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Originally Posted by Latronis
I don't think mass heal should be available before level 9.
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I tried to stick to core and couldn't really find anything appropriate. Alternatives in core might be
Clone, though that's a little... icky. What do you think?
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Originally Posted by Latronis
I don't really agree with Gentle Repose either but i can buy it i guess.
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My logic was that level 1 parties don't really have any way to deal with party deaths. Gentle repose at least allows you to preserve a party-member's corpse so that they can be ressurected later. While I know it's not ideal, mechanically (costs a bomb, -2 con), it is at least appropriate for RP reasons (giving them a proper burial) and has some utlity in storing food.
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Originally Posted by Kantolin
Other healing spells that aren't cure X wounds may also be options, such as healing spirit(PHB2), or Darts of Life(Complete Champion). I actually find revivify to be a kind of weird option.
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I'm not actually very familiar with the spell compendium, despite owning a copy. I usually use it to occasionally suppliment the core spells, but I'll have a look at those.
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Originally Posted by Kantolin
I do like the flavor of using d10s instead of d8s to heal with, but I don't think that's actually too much of an effect. Perhaps have it grant you the complete divine's augment healing feat? Or maybe even just grant you the same effect.
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Using d10s instead of d8s has exactly the same effect as the Healing Domain's +1 caster level, except it doesn't stop working when you reach the
cure spells' (+caster level, max X). It means that on average a level 5 cleric with the healing domain will do an extra 1 point of healing with
cure light wounds than a level 5 cleirc without the healing domain, rather than exactly the same, as current.
From what I remember, the Augment Healing feat is the one in which extra effects are added, based on your domains? What was the bonus from the healing domain? I don't have complete divine on me at the moment.