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Originally Posted by arguskos
Actually, there's an idea for a Beast Power: ...(snip)
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I
like that. But, to keep consistancy (see my second table), I'll have to change it a little. How about
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Level 1:
Savagery I (Ex): As an Immediate action, you may spend 1 Beast Point and make a DC 15 Combative check to add +1d4 damage to your next successful attack with your natural weapons. You gain an additional +1d4 for each 5 points you exceed the DC.
Level 11:
Savagery II (Ex): (requires Savagery I) As an Immediate action, you may spend 3 Beast Points and make a DC 24 Combative check to add +1d8 damage to your next successful attack with your natural weapons. You gain an additional +1d8 for each 5 points you exceed the DC.
Level 20:
Supreme Savagery (Ex): (requires Savagery II) As an Immediate action, you may spend 5 Beast Points and make a DC 30 Combative check to add +1d12 damage to your next successful attack with your natural weapons. You gain an additional +1d12 for each 5 points you exceed the DC.
If that looks good, I'll add it.
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Then again, at level 20, he should basically be the incarnation of the animal world's fury and power
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Other possible attack-themed Beast Powers could be the ability to grow ranged weapons (spines or quills) and similar inspirations from the natural world.
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Toying with a Plating power for additional AC or DR. I'll have to think of some others.
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EDIT: Saw DracoDei's post. What that says to me is "wow, this is a great dip class, not a full on "I want to take this to 20" class. He's right too, it IS an amazing dip class currently. That's not a good thing in my eyes though.
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So how can I fix this? I really want it to be something people want to take to the top.
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I really do like it, even though I'm kinda ripping into it. The combo of points and skill checks makes it appealing, since I rarely see such a thing.
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Thanks, it's nice to know people like it. And, as we've seen, I need the critique. As my sig says, we only improve through failure (and recognition of that failure). :)