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Old 04-19-2010, 09:39 PM   Top  -  End  -  #1
Mike_the_Mystic
Ogre in the Playground
 
 
Join Date: Apr 2008
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Georgia
Gender: Male
Default The Zealot (3.5 Base Class)

The Zealot

Zealots are holy berserkers who pride themselves on the scars they receive from fighting in the name of their god. Wearing nothing more at times than linen robes and wielding large, devastating weapons, zealots are brutal foes on the battlefield. Their abilities in combat, though not as traditional as a Paladin's, are respected and feared, for good reason. When a zealot does go into battle, they often fly into a holy fervor that causes them to think about nothing else except putting the business end of their weapon into their god's foe. Because of their deep devotion, zealots are granted certain abilities by their gods, starting out as smiting their god's opposing aligned foes, and working towards actual spells granted by their gods. When they reach this, then they indeed become a force to be feared by any of their god's foes.

Making a Zealot

Strong Points of a Zealot are powerful weapon attacks, a high hit die that allows for more damage to be taken, divine abilities that make it powerful on the battlefield, and a divine frenzy that make them nigh-invulnerable to attacks that target the mind. Weak points of a Zealot are that they have low armor, their fanaticism doesn't increase reflexes very well, and they gain spell casting at high levels.

Abilities: Constitution should be high, as you will need health. Dexterity should be second in order to balance the low Reflex bonuses provided by your class. Charisma should also be high, because later levels in Zealot grant spells, which requires you to have a charisma score of 10+spell level.

Alignment: A Zealot’s alignment may be within one step of his deity’s (that is, it may be one step away on either the lawful–chaotic axis or the good–evil axis, but not both).

Starting Gold: 2d4x10 gp

Starting Age: As Barbarian.

Hit Die: d10

Table: The Zealot
Spoiler

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Concentration (Con), Craft (Int), Decipher Script (Int), Gather Information (Cha), Intimidate (Cha), Knowledge (The Planes)(Int), Knowledge (Religion)(Int), Listen (Wis), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Spot (Wis).

Class Features
Spoiler


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Homebrew Classes, 3.5
Zealot
Tinker

Last edited by Mike_the_Mystic : 01-16-2012 at 04:18 PM.
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