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Old 06-08-2010, 02:18 PM   Top  -  End  -  #17
Wonton
Barbarian in the Playground
 
 
Join Date: Jan 2007
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Canada
Gender: Male
Default Re: Luck Feats [3.5]

Quote:
Originally Posted by Person_Man View Post
The most useful are Lucky Start (reroll Initiative), Survivor's Luck (reroll any Save), Magical Fortune (reroll spell damage or caster level check), Make Your Own Luck (reroll any Skill check), and Psychic Luck (reroll psionic power damage or manifester check). But the limited Luck pool means that they're only worth taking if your DM has 1 or 2 encounters per game day.

I have a Luck based homebrew PrC that I wrote up in response to a similar thread months ago somewhere....

Ah, here it is.

The Haply Warrior
Spoiler
That's really cool, actually. It's what all those luck classes SHOULD have been like (though I'm still partial to the Fatespinner from CArc - just don't take level 5).
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Rule -1: You're all there to have fun. The GM and the players should never do anything that would limit people's fun, for any in-game or real-life reason.

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