Re: OOTS Beastiary II
Canopy Scorpion
Type: Tiny Animal
Hit Dice: 1/2d8-2 (1 hp)
Initiative: +3
Speed: 10 ft. (2 squares), climb 10 ft., fly 20 ft. (poor)
AC: 16 (+3 dex, +1 natural, +2 size) touch 15, flat-footed 13
BAB/Grapple: +0/-13
Attack: Bite +5 melee (1d4 acid)
Full attack: Bite +5 melee (1d4 acid)
Space/Reach: 0 ft./0 ft.
Special Attacks: -
Special Qualities: Camouflage, Immune to plant-based poison, Lowlight vision, Scent, Scent of Sweet Nectar
Saves: Fort -2, Ref +3, Will +0
Abilities: Str 1, Dex 17, Con 6, Int 1, Wis 10, Cha 16
Skills: Balance +12, Climb +7, Hide +11, Move Silently +7
Feats: Flyby Attack(B), Weapon Finesse(B)
Environment: Warm forest or Beastlands
Organization: Solitary, Branch (3-8 ), Canopy (16-200)
Challenge Rating: 1/2
Treasure: None
Alignment: Always neutral
Advancement: Tiny (1-4 HD)
Level Adjustment: --
This little creature appears at first to be nothing more than a collection of leaves, but up close a vaguely scorpionish form can be made out. It has an oval, flattish carapace camouflaged in the shape of a flat leaf and is supported by six broad, leaf-like legs ending in tiny clawed feet. Curving down from behind lays a segmented tail tipped with a backwards curving, long-pointed stinger. The head has several beady eyes and a set of claws that stick out like thorny leaves. Its coloring changes from moment to moment as it blends in perfectly with the foliage around it.
These fruit-feeding scorpions are a long time breeding project of a jungle-dwelling people that increased their size and intelligence until roughly having both of that of a kitten. They are quite often little more than pampered housepets but are used as they were in the past to find fruits and berries.
The inevitable wild escapees can form great swarms that cover over dozens of trees, feasting on its bounty.
Combat:
Canopy scorpions are rather inoffensive creatures, but if sufficiently threatened will latch on with their teeth and inject a mild acid formed from a combination of oils from the vegetation they consume.
Camouflage (Ex):
A canopy scorpion's natural camouflage gives it a +10 bonus to hide checks while in leafy areas.
Immunity to plant-based poison (Ex):
A canopy scorpion is completely immune to any poison derived from a plant source.
Scent of Sweet Nectar (Ex):
Once per day a canopy scorpion can release a powerful scent that when deeply inhaled relieves non-magical conditions of those who are Nausaeated or Sickened within 10 feet. Those that are affected by the scent become Dazed for 1d4 rounds unless they succeed on a DC 8 fortitude save. The save DC is constitution based.
Skills:
Canopy scorpions have a +4 racial bonus on Climb and Move Silently checks and a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of their Strength modifier for Climb checks and can always take 10 on a climb check.
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Familiar:
The owner of a canopy scorpion familiar gains a +6 bonus to their Survival skill to gather food.
Last edited by The Vorpal Tribble : 08-23-2008 at 02:05 PM.
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