Apostate Sword
Can't we all just get along? -Jarroth Mynul, apostate sword
The Sublime Way has many practitioners. Some use it for good, some for evil, and some merely for amusement. It is a powerful set of abilities with varied applications, but sometimes it is useless. Sometimes you cannot find the bandits who kidnapped your family so you cannot Sublime Way them to death. Sometimes the king simply has too many guards for you to appeal his judgment with your sword. Whatever their reasons, there are people who turn from the Sublime Way, and from violence entirely, to more refined methods. These are apostate swords.
Becoming a apostate sword
A apostate sword renounces the path of violence. Sometimes this is a result of a traumatic failure, sometimes as a result of deep introspection, and sometimes it is the simple inability to kill any more.
ENTRY REQUIREMENTS
BAB +3
Must know at least two martial maneuvers, one of which must be at least a second level maneuver
8 ranks in Diplomacy or Sense Motive
Class Skills
The Class Name's class skills (and the key ability for each skill) are Autohypnosis(Wis), Bluff(Cha), Decipher Script(Int), Diplomacy(Cha), Disguise(Cha), Escape Artist (Dex), Forgery(Int), Gather Information(Cha), Knowledge(Local)(Int), Listen(Wis), Martial Lore(Int), Sense Motive(Wis), Speak Language(none), Spot (Wis)
Skills Points at Each Level:6 + Int modifier
Hit Dice: d8
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Abilities |
|---|
| 1st | +0 | +0 | +0 | +2 | Peacebond, Pacifism, Plea for Mercy |
| 2nd | +1 | +0 | +0 | +3 | Alternate Means, Martyrdom |
| 3rd | +1 | +1 | +1 | +3 | Our Paths are One, Gaia's Blessing |
| 4th | +2 | +1 | +1 | +4 | Peer Pressure, Group Appeal |
| 5th | +2 | +1 | +1 | +4 | Trust Me, Be Who You Are |
| 6th | +3 | +2 | +2 | +5 | Diplomatic Immunity |
| 7th | +3 | +2 | +2 | +5 | Make the Stones Weep |
| 8th | +4 | +2 | +2 | +6 | Turn the Blade, Tame the Beast |
| 9th | +4 | +3 | +3 | +6 | Violence Begets Violence |
| 10th | +5 | +3 | +3 | +7 | Swords to Plowshares |
Proficiencies: A apostate sword gains proficiency in the net, lasso, and bola.
Special: Levels in apostate sword do not count towards initiator level. This is an exception to the general rule that non-initiator classes contributes half a level towards initiator level per level.
Peacebond(Ex,Sp,Su)
Spoiler
There is power in refusing to fight when you know how. A apostate sword gains bonuses based on his levels in martial adept classes. Gain the listed bonus from the table based on your levels in classes that give full initiator level and every bonus that requires a lower class level than you have.
| Full Initiating Class Level | Bonus |
|---|
| 1-2 | +2 to diplomacy and sense motive checks |
| 3-4 | +1 to DC's of apostate sword abilities |
| 5-6 | +2 hp per hit die |
| 7-9 | Dominate Person 1/day, DC 15+Cha Mod(Spell like) |
| 10 | Final Peace(Supernatural) |
Final Peace(Su): An apostate sword with at least ten levels in martial adept classes is wreathed in disdain for weaponry. Any weapon that strikes him must make a Fort save DC 10+class level+Cha Mod or be destroyed
In addition, you may trade in levels in classes that gave you full initiator levels for levels in apostate sword.
Remember that levels in apostate sword do not count towards initiator level.
You are no longer allowed to use the maneuvers or stances that you knew, and are treated as no longer knowing them except for purposes of qualifying for this class.
Pacifism(Ex)
Plea for Mercy(Ex)
Alternate Means(Ex)
Martyrdom(Ex)
Our Paths are One(Ex)
Gaia's Blessing(Su)
Peer Pressure(Ex)
Group Appeal(Ex)
Trust Me(Sp)
Be Who You Are(Sp)
Diplomatic Immunity(Sp)
Make the Stones Weep(Su)
Turn the Blade(Su)
Tame the Beast(Ex)
Violence Begets Violence(Su)
Swords to Plowshares(Su)
Playing a apostate sword
Combat: This is the ticklish part. D&D is a combat based game, this class is based around avoiding and ending combat. You'll have similar problems as the Apostle of Peace does. Good luck.
Advancement:You could focus on up-front skills like Diplomacy and Sense Motive or tricky skills like Forgery and Bluff.
Resources: Your class is focused on avoiding and ending combat. You have many social skills as class skills, and bonuses to forgery. If you can't rustle up your own resources, I can't help you.
Apostate Swords in the world
Krusk not weak! Krusk just not feel like killing today... -Krusk, an orc leader, after meeting a apostate sword
Daily Life: Violence is dumb and destructive. There are better ways to get what we want. Good apostate swords might be found teaching the poor to read or helping criminals get a legit job. Evil apostate swords can spin a web of coercion and blackmail... just because he won't stab you doesn't mean he can't ruin your life if he needs to.
Notables: There were once two kings who ruled kingdoms next to each other. They met on the field of battle in a senseless war and foreswore violence against each other because it would be a terrible waste. One king built his kingdom for the people and ensured everyone was fed and sheltered. Then he built schools. He is still remembered fondly. The other built his kingdom for himself. Dissent was allowed, but shopkeepers who gossiped against the king had a habit of not getting needed loans, would be revolutionaries were drafted, and generally power was centralized. His rule is still remembered as effective but brutal. They were both apostate swords.
Organizations: There are no formal organizations for apostate swords, but they may group together as normal people who share methods in common do to achieve goals. A crime boss apostate sword may employ other apostate swords to spread his reign of terror, for example. Physical power is not the only form of power.
NPC Reaction
Most people regard apostate swords as fools. Why would you give up the ability to defend yourself? Why are you talking with your ancestral enemy instead of stabbing him? Occasionally a apostate sword makes a significant victory, stopping a war or bringing together a town to survive some calamity. In general, though, they are derided or ignored.
Apostate Swords in the game
Adaptation: This is pretty setting neutral. Apostate swords could be divinely inspired or sent; or they could be former rangers or barbarians or even fighters.
Encounters: This class makes for a terrible combat encounter, what with it using pseudo mind control on PC's and forcing them to talk about their problems. It is generally not fun to say "No, you can't attack him because you failed your save. You have to talk it out." They also mess up CR because they are unlikely to expend significant resources from the PC's... they do not do damage or inflict long-term status effects.
Design notes