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Enchantment works best when the recipients unwillingly let it enter their emotions. Tibbits beguilers have developed their own style, with more personality and enchantment than stealth and know-how. They tend to love attention, and charm those they desire, with magic, cute purring, or both. Tibbit Beguilers come in all shapes, colors, and alignments, as feline curiosity is universal.
Tibbit beguilers, or Enchant-a-cats as mused by some, first started when Sir Tigger became curious. "I wonder if I can get anyone I want to like me?" Sir Tigger was also very vain, and tried to be adorable to every noble he met in cat form, with no success. After being yelled at, and even kicked, took to beguilement, and with practice, learned how to use the innate adorableness of a cat, with beguilement, and was the first reputed to cast while as a cat.
After that, love and adoration came way too easily. Sir Tigger would go disguise himself with illusion spells, use enchantment to charm nobility, use his guile to become pampered, only to run out in the middle of the night, and brag to the other tibbits he knew. It all came so easily that Sir Tigger was then fabled to try to beguile the king of the kingdom. No one can agree on the story after that, with many saying that his curiosity killed him.
Many others, inspired by the tale, took up beguilement, with much better success than Sir Tigger. The beguiler tradition was then to pass between tibbits in the night, with formal instruction out of the sight of everyone.
To take a Tibbit Beguiler substitution level, a character must be a Tibbit, and be about to take his 1st, 2nd, 5th, or 10th level of Beguiler.
Tibbit Beguiler substitution levels have the class skills of the standard Beguiler class.
Skill Points at Each Level
: 6 + Int modifier. (with 4x the skill points for first level.)
All the following are class features of the Tibbit Beguiler substitution levels.
Emotion Magic (Ex): Your force of personality lets you truly understand the emotions of people. It makes your enchantment accepted much more readily, and your illusion much more believable.
You use your charisma stat to determine your save DCs, bonus spells per day, and highest level spell you can cast, instead of your intelligence stat.
This substitution feature replaces the INT-based spellcasting the Beguiler normally has.
Look at the cute kitty! (Su): D'aw...... A quick charm developed by other tibbits, this technique magnifies the sympathy of those that would dare strike you, making them suddenly hesistant to do so.
As an immediate action, choose a subject within 30' of you, and spend a spell slot. That subject must make a will save (DC = 10 + spell level expended + CHA modifier), or they take a penalty to all attacks made against you that round equal to the spell level spent plus 1. You may use this ability after someone has declared attacks (or spells cast) on you. This ability is a mind-affecting ability.
At 8th level, this ability is usable at 60'.
At 14th level, this ability is usable at 90'.
In addition, any subject that fails to make the save and has targeted you with a spell immediately stops the spell, and wastes the spell (and action used to cast it). You must expend a 7th level spell or higher to gain this ability.
At 20th level, this ability is usable at 120',
In addition, anyone that is affected by this ability and causes you to die will feel their sympathy overtake them. They start involuntarily crying over your death, fall to the floor, and question why they killed you in the first place, doing nothing else in the process. That person cannot take any actions and is treated as prone and helpless for 10 minutes. You must expend a 9th level spell or higher to gain this ability.
This substitution feature replaces the standard Beguiler's Cloaked Casting class feature, at all levels. It also replaces the standard Beguiler's Surprise Casting class feature at level 2 and 6.
Meow Meow Meow Meow (Ex): You master Sir Tigger's signature style, and find that casting in cat form is no different than being a short human.
You can cast beguiler spells in cat form, but must still provide verbal, somatic, and material components for your spells. You can substitute paw movement and feline sounds for the verbal and somatic components, and can use material components that are on your person. (This has caused the need for cat collars that store spell components.) This class feature does not give you the ability to speak in cat form nor does it give you opposable thumbs.
This substitution feature replaces the Beguiler's Silent Spell bonus feat at level 5.
Undeniable (Ex): Being the paragon of all things charming, you reach out and affect those who would normally not think about compassion.
You can affect any subject with a INT score of 1 or higher with your mind-affecting spells and abilities (like the "Look at the cute kitty!" class feature if you have it), regardless if they are normally immune to it. (This class ability even supercedes the Mind Blank
spell.) Such creatures get a bonus of 10 minus your CHA modifier (This bonus can never be negative, but it can be 0.) to any saves against your mind-affecting spells and abilities.
This substitution feature replaces the Beguiler's Still Spell bonus feat at level 10.
Table: Tibbit Beguiler Substitution Levels
|Level||BAB||Fort Save||Ref Save||Will Save||Special||Spellcasting|
|1st||+0||+0||+0||+2||Emotion Magic||Same as Beguiler|
|2nd||+1||+0||+0||+3||Look at the cute kitty!||Same as Beguiler|
|5th||+2||+1||+1||+4||Meow Meow Meow Meow||Same as Beguiler|
|10th||+5||+3||+3||+7||Undeniable||Same as Beguiler|