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Originally Posted by peacenlove
That would be a solid CR 7 or 8 creature except for its advanced sensory abilities (namely the largest radius blindsight i have ever seen and continuous true seeing, an ability only greater demons have) and its low hit points (but incorporeality helps too).
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The true seeing and the blindsight is because one of it's functions is to spot attackers so more violent defenders can thump them. It's low HP is because it's a support creature primarily. But yeah, I can see how that imbalances the CR.
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Have you considered making this creature a deathless instead of an undead?
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That might be more suitable.
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You are missing the difficulty class for your spell like abilities (10 + spell level + wisdom modifier in your case)
Also cone of paralysis dc is way off. Its 17 rather than 21. All supernatural abilities are based either on charisma or on constitution.
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Thanks for pointing that out. I'll fix that.
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You forgot to list the fortitude save of the creature
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Actually, as an Undead, it has no Con and is therefore immune to anything requiring a Fort Save so I didn't think it was needed to write in. But I'll stick Fort+0 in anyway to be less confusing.
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Originally Posted by herbe
Advancement: By character class
which could be cleric, bard or druid depends on gods or maybe paladin or ranger for more war or battle orintated gods so any kind of class.. 
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I like that.
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Spot is unnecessary because of blindsight.
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It's still needed for anything more than 100ft away
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Immunity to turn because they guard holy sites or temples.
CR should be 7 because of spell like abilities, abilities and special abilities(aura andparalysis,trueseeing)
Resurrection and true ~ no work on undead.
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I like the no turning ability. I'll add that.