Also, what may be one of the board's quickest produced prestige classes...
“You handle a blade well... tough luck for you.”
—an Adept Hunter
Becoming an Adept Hunter
Most Adept hunters are simply Masters of Broken Blade who decide to continue their training to become skilled against a greater variety of opponents.
5th level Master of One in Broken Blade
Martial Lore 17 ranks
|Level||BAB||Fort||Ref||Will||Maneuvers Known||Maneuvers Readied||Stances Known||Special|
|1||+1||+2||+0||+2||1||0||0||Focused Rivalry, Path of the Foes|
Knowledge[local] (Int), Ride (Dex), Survival (Wis), Swim (Str) plus the associated skill for each discipline you know at least one maneuver from.
Skill Points: 4 + Int
The Adept Hunter on learning an every increasing tricks to combat other martial adepts.
At each level, you learn one maneuvers from any discipline. You must still meet the maneuver’s prerequisite to learn it, and you add your full Master of One levels to your initiator level to determine your total initiator level and your highest level of maneuvers known. Thanks to Path of the Foes an Adept Hunter may learn a maneuvers from any discipline, including through feats such as Martial Study (provided all the requirements of that maneuver are known). At levels 2 and 4 you may swap out maneuvers known, as per the standard mechanic for swapping maneuvers. In no case may either learning a maneuver or swapping a maneuver result in your knowing more than 2 maneuvers from any given discipline OTHER than Broken Blade.
At 5th level, you learn an additional Broken Blade stance. You must still meet the stance’s prerequisite to learn it.
Focused Rivalry (Ex):
As per the Master of One ability except that you must know at least one maneuver from a discipline to select it.
Path of the Foes (Ex):
Learning a non-Broken Blade maneuver no longer causes you to lose your Master of One abilities.
Dual Defense (Ex):
At 5th level you are better able to deal with even well diversified martial adepts. Each time you enter the Focused Rivalry stance you may select two different options, and benefit from both of them simultaneously. You may change one or both of your selections as per the usual mechanics for changing stances.
Playing an Adept Hunter
Most Adept Hunters are simply driven to "be the best in the world", others are vengeance seekers against martial adepts as a whole. Some few are the enforcers of various organizations of martial adepts, hunting down apostates and traitors.
As per Master of One.
Adept Hunters in the World
See "Playing an Adept Hunter"
Most people cannot tell the difference between Adept Hunters and any other adept of the Sublime Way, and even adepts often don't know the difference between Masters of the Broken Blade, and Adept Hunters.
Adept Hunter Lore
Characters with ranks in Martial Lore can attempt to learn more about Master of One.
Though most martial adepts learn maneuvers of several schools, Masters of One focus on one favored discipline to the exclusion of all others, gaining benefits from their devotion.
DC 20: Masters of One believe their favored discipline is the only “true” path of the Sublime Way, and they learn special tricks and techniques to specifically counter other disciplines’ maneuvers and remove their own. favored discipline’s weaknesses.
DC 25: The maneuvers of a Master of Nine are more powerful and effective than the same maneuvers used by any other martial adept, and Masters of One have the potential to learn every single maneuver of their favored discipline, sometimes learning the same maneuvers more than once.
Information about Adept Hunters in your campaign.