Medium Fey (Water)
5d6+10 (28 hp)
30 ft (4 squares), 20 ft Swim
21 (+4 Dexterity, +7 Deflection), 21 touch, 17 flat-footed
Claw +6 (1d4+1)
2 Claws +6 (1d4+1)
5 ft/5 ft
Beckon the Damned, Drown, Rake, Spell-Like Abilities
Extra Jewelry, Fey Traits, Illusive Grace, Mistressís Murder, Raven Wings
Fort +3, Ref +8, Will +9
Str 13, Dex 19, Con 15, Int 13, Wis 21, Cha 28
Appraise +9, Craft (Alchemy) +5, Heal +9, Listen +13, Spot +13, Swim +9, Tumble +12, Use Magical Device +17
Improved Initiative, Weapon Finesse
Solitary, Clutch (2-4)
Double gold, only jewelry.
6-12 (medium), 13-20 (large)
As you travel through the misty bayou, the ominous snap of jaws echoes through the reaching tree branches. In your peripheral vision, you catch the fleeting images of black winged creatures. Your boat stops, caught between the twisting roots of two large trees. Cursing yourself for getting distracted, you set to prying your vessel loose from the roots with your oar.
Just then, a pale shape in the murky water catches your attention as you lean over the side of the boat. As it slowly rises to the surface, the form the takes the shape of a curvaceous woman.
Rising from the murky waters, the naked girl raises her arms to either side before letting out a resigned sigh. Lifting her head, the wet locks of her dark hair part neatly to either side of her head, revealing a pair of cold black eyes that regard with a mix of contempt and disinterest.
Crow Mistresses stand from six to sixteen feet tall. Always they appear as beautiful women garbed only in their hair and sparkling jewelry. Their expression is somber, and their eyes never seem to focus, as though they were looking through you. They move with grace and precision across the surface of the water, and only drops below the surface to hide or sleep.
Like the ravens they control, Crow Mistresses love shiny objects. They often send their minions to find jewelry for themselves. They are acutely vain, often gazing at their reflections in the water for hours on end.
Beckon the Damned
Once per month under a new moon, a Crow Mistress may cast Animate Dead as a Spell-Like Ability on a creature that died in the water. She may only create a zombie with this ability.
The resulting undead receives a swim speed equal to its land movements speed if the base creature did not have a swim speed in life. It also receives a Deflection bonus to its AC equal to half the Crow Mistress's Charisma Modifier, and an additional +2 HP per HD of the creature.
Three times per day, a Crow Mistress may make a melee touch attack on a target. The target must make a DC 14 (10 + 1/2 HD + Con Mod) Fort save or its lung will fill with water and begin to drown. Summoned Creatures automatically fail the save.
Due to her love of shiny things, a Crow Mistress is most often seen adorned with glittering jewelry, most of a magical nature.
A Crow Mistress may benefit from the effects of four Magical Rings and two Magical Amulets, so long as the item is made of a rare metal or has a gem in it.
A Crow Mistress receives a Deflection Bonus to her AC equal to her Charisma Modifier.
A Crow Mistress is surrounded by a number of ravens equal to her HD. If the ravens are slain, they are replaced at a rate of one per day. These birds join the Crow Master from the surrounding area. If the Crow Mistress is not in an area where crows would normally dwell, she may not gain more. These ravens are capable of following complex orders.
These Crows are considered Magical Beasts. They receive a bonus to their Attack equal to the Crow Mistress's Base Attack Bonus and share the Crow Mistress's saves, whichever is higher. Their natural weapons are also considered magical for the purpose of overcoming Damage Resistance.
(DCs are Cha-based, CL is equal to HD)
At Will - Dominate Animal, Water Breathing, Water Walk
; 3/day - Fear, Scare
; 1/day - Major Image, Mirror Image
A Crow Mistress may sow a pair of wings from crow feathers using her own hair as string. These wings may be placed at the shoulders of any creature, including herself, where they attach and fuse with the skin. These wings imbue the creature "wearing" them with the ability with a Fly speed of 40 ft. with Good maneuverability. A pair of wings takes one hour to sow and last for a number of hours equal to the HD of the Crow Mistress that created them.
If a Crow Mistress hits with both claw attacks, it latches onto the opponentís body and tears the flesh. This attack automatically deals an additional 2d4+2 points of damage.
Plot Hook/Story if any