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Old 08-19-2009, 01:16 PM   Top  -  End  -  #7
Realms of Chaos
Troll in the Playground
 
AssassinGuy
 
Join Date: Apr 2007
Default Re: Xenotheurgy: Far Realms magic system

Murmurs, Part II

Soothing Insanity
“If the truths that you have learned bring you only pain, do not forget that I have warned you from the start. If you find inner peace within these dark truths, know that you are fortunate. When the world ends, you alone will not quake in fear”
-Codex Vesania, Conclusion
Abilities and Drawbacks:
Code:
Level    Effects
  1       whenever you witness a disease or malady, a half dozen homeopathic remedies
          and nonsensical concoctions spring to mind.
  2-6     You gain an aura that heals the wounds and numbs the mind of those nearby. This 
          is a double-edged sword, however, as it heals enemies and weakens the will of
          allies. All creatures within 30 feet of you gain fast healing equal to the murmur’s 
          level and take a penalty of equal size to Will saves while at or below half of their
          total hit points. This fast healing only heals nonlethal damage and this aura may not be suppressed. 
  7       Regardless of the situation, you are content to sit on the ground and grin, suffering 
          from inner peace and several dissociative disorders. He or she will undertake no
          other actions.
Granted Powers
1st-Level Breaches
Balm of Madness: addle the target’s mind to aid in bedrest
Conduit of Twisted Recovery: cure vast quantities of health in a huge number of increments.
2nd-Level Breaches
Remove Affliction: cure ability damage to the target.
Parasitic Healing: parasites cause slight problems but remove disease.
3rd-Level Breaches
Conduit of Tainted Resurgence: cure huge quantities of health in many increments.
Channel into the Beyond: open channel causes mental risks but cures poison
4th-Level Breaches
Remedy Bane: cure ability damage and drain to the target
Mind-Clearing Mania: use insanity to cure the target of a mind-affecting effect.
5th-Level Breaches
Conduit of Aberrant Rejuvenation: cure large quantities of health in a few increments.
Severance of Nerves: target is incapable of feeling pain.
6th-Level Breaches
Alleviate Infirmity: cure ability damage and drain and negative levels to the target
Death that Never Was: return to life target that was slain within the past round.

Space Between Stars
“Despite the lack of constant links, however, some creatures have proven themselves able to enter our world seemingly at whim. That they do so as rarely as they do may suggest that the channels they take are risky or unpleasant. I can only imagine what they would do to a sane mortal.”
-Codex Vesania, Planar Links
Abilities and Drawbacks:
Code:
Level    Effects
  1       When you look into the night sky, you see constellations that nobody else can.
  2-6     You move not only through space but through dimensions. You gain a bonus
          equal to twice the murmur’s level to your AC against attacks of opportunity. A
          number of times per day equal to the murmur’s level, you may teleport 5 feet as a 
          swift action.
          This constant teleportation skews perception of time and may lead to phasing out 
          of reality at the worst possible time. You take a penalty equal to twice the 
          murmur’s level to initiative checks. You take a penalty equal to the murmur’s level 
          to climb and balance checks.
  7       You are constantly teleporting into the space that you occupy. Before you can 
          become aware of your surroundings or form a coherent thought, you are already 
          teleporting a couple centimeters away.
Granted Powers
1st-Level Breaches
Dimensional Hiccup: teleport touched creature a short distance
Into the Ether: see and attack ethereal creatures
2nd-Level Breaches
Astral Pathway: travel a short distance each round
Disable Portal: disable a magical portal or possibly a mundane portal.
3rd-Level Breaches
Creation of Space: create small extradimensional space.
Baleful Teleportation: teleport small parts of an opponent away
4th-Level Breaches
Door Through Space: teleport a good distance.
Dimensional Mooring: prevent target form using extradimensional travel and possibly dampen such effects around them.
5th-Level Breaches
Space Beyond All Planes: create larger extradimensional space.
Momentary Jaunt: teleport enemy away for a few rounds.
6th-Level Breaches
Harrowing Travel: travel far distance over a long period of time.
Breaking the Gates: Travel from one plane of existence to another.

Tongue from Beyond
“Few creatures from the far realms have ever communicated with us mortals. As they come from a world devoid of form or meaning, things like syntax and vocabulary are likely hard to grasp. Still, considering the few creatures who have been communicated with, perhaps we should hope that things remain this way.”
-Codex Vesania, Bestiary
Abilities and Drawbacks:
Code:
Level    Effects
  1       Whenever you hear speech in a language that you don’t speak, bits and pieces of it 
          seem oddly familiar.
  2-6     You are gifted with languages. Each day, you select one language per murmur
          level. You understand and can read the languages but cannot speak or write in 
          them You gains a bonus equal to twice the murmur’s level to Decipher Script 
          checks.
          This mastery with language sometimes keeps you from hiding your meaning or 
          weakens you against certain effects. All Sense Motive checks made to see a hidden 
          message that you are trying to deliver gains a bonus equal to twice the murmur’s 
          level. You take a penalty equal to twice the murmur’s level to saving throws made 
          against language-dependant effects.
  7       You start speaking in tongues (not as the spell) and seem to lose awareness of your 
          surroundings. You are still fully mobile but simply view what you are doing as 
          being more important that attacking enemies, using breaches, or doing anything 
          else other than spouting gibberish or walking around.
Granted Powers
1st-Level Breaches
Master of Ciphered Tongues: speak any language but it is difficult to discern your meaning.
Connection Beyond Speech: connect empathically with another creature
2nd-Level Breaches
Empathic Interrogation: Learn the answers to questions asked to the target through emotional responses.
Hold Thy Tongue: target cannot speak about a specific topic.
3rd-Level Breaches
Breathless Words: have a telepathic exchange with a target creature.
Curse of Muteness: target becomes unable to speak or communicate at all.
4th-Level Breaches
Empathic Torture: empathically connect enemy with creature from far realms to rattle them.
Speak to the Speechless: communicate with creatures that do not speak your language or that speak any language at all.
5th-Level Breaches
No Whisper Soft Enough: become aware of any speech on a specific target (or of any speech at all) within a large area.
Talk Through the Outside: Send a message to a target anywhere, even on other planes.
6th-Level Breaches
Empathic Protection: target takes all damage that you would take in your place.
Telepathic Web: communicate with all nearby creatures telepathically and grant such creatures telepathy.

