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Old 05-25-2010, 12:47 AM   Top  -  End  -  #2
T.G. Oskar
Ogre in the Playground
 
 
Join Date: May 2009
Gender: Male
Default Re: The Bez-Kismet; or, a rebalanced Hexblade with a much more original name!

Bez-Kismet Spells
As mentioned before, a bez-kismet learns to cast an amount of spells from certain schools within the sorcerer/wizard spell list, with a few exceptions. However, a bez-kismet’s spell list differs from that of a sorcerer by means of spells that the latter cannot normally learn. As well, a bez-kismet may lean spells from the sorcerer/wizard spell list with an effective spell level lower than the usual.

The following spell list is a compilation of all the spells that bez-kismet may cast alongside the sorcerer/wizard spell list, as well as spells that are reduced from level. All of these spells are on the hexblade spell list (located in page 115 of the Complete Warrior sourcebook). For other sources than the mentioned above, a bez-kismet may cast spells from the sorcerer/wizard spell list and the hexblade spell list. If a spell is in both lists, the bez-kismet may learn the spell at the lowest level by which the spell may be cast; for example, if a spell is 3rd level on the sorcerer/wizard spell list but 2nd level in the hexblade’s spell list, the bez-kismet can learn the spell as a 2nd level spell (regarded that the bez-kismet has the ability to learn spells of that level). Restrictions on spells are also extended to these spell lists; a bez-kismet can only choose from the enchantment, illusion, necromancy and transmutation schools plus conjuration spells of the calling or summoning subschool, and he may not cast a spell with the [Good] descriptor (with a few exceptions).

Spell LevelAdded, level reduced or unique spells
0arcane mark**, detect magic**, light**, prestidigitation**, read magic**
1stalarm**, dispel magic**,-, entropic shield**, hideous laughter-, identify**, phantom threat**, protection from chaos**, protection from evil**, protection from good**, protection from law**, undetectable alignment**, unseen servant**
2nddarkness**, glitterdust**, protection from arrows**, rage-, resist energy**, see invisibility**
3rdarcane sight**, dominate person-,greater dispel magic**, hound of doomN, magic circle against chaos**, magic circle against evil**, magic circle against good**, magic circle against law**nondetection**, phantom steed**, protection from energy**, repel vermin**, stinking cloud**, wind wall**
4thbaleful polymorph-, break enchantment**,-, contact other plane**,-, cursed blade**, detect scrying**, dimensional anchor**, dimension door**, dominate monster-, scrying**, sending**,-, solid fog**
-: reduced from base sorcerer/wizard spell level
N: exclusive Bez-Kismet spell
**: added to Bez-Kismet spell list

When determining whether spells from other schools may be learned by the bez-kismet, use the above list as an example. As a rule of thumb, a bez-kismet rarely uses damaging evocation spells, and may have access to certain abjuration or divination spells (specifically those that reveal magical auras, or serve to protect oneself). The DM decides whether those spells from other books may also be added to the bez-kismet spell list.

