou, but none of its other abilities are known as of yet.
    Last edited by Zarah; 2009-06-26 at 02:44 PM.
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  30. - Top - End - #30
    Dwarf in the Playground
     
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    Theresa Alvarado
    Arrancar 35, Leader of the Exequitas

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    Appearance:
    Theresa is a tall woman, with a relatively flat chest. Her hair is a sharp brown colour and falls down to her waist in three, thick braids. She wears the standard arrancar outfit but keeps her belly bare. Her skinn is chalk-white and her eyes have an almost reddish white colour to it.

    Theresa's mask remnants sit above and next to her left eye, covering part of her forehead and temple. Her hollow hole is located on her left hand, almost as big as the palm of her hand and allowing people to see right through it.

    She wears black laced gloves (with a hole to match her hollow hole though) and she has a small neclace made of bone fragments, which might or might not be part of her mask when one looks upon her.

    Her sword takes the shape of a long, blackened armingsword with an intricate basket hilt.


    Abillities

    Although not strong enough to become an Espada due to her slightly weaker resurreccion, she prides herself with sonido to rival several of the espada and both hierro and close combat prowess to at least be on par with the lower ranking, non-combat oriented Espada.

    Her blade is poisoned, it is not potent, but over time, it can bring even powerful foes to their knees if they are sliced many times, it's nauseating and weakening in its nature, but not lethal.


    Resurreccion:
    "Stalk... Arachnia!"

    Theresa holds her left arm outstretched in front of her, the palm of her hand facing down, the sword is then placed, tip down, through her hollow hole and as the basketed hilt reaches her hand, the Resurreccion can begin.

    The sword is transformed into thousands of tiny spiders which crawl up her arm and onto her shoulders and face as they transform to extend the mask.
    The spiders crawl to the neclace which grows into four spidery protrutions, reminiscent of a spider's legs which lay themselves allong her upper arms (two on each arm), whilst the mask extends to cover hair on the left side of her head and her left eye and cheek, in addition, thinn bony growths drag diagonally across her mouth (from the mask and to the right side of her neck). The mask has four black holes where her eye and cheek used to be, these look like eyes themselves, but no light escapes them.

    Her hollow hole closes and the fingers of her gloves grow back a bit, revealing thinn, strong, almost skeletal fingers.

    - Espadas des Arachnia (swords of the spider)
    Two footlong stingers can extend from the palms of Theresa's hands, they also hold an edge.

    Where these stingers cause an open wound, tiny black spiders will start to grow out of the blood within it (note, NOT blood in the system, just the blood exiting the body). These spiders will start to crawl over and bite and tear at the body from which they grow. They are poisonous, starting with nausea and dizzyness, going to musclecramps and stiffness before ending in unconciousness and, for weaker enemies, even death.

    - Telaraña del Regina (web of the queen)
    A thread, thinn as spiders silk but over a hundred times stronger can be produced from Theresa's fingertips. These threads are sticky and can be attatched to anything she touches, the thread can then be drawn to wherever she wants by simply moving there.

    She can also throw the threads by dragging them out from the other hands fingers and using both of her hands to accellerate and toss it.
    I'll top the bill, I'll earn the kill, I have to find the will to carry on, with the show, with the show.

    (thanks Prime for awesum avatar, and thank you to all of the original BleachItP cast, it was great RP'ing with you)

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