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Old 05-27-2010, 03:56 PM   Top  -  End  -  #2
ErrantX
Ogre in the Playground
 
 
Join Date: Oct 2007
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Midwest City, OK
Gender: Male
Default Re: [3.5] The Travelers, philosopher-warriors of multiverse (Base Class, Psionic)

The Fallen Traveler

Malvado Helix, a fallen traveler

The travelers are a force of order and knowledge in the multiverse, traveling between the worlds and planes to learn, give guidance, and protect those in need of defending from the forces of chaos that threaten to unravel the fabric of reality. They walk a narrow road, however, by dedicating themselves to the forces of law and order, and for some the road is too difficult and narrow to travel upon. Some falter and fall, and upon learning of their fate, they seek to redeem themselves and rejoin their brethren wiser for their trials. Some accept their fall with quiet dignity and learn a path of personal trials. Some, however, embrace their fall enthusiastically and join with the forces of chaos to become terrible and destructive. They are truly the Fallen. Where the minds of the travelers connect to the vast and unknowable laws of the universe, their minds of the Fallen connect to the Far Realm beyond it, or the vast and swirling sea of Limbo, or to the dark and churning Abyss.

But not all Fallen were once traditional travelers, some were psychics that were lured in by the promises of another Fallen and taught their ways, embracing chaos and never knowing what it truly is to be blessed by order. These Fallen hail from a myriad of backgrounds and seek only to trouble those who would stand against them.

Most Fallen are in fact fallen travelers who have embraced the chaos of the multiverse. Others are multiclassed ranger/nomads, fighter/wilders or psychic warriors who have come into contact with the Fallen and learned their ways.

Hit Die: d8

Prerequisites:
Alignment: Any chaotic
Base Attack Bonus: +5
Will Save: +5
Skills: Knowledge (psionics) 8 ranks, Knowledge (the Planes) 6 ranks
Feats: Psicrystal Affinity, Psionic Weapon
Manifesting: Ability to manifest 2nd level powers, including two powers of the psychoportation discipline.

Fallen Traveler
LevelBABFort Ref Will SpecialManifesting
1st
+0
+0
+0
+2
Psicrystal weapon, red trinket, chaotician, chaotika+1 level of manifesting class
2nd
+1
+0
+0
+3
Psicrystal weapon +1, dimensional step+1 level of manifesting class
3rd
+2
+1
+1
+3
Chaotika+1 level of manifesting class
4th
+3
+1
+1
+4
Crystalline enhancement +1+1 level of manifesting class
5th
+3
+1
+1
+4
Chaotika+1 level of manifesting class
6th
+4
+2
+2
+5
Psicrystal weapon +2+1 level of manifesting class
7th
+5
+2
+2
+5
Chaotika+1 level of manifesting class
8th
+6
+2
+2
+6
Crystalline enhancement +2+1 level of manifesting class
9th
+6
+3
+3
+6
Chaotika+1 level of manifesting class
10th
+7
+3
+3
+7
Psicrystal weapon +3+1 level of manifesting class
11th
+8
+3
+3
+7
Chaotika+1 level of manifesting class
12th
+9
+4
+4
+8
Crystalline enhancement +3+1 level of manifesting class
13th
+9
+4
+4
+8
Chaotic epiphany, chaotika+1 level of manifesting class

Class Skills: The fallen traveler’s class skills (and the key ability for each skill) are: Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (all) (Int), Move Silently (Dex), Profession (Wis), Psicraft (Int), Swim (Str), Tumble (Dex), and Use Psionic Device (Cha).
Skill Points per Level: 4 + Int modifier

Class Features:

Weapon and Armor Proficiency: The Fallen are proficient with all simple and martial weapons, and with light armor, but not with shields. They are also proficient with their crystal weapon.

Powers Known: At each level the Fallen gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added the prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that he adds the level of fallen traveler to the level of whatever manifesting class the character has, and then determines power points per day, powers known, and manifester level accordingly.
If a character had more than one manifesting class before he became a fallen traveler, he must decide to which class he adds the new level of fallen traveler for the purpose of determining power points per day, powers known, and manifester level.
If the character did not belong to a manifesting class before taking this prestige class, he does not gain manifesting levels.

Psicrystal Weapon (Su): Through his will and psionic power, the fallen traveler has established a dominant link with his psicrystal to the point where he can morph its form into a crystal melee weapon in which he is proficient with as a move action. While in the form of a weapon, the Fallen still retains the benefits of the psicrystal (when in weapon form, however, the psicrystal cannot propel itself in any fashion on it's own, it has to revert to it's natural state to move). If disarmed or sundered, the psicrystal weapon reverts to the form of a psicrystal (shards of the broken weapon evaporate off as ectoplasm if the weapon is sundered). If the weapon is sundered, the traveler loses the benefits of his psicrystal and psicrystal weapon for 24 hours due to the psychic shock to the psicrystal itself. If the psicrystal itself is destroyed, then this class feature is unavailable until such a time as the traveler gains a new psicrystal.

Additionally, at 2nd level, this weapon improves to becoming a +1 psionic weapon, and gains additional potency at 6th and 10th level. If the Fallen has this class feature from a previous class, this class feature stacks with the previous one to determine overall enhancement bonus.