Spoiler


ALTERNATE CLASS FEATURE: Shadowcursed
Instead of tapping into the powers of the arcane, you tap the unrivaled power of the Plane of Shadows. Just as the light cannot defeat the shadows, Fate cannot defeat you.
Level: 1st
Replaces: Spellcasting
Benefit: The bez-kismet gains the ability to use fundamentals and mysteries.
Fundamentals (Su): A bez-kismet learns two fundamentals at first level. At 3rd level, and every four levels afterwards, the bez-kismet can learn another fundamental. Each fundamental is a supernatural ability that can be used three times per day. A bez-kismet can choose a fundamental more than once, increasing the number of uses of this ability by three. The save DC for the fundamentals is equal to 10 + the bez-kismet’s Charisma modifier.
Mysteries and Paths: Beginning at 3rd level, a bez-kismet gains the ability to use mysteries. At 3rd level, a bez-kismet gains the ability to use mysteries from one path, and may choose a new path at level 7th, 11th, 14th and 17th. A bez-kismet begins capable only of choosing mysteries from the apprentice paths; at 14th level, a bez-kismet becomes capable of casting mysteries from the initiate paths and all of his apprentice path mysteries become spell-like abilities.
A bez-kismet may use each mystery from a single path once per day; at 14th level, he may use his apprentice mysteries three times per day. A bez-kismet may, instead of choosing a new path at any given level, may choose from any of his already chosen paths; if doing so, he progresses further down his path as if he had gained the ability to choose initiate mysteries, turning those specific mysteries into spell-like abilities and gaining the ability to cast them three times per day. A third choice of the same path allows the bez-kismet to treat his mysteries as supernatural abilities, usable five times per day. A bez-kismet may not choose the same path more than three times. A character that chooses to delve further down a path gains no further uses of his mysteries at 14th level (effectively, he sacrifices to an extent his progression in other paths for greater understanding of a single one), except as follows. After 14th level, if the character decides to delve further into his apprentice mysteries, he is treated as if he had already progressed further down his path once (thus, a 13th level bez-kismat that has progressed upon a path three times gains no benefit from the enhancement at 14th level, but a 14th level bez-kismat can sacrifice his path choice at 14th level on an apprentice path and treat said path’s mysteries as supernatural abilities usable 5/day).
The Difficulty Class for a bez-kismet’s mystery is equal to 10 + the mystery’s effective spell level + the bez-kismet’s Charisma modifier. If the bez-kismet’s mysteries become supernatural abilities, the saving throw DC for these mysteries becomes 10 + ½ the bez-kismet’s class level + the bez-kismet’s Charisma modifier. Although the bez-kismet has no actual caster level, it is treated as if having a caster level equal to his class level for purposes of determining the effect of mysteries.
Bonus Feats: since the bez-kismet has exchanged his spellcasting ability, it cannot use reserve feats, nor most of the feats presented above. The bez-kismet can still choose fighter bonus feats, but it can also choose from the feats located in pages 136-129 of the Tome of Magic sourcebook.

Spoiler


ALTERNATE CLASS FEATURE: Pact of the Fateless
Some bez-kismet draw their abilities from their own misfortune, tapping into a source of power to defy the whim of Fate. You, however, make pacts with beings of greater power to face your misfortune.
Level: 1st
Replaces: Spellcasting
Benefit: The bez-kismet gains the ability to use invocations, as if it were a warlock (see Complete Arcane). As well, his curse of the fateless ability alters significantly.
At 1st level, the bez-kismet gains the ability to use a single invocation of least grade. He cannot choose eldritch blast shape or eldritch essence invocations, for he does not possess the eldritch blast ability. At 3rd level, and again at 7th, 11th, 14th and 17th level, he may choose a new invocation from the least grade. Beginning at 11th level, the bez-kismet can take invocations of lesser grade, and at 17th level he may choose a greater invocation. He may use each of these abilities as a spell-like ability at-will, restricted by the rules of invocations. His effective caster level for these invocations is equal to his class level.
Furthermore, his curse of the fateless class ability turns into an invocation. Instead of using his curse of the fateless ability for a limited number of uses per day, he may use this ability at-will; however, it behaves as a spell-like ability and it can only be done as a standard action. Whenever he gains an improvement to this class ability, he gains the full benefit except for the extra uses per day (as he can use this ability at-will).
Bonus Feats: since the bez-kismet has exchanged his spellcasting ability, it cannot use reserve feats, nor some of the feats presented above. The bez-kismet can still choose fighter bonus feats, and may choose feats that enhance spell-like abilities (such as Ability Focus); as well, he may choose Extra Invocation as a bonus feat, but only if he complies with the requisites, as usual.

Spoiler
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Last edited by T.G. Oskar : 08-20-2011 at 10:20 PM. Reason: Altering the access of mysteries and invocations to reflect early access to spells.
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