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Ogre in the Playground
Join Date: Aug 2008
Location: | Midwest, not Middle East |
Gender: 
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Re: PrC XVI: Live and Die by the Sword
SssSsSss
You have violated our sacred swamp. You will pay for this insult with your blood.-Hissk Ssss, SssSsSss
SssSsSss are chosen holy warriors of various lizardman tribes. They augment their physical prowess with the souls of their ancestors, shaped in the form of soulmelds.
Becoming a SssSsSss
A SssSsSss is chosen by the shaman of his tribe to carry the spirits of the tribe into battle.
ENTRY REQUIREMENTS
BAB +4
4 ranks in Knowledge(Religion)
Any [Incarnum] feat
Special: Must be a lizardfolk
Class Skills
The SssSsSss's class skills (and the key ability for each skill) are Balance (Dex), Concentration (Con), Climb (Str), Craft (Int), Intimidate(Cha), Jump(Str) Know: Religion (Int), Profession (Wis), Spellcraft (Int), Swim (Str)
Skills Points at Each Level:2 + Int
Hit Dice:d8
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Features | Soulmelds | Essentia | Binds |
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| 1st | +1 | +2 | +0 | +2 | Meldshaping | 1 | 1 | 0 | | 2nd | +2 | +3 | +0 | +3 | Claw of the Warrior | 1 | 2 | 0 | | 3rd | +3 | +3 | +1 | +3 | Gaze of the Ancients, Chakra Binds(Crown,Hands, Feet) | 1 | 3 | 1 | | 4th | +4 | +4 | +1 | +4 | Hardened Scales +2 | 2 | 4 | 1 | | 5th | +5 | +4 | +1 | +4 | Deeper Pool | 2 | 6 | 2 | | 6th | +6 | +5 | +2 | +5 | Expanded Knowledge, Chakra Binds(Arms, Brow, Shoulders) | 3 | 8 | 2 | | 7th | +7 | +5 | +2 | +5 | Expanded Knowledge | 3 | 9 | 2 | | 8th | +8 | +6 | +2 | +6 | Ancestral Knowledge | 4 | 11 | 3 | | 9th | +9 | +6 | +3 | +6 | Expanded Knowledge | 4 | 14 | 3 | | 10th | +10 | +7 | +3 | +7 | Timeless Strike, Chakra Binds(Throat, Waist) | 5 | 16 | 3 |
Weapon Proficiencies: A SssSsSss gains no new proficiencies.
Meldshaping:
Claw of the Warrior:
Gaze of the Ancients:
Hardened Scales:
Deeper Pool:
Expanded Knowledge:
Ancestral Knowledge
Timeless Strike:
Soulmelds!
Spoiler
Breath of the Crocodile
Claw of the Ancestor
Claw of the Dragon
Spoiler
Descriptors: None
Class: SssSsSss
Chakra: Hands*
Saving Throw: None
Special: Must have Claw of the Ancestor shaped to shape this soulmeld, they may both share the hands chakra. You may not have more essentia invested in this soulmeld than the Claw of the Ancestor.
Eldritch energies crackle about your natural weapons, a relic of the more unusual of your ancestorsWhen you shape this soulmeld, make a list of melee weapon magical special abilities. You may apply these abilities to your natural attacks in order, but keep track of the +x equivalents. You get one +1 equivalent enchantment for free, and each additional +1 requires a point of essentia invested. You must pay the entire cost of enchantments worth +2 or more.
For example, Hissk shapes this soulmeld and chooses Wounding, Flaming, and Collision. With no essentia invested, this does nothing. With 1 essentia invested, he now affords the +2 equivalent of Wounding and so all his natural weapons are Wounding. 2 essentia makes his attacks also Flaming, and 4 makes his weapons also Collision.
The list can be as long as you want, but good luck paying for more than about +4 or +5 worth of abilities.
Chakra Bind: Hands: Your natural attacks do damage as though you were a size larger. This stacks with other real and virtual size increases.
Coils of the Snake
Feet of the Darting Lizard
Patience of the Turtle
Scales of the Past
Spoiler
Descriptors: None
Class: SssSsSss
Chakra: Waist
Saving Throw: none
The past wraps you up like a blanket
You gain a +2 enhancement to your natural armor.
Essentia Effect: Each point of essentia increases the bonus to your natural armor by +1
Chakra Bind: Waist
The past buoys you up.
You gain a fly speed equal to 10' plus 5' per essentia invested in this soulmeld, with clumsy maneuverability. You may put yourself under the effect of a Levitate spell with caster level equal to your character level as a free action. You may also dismiss the Levitate effect as a free action.
Shield of the Ages
Spoiler
Descriptors: None
Class: SssSsSss
Chakra: Soul
Saving Throw: None
Your ancestors swirl about you in a cloud.
You gain a +2 competence bonus to Intimidate checks.
Essentia Effect: Each point of essentia gives a +1 deflection bonus to AC, and increases the bonus to intimidate by 1.
Chakra Bind: Soul
Your ancestors fuse to your skin. You gain DR 5/wood, with each point of essentia increasing the value of your DR by 2.
Playing a SssSsSss
SssSsSss in the world
NPC Reaction
Sample Encounter
Spoiler
EL 7: Hissk Ssss speaks only Draconic and demands that the PC's leave the sacred swamp grove they have stumbled in to. If they do not comply promptly he attacks.
Hissk Ssss
LN Lizardfolk2/Warrior 3/SssSsSss 5
Init +0, Senses: Listen +0, Spot +0,
LanguagesDraconic
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AC24, 10 touch, 22 flat-footed () 10+10 Natural +4 armor
64 hp (10 HD)
Fort +9, Ref +5, Will +5
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Speed30 ft. (6 squares)
Melee +14 Claw (1d4+4)
Base Atk +9, Grp +10
Atk Options Claw/Claw/Bite at +14/+14/+
Combat Gear: Mithral Chain Shirt
Supernatural Abilities Claw of the Ancestor(3),Scales of the Past (3)
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Abilities Str 13, Dex 10, Con ,13 Int 9, Wis 10, Cha 10
SQ Nope.
Feats Azure Toughness(1), Power Attack, Multiattack, Weapon Focus: Claw
SkillsSwim +yes, who cares?
PossessionsMithral Chain Shirt
Last edited by Glimbur : 01-30-2010 at 12:16 PM.
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