Unbalanced Scales
“In regards to creatures living beyond the planes, death and life have very little meaning. I have heard of creatures born through the mutilation of their own body and seemingly living beings whose lives are perpetual deaths. Beyond the planes, life and death mean little. There are only things that can fight and things that can’t.”
-Codex Vesania, Beastiary.
Abilities and Drawbacks:
Code:
Level    Effects
  1       You hear the wails of those you have slain, always pleading to be 
          allowed another chance at life.
  2-6     Energies from the far realms grant you limited control over the balance
          of life and death. You gain a touch attack that heals or damages (your choice)
          any creature by an amount equal to the murmur’s level. No creature may be
          affected by this touch more than once per day. Furthermore, you may ignore a
          number of negative levels at any time up to the murmur’s level.
          At the same time, this control drags you closer to death. You take a penalty 
          to all Fortitude saves equal to twice the murmur’s level. Also, each round that you
          are below 0 health and are not stabilized, you suffer damage equal the murmur’s
          level (this replaces the normal 1 damage per round).
  7       You alternate between a deathlike coma and debilitating fits of hysterical laughter.
Granted Powers
1st-Level Breaches
Reserves of Twisted Resilience: grant temporary hit points
Waning Tides of Life: fatigue or exhaust an enemy.
2nd-Level Breaches
Rejection of Death: save target from death with a ward.
Souls to Silence Screams: slay the dying to maintain sanity
3rd-Level Breaches
Craft of the Damned: make temporary pseudonatural undead.
Obscure the Veil: grant protection from death effects and similar sources of death.
4th-Level Breaches
Affliction of Life: grant vulnerabilities of the living to the undead.
Cutting the Tethers: weaken or possibly slay a single creature.
5th-Level Breaches
Dust to Dust: terribly damage nearby undead.
Singularity of Souls: release a huge burst of energy at the cost of own life force.
6th-Level Breaches
Back from Beyond: Temporarily return a target from the dead.
The Final Destination: Slay weakened creatures and send their souls to the far realms.

Waking Dream
“It is odd how the far realms are linked to the dreams of others. Whenever elder evils toss and turn, beings across the planes see gruesome nightmares. At the source of all dreams is the dream heart, the source of all worldly desires and madness. The source of the dream heart, I suspect, is a link to the far realms. That the dreams we consider so normal may be linked to something so unearthly is a crowning irony…”
-Codex Vesania, Planar Links
Abilities and Drawbacks:
Code:
Level    Effects
  1       The world occasionally seems dreamlike and unreal for you, if only 
          for moments at a time.
  2-6     The waking dreams rejuvenate you and protect your mind.
          You can forego a number of hours of sleep each night equal to the murmur’s level.
          You also add the murmur’s level to Will saves made against charm effects.
          At the same time, the dreams ruin your senses and coordination. You take
          a penalty to their speed equal to –5 feet/murmur level, to a minimum of 5 feet. 
          You also take a penalty to spot and listen checks equal to twice the murmur’s level.
  7       You fall to the ground in and enters a nightmare-filled coma. Your 
          eyes are open and constantly flicker about, sometimes rolling into your 
          head.
Granted Powers
1st-Level Breaches
Echoes of the Abyss: create disembodied voice to follow one target.
Foe Without a Face: cause acute paranoia in a single target.
2nd-Level Breaches
Figment of the Dreamscape: create a basic but long-lasting figment.
Unraveling of Form and Face: grant concealment or disguise oneself.
3rd-Level Breaches
Dreams Made Manifest: reveal a target’s deepest desire.
Twilight Tidings: contact a creature within their dreams.
4th-Level Breaches
Nighttime Walker: remain mostly active while asleep.
Phantom of the Dreamscape: create a figment that is hard to detect.
5th-Level Breaches
Loss of Face and Form: grant self total concealment or convincing disguise.
Puppetry of Nightmares: compel a sleeping creature to sleepwalk and aid you.
6th-Level Breaches
Glimpse of the Beyond: drive foe insane with impossible sensations and sights.
Nightmarish Heart of the Dreamscape: create a figment with some real essence behind it.
__________________
Working on finals, to be immediately followed by a trip abroad this summer. Will be back to posting on June 12th. Apologies for inconveniences in the meantime.

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Quote:
Originally Posted by Primal Fury View Post
okay RoC, that is enough! the gitp boards can only take so much awsome, you might actually hurt somebody with this one!
At long last, I have an extended signature

Last edited by Realms of Chaos : 03-10-2012 at 05:36 PM.
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