Red Trinket: At first level, the Fallen's psychic talent manifests a piece of crystallized ectoplasm, forming a piece of simple and crude jewelry. Within this piece of jewelry resides his mind's connection to the universal chaos of the multiverse and the planes, and its myriad of flaws expresses this. Red trinkets usually take the form of primative bracelets, necklaces, rings, or earrings of a deep bloody red and are riddled with flaws within it, but other jewelry items (especially ones with cultural importance) are possible. This piece of jewelry has no seams and fits perfectly to the body, so easy removal of this trinket is impossible without cutting it off of the traveler. Should this occur, he may form another trinket upon a day of meditation. This trinket causes the traveler to emanate an aura of chaos as a cleric of his level. The Fallen and other travelers may recognize each other by this trinket, and unlike true travelers, the Fallen may not utilize their psychoportive abilities to join one another as with a traditional and true trinket. This item is a psionic item with a moderate universal aura.

Chaotician: As a fallen traveler traverses the planes of the multiverse, his experiences teach him many new tricks and arm him with new tools to aid him on his endeavors. At 1st level, and every odd level afterward, the Fallen gains a new ability, called chaotika, from the lists below. Each chaotika grants a new ability, a passive ability, or exceptional skill based upon his travels and experiences. Each chaotika falls upon something called a chaotic urge, each urge dedicated to the focus each individual Fallen has chosen. Additionally, once an ex-traveler has officially embraced the chaos to become the true Fallen, he may never again return to the fold as a true traveler, barring him from that class for the remainder of his career.

Chaotika: Each of the following urges of chaotika contain within them six individual chaotika. The character must select the first chaotika upon the urge to gain the following one, and so forth. He may select chaotika from any urge, but he must start at the first tier and work your way up. Fallen may specialize in a single urge, or become well rounded by selecting chaotika from the various urges.
Urge of the Aggressive Denial – Those that deal with the Urge of the Aggressive Denial find that through the denial of reality and stultifying order, they are capable of using the energy released in the resulting collapse of stable reality to wield terrible destruction against his foes. Fallen who practice this urge develop black, swirling marks along one of their arms that resemble ink dipped into water. Colored crystals will develop from within the flesh of the Fallen and push through to the surface painfully along this limb, one stone per chaotika from this urge that they’ve mastered.
Spoiler


Urge of the Warp Wolf – Practitioners of the Warp Wolf’s Urge use their passions and whims as a catalyst to unmake their form and remake it into an image more pleasing. Through changing the order of their form and remaking it through emotional drives, the Fallen may become a terror imagined only the most unholy of nightmares. This urge manifests in skin and hair of the Fallen changing, for some their skin may turn white and their hair changes into thin ropes of skin. Others may experience tiger-like striping and an additional finger on each hand. This varies from Fallen to Fallen.
Spoiler


Urge of the Prismatic Knife – Scions of the Prismatic Knife use their innate connection to their psicrystal weapon to bring the pain of their broken understanding to their foes. By infusing their mind and thus their psicrystal with chaotic thought, their weapon becomes a scintillating chaos weapon. Followers of this urge tend to decorate their weapons or speak to them as partners in battle, as their blade begins to shift and glow with mutable ectoplasmic crystal and glowing rainbows of light.
Spoiler


Dimensional Step (Ps): Due to the psychoportive nature of the powers a fallen traveler possesses, he is capable of manifesting short-range teleportation with incredible ease. The Fallen may manifest dimensional hop as a psi-like ability once per day for every three class levels he possesses with a manifester level equal to his class level. Additionally, he may add dimensional hop as a power known. If possesses this class feature from a previous class, this class feature stacks with the previous one to determine uses per day.

Crystalline Enhancement (Su): The fallen traveler's bond with his psicrystal weapon deepens, allowing him to add special abilities to the weapon. At 4th level, he may add a weapon special quality to his psicrystal weapon equivalent to a +1 bonus. At 10th level he may add an additional +1 special ability, or he may lose his previous quality to add a special ability equivalent to a +2 bonus. This bonus improves again at 8th and 12th level. Once chosen, the special ability may be changed if the Fallen spends one hour in meditation. If the fallen traveler has this class feature from a previous class, this class feature stacks with the previously gained one to determine the overall crystalline enhancement bonus to the Fallen’s psicrystal weapon.

Chaotic Epiphany (Su): The Fallen has realized his own personal path of empowerment and dedication to the forces of chaos. His form shifts and changes, his spirit expands and infuses him to his very bones, causing him to undergo an amazing transformation, affording him several advantages. He gains the Outsider type with the Extraplanar, Chaotic, and Psionic subtypes, his form changes to meet his personal ideal of what his true nature, gaining a +2 bonus to natural armor, and he also gains the ability to use bend reality as a psi-like ability 1/week with a manifester level equal to his character level as his mind forces the reality around him to alter to his whim. His native plane for the purposes of spells such as banishment is one of the following: the Abyss, Limbo, or the Far Realm (player's choice).

---Fallen Travelers---
Fallen who have levels in the traveler base class (that is to say, now fallen travelers) gain extra abilities the more traveler levels they have. A fallen traveler who becomes one of the Fallen gains all of the following abilities that apply, according to the number of traveler levels the character has.
1-2: Wild surge +1 (as wilder), psychic enervation (as wilder)
3-4: Surging euphoria +1 (as wilder)
5-6: Wild surge +2, smite law 1/encounter (Add Charisma modifier to attack and combined traveler and fallen traveler levels for damage against lawful creatures)
7-8: Surging euphoria +2
9-10: Wild surge +3, smite law 2/encounter
8 or more: Chaotic rebirth (a fallen traveler of this level gains a level in the fallen traveler class for each traveler level he trades in. The character level of the character does not change. With the loss of traveler levels, the character no longer gains as many extra abilities for being a fallen traveler.
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Last edited by ErrantX : 07-12-2010 at 06:17 PM.
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