Originally Posted by Cedrass
I'm kinda rushed right now, but what I can tell you is this:
- DCs for maneuvers work much like spells' DCs, it's 10 + Maneuver Level + Ability modifier. So your DCs should also follow that rule. Ie: Momento Vixisti has a base DC of 12, it should be 14.
- You have too many maneuvers. It makes for a discipline with a lot more versatility than others, which results IMO in a much stronger Discipline.
- When you describe your Maneuvers, you should really precise if a "Single Melee Attack" or a "Melee Attack" is required, or it could lead to confusion and slow down play when at the table. It could also lead to some abuse by players.
Aside from those things, as I see it now, it's really flavorful. When I get more time, I'll read more in detail.
Ok. Fixed the DCs and specified single melee attack when intended.
Regarding the number of maneuvers: Is that really going to be an issue? So many of the manuevers are highly specialized and aren't going to be useful aside from very narrow circumstances (roughly half are basically useless if there aren't any undead or deathless around). If it is a problem is there any way to fix it? I'm loathe to simply remove material.
Edit: If I took Iferus's suggestion and required a feat to take the maneuvers would that be enough to deal with the versatility from the large number of maneuvers?