Originally Posted by Lysander
What about this:
Pick any one ongoing harmful condition, spell, or effect that you received a saving throw to resist or that is subject to spell resistance. Ignore all further harm, impediment, or disadvantages from it.
Checked still effects you, off the top of my head. Not being able to IHS that is a bit problematic. Checked is the effect caused by strong winds that stops you moving towards them, BTW.