View Single Post
Old 01-19-2010, 04:11 PM   Top  -  End  -  #18
fangthane
Barbarian in the Playground
 
BardGuy
 
Join Date: Aug 2006
Location: 
Default Re: Erfworld game, a co-op perhaps?

I think that by far the most daunting thing about a project like this is the amount of balance some elements will need to receive, and the decision as to how far to take the game, relative to the webcomic.

Arkentools - leave them in, or take them out as overpowered destroyers of balance?
Tri-mancer linkups - what each might be capable of accomplishing is in question, as well as what each should be capable of doing vis-a-vis balance.
Unknown content - We know there's dance-fighting and we know a little about magic; there's more about magic that we don't know than what we do, and we're blissfully unaware of whether there're other forms of pseudo-combat (dozens, stand-up vs hecklers, freestyle rap, musical showdowns, etc)

Also, I should point out that for most of us, it's a serious issue to gather sufficient gamer-geeks for D&D, let alone to represent every Person of Interest in an Erf-style wargame. If you're going to make something anyone will ever play, it has to allow for one person to control a side wholesale.

Spoiler
__________________
Don't bother trying to appeal to my better nature; I don't have one.
fangthane is